Garry's Mod

Garry's Mod

CPickup
29 Comments
afxnatic  [author] 1 Jul @ 5:57pm 
it got renamed to "cl_cpickup_equip" at some point for some fucking reason
MightyX3N 22 Jun @ 3:54am 
The "cl_cpickup_alwaysequip" does nothing ingame

Just says this when using the command
Unknown command: cl_cpickup_alwaysequip
afxnatic  [author] 5 Mar @ 9:06pm 
@STRANGE BOY
no idea, last i tried it works

i don't play gmod at all anymore but people are free to submit prs to fix any issues
S1L3NT_VIRUS 3 Mar @ 3:48pm 
It doesn't let me pick up. And it doesn't let me enable
afxnatic  [author] 17 Feb @ 1:39pm 
cfshadow
БЕБЕ᠌ ⁧⁧ПОЛИЯ 17 Feb @ 12:28pm 
What shadow mod is that?
afxnatic  [author] 2 Feb @ 10:11pm 
it just uses https://wiki.facepunch.com/gmod/Entity:IsWeapon but this should pick up any weapon even if u have it already
Stand_Up 2 Feb @ 5:01am 
Is it possible to have the addon class the grenade as ammo rather than weapon since they are in this weird middle ground of both the weapon an the ammo
afxnatic  [author] 4 Jan @ 5:40pm 
:(
kazoo 4 Jan @ 1:24pm 
are you a hoe by any chance
afxnatic  [author] 4 Jan @ 11:07am 
nah, edit the lua urself
kazoo 4 Jan @ 6:48am 
can we blacklist weapons
skebob 26 Dec, 2024 @ 11:24am 
smartest gmod user
Cardoon 24 Dec, 2024 @ 6:48pm 
XD
x 24 Dec, 2024 @ 12:39pm 
based dev
afxnatic  [author] 24 Dec, 2024 @ 12:31pm 
@gm_Redlerman16 this does the same thing as dataes manual pickup so of course it conflicts you fucking idiot
gm_Redlerman16 24 Dec, 2024 @ 11:29am 
would you try to fix a conflict issue cuz i really like to see two addons together in my gameplay (:

Addon '<color=255,128,0>[VManip] Manual Pickup</color>' probably conflicts with addon '<color=255,128,0>CPickup</color>' due to both having the following files:

lua/vmanip/anims/pickup_anim.lua
afxnatic  [author] 23 Dec, 2024 @ 11:57pm 
@danjin should only happen for a few seconds when you spawn into a map for the first time
Aicey 23 Dec, 2024 @ 11:56pm 
sometimes the mod doesn't works and my character automatically picks up the weapon
(I still haven't found the reason yet but I'll inform you when I find it)
afxnatic  [author] 22 Dec, 2024 @ 7:50pm 
@MightyX3N i can probably add a hack to disable my mods logic for players some x seconds after spawning
MightyX3N 22 Dec, 2024 @ 7:12pm 
@afxnatic it has nothing to do with a coop gamemode, as i dont have any installed
creeperbionicle 22 Dec, 2024 @ 4:18pm 
good mod
SourceStick 22 Dec, 2024 @ 1:05pm 
I may sound like a fool for saying this, but on most maps that give weapons on spawn, the weapons are on top of the player spawn. So whatever this addon does to detect those, might be the cause for the issue @MightyX3N is facing!
afxnatic  [author] 22 Dec, 2024 @ 12:35pm 
@GermanPlasma out of scope for this mod, adding that anim to ttt2s pickup is easy if you know lua though
GermanPlasma 22 Dec, 2024 @ 11:54am 
I would love to have the vmanip animation work for TTT2 (I think it looks totally fine), but sadly having sv_cpickup active overlaps with TTT2's weapon pickup, making neither work, and cl_cpickup_vmanip doesn't work if sv_cpickup isn't on (which makes sense in other gamemodes lmao).

I don't think this can actually be solved easily, awesome mod regardless, just like your others.
afxnatic  [author] 22 Dec, 2024 @ 11:02am 
@MightyX3N that shouldnt happen but ik those hl2 coop gamemodes do some weird things
MightyX3N 22 Dec, 2024 @ 10:19am 
could you maybe do so weapons that is given by the map dont just drop when you start the map,

like playing half-life 2 maps makes it really annoying to play
MikeJSpeegle2012 18 Dec, 2024 @ 10:01pm 
good addon!!!!!!!!!!!!!!!!!!!!!!
screwdriver lobotomy 18 Dec, 2024 @ 5:34pm 
bro appeared out of nowhere and started dropping fire.