Total War: SHOGUN 2

Total War: SHOGUN 2

Skirmish Line: Gameplay Overhaul (FotS)
124 Comments
C4nn0nF0dd3r_  [author] 28 Jul @ 7:05am 
@Fruitshops Thank you! Unfortunately, both of those things are known issues in vanilla. I personally have not seen the AI do nothing but march face to face even with artillery though; they usually will engage in a firefight from my experience (even if they will take so many casualties slowly marching to their range).
Fruitshops 27 Jul @ 6:56am 
I adore the changes to infantry in this. FOTS always felt wrong in how it played. One thing i've noticed on the campaign after 3 or so campaigns. AI tends to march in slow order to your lines when you have artillery in your army. Even after entering in range with their guns they'll keep walking to point blank and often die easily this way. AI artillery tends to pick one target in a battle, fire at it until its destroyed or leaves its range, and then joins the rest of the army in slow walking to your lines, never setting up or firing again.

This was on hard difficulty. No idea if this is how the AI behaves in vanilla FOTS since I haven't played it in a while. I know this is likely out of the scope of this mod, but I figure i'd put in some comments since I love everything else about the way this turns FOTS into real late Victorian era warfare.
C4nn0nF0dd3r_  [author] 21 Jul @ 8:21pm 
@SFgev Yes. Loose formation is kind of silly from a gameplay perspective. In the description I say only the breechloader infantry have loose formation, repurposed to close the distance between the two lines.

@Americaissupior Both unit packs clash with my philosophy (I do not like roster bloat). I would also need to basically edit every single unit, and I would need to balance them, which takes a lot of time and effort for something I think actively harms the gameplay.
SFgev 20 Jul @ 4:01am 
intentional that spear levy can no longer use the loose formation?
Americaissupior 19 Jul @ 5:29pm 
It’ll be nice to see some new units but if you ever wanna go the easier path you could just make this compatible with the radious units or death unit packs just a suggestion
C4nn0nF0dd3r_  [author] 19 Jul @ 5:07pm 
@The Worst Gamer In History

Kachi units would perhaps be 100-160 men. The melee units (mostly just going to be pikemen without yari wall, which is a poorly designed ability (and i want the pikes to properly be shock units)) would lose their armor but have good stats, and still fight in close order. Matchlocks would be traded for percussion firearms (probably smoothbores with bayonets, except for a skirmisher unit with muzzleloading rifles). I want to portray a semi-modernized force (although it would be entirely ahistorical; but the game and mod are not historical regardless). They would essentially be a development of the early game armies: melee infantry + line infantry (and cavalry obviously), with a certain degree of emphasis on close combat. I can't see small (sub 100 men) melee units being useful without giving them ridiculous stats.
The Worst Gamer In History 18 Jul @ 10:49pm 
If you change traditional units, what ideas do you have for how they would fight? Like would Yari Kachi be in small really tight formations? Or would they be spread out in a looser order like Matchlock Kachi but with spears?
C4nn0nF0dd3r_  [author] 18 Jul @ 8:19pm 
@Americaissupior Haven't decided. Making new unit pictures is kind of a pain, but I was thinking about modernizing the traditional units (no skirmish line, lowish unit size, high upkeep, great morale and stats), but if I ever get around to that, it'll probably be a submod.

@Jeyzebel I'm unsure if you would need to restart the campaign. I'm also unsure if you realized by now, but any mod that edits the units is essentially not compatible (a bayonet mod is integrated for everyone else reading).
Jeyzebel 17 Jul @ 9:25pm 
@C4nn0nF0dd3r_ I figured it out, the bayonet mod I had interfered with this mod. so Imperial and Elite infantry would act like in the basegame, standing in a tight line, but with no abilities at all. Unfortunately that meant re-starting a 6 hour campaign
Americaissupior 17 Jul @ 4:55pm 
Do you ever plan on adding new units by any chance?
C4nn0nF0dd3r_  [author] 17 Jul @ 1:45pm 
@Jeyzebel They passively fight in a loose formation while taking cover (kneeling). They also have suppression fire.


Kneel fire literally removes the point of this mod, square formation makes no sense, and hold fire doesn't aid them at all.
Jeyzebel 16 Jul @ 11:36pm 
@C4nn0nF0dd3r_ In my game, imperial infantry has no abilities, no square, no hold fire, not even kneel fire.
C4nn0nF0dd3r_  [author] 16 Jul @ 8:42pm 
@Jeyzebel The point of the mod is to make them act as a completely different unit. I'm not sure what you mean.
Jeyzebel 16 Jul @ 7:20pm 
is there a reason why imperial infantry lacks basically all the abilities that normal line infantry has?
Cloacky 8 Jun @ 6:03am 
since sinfonia semplice doesn't work, will this mod be ever made compatible with the real sound fix mod?
Peace Criminal 31 May @ 9:55pm 
what if using loose formation with SIR infantry also gave them fire by rank, would that be too unbalanced? i don't even know how that would be implemented tbh
Legion 30 May @ 6:39am 
Ah sry didnt catch that
C4nn0nF0dd3r_  [author] 29 May @ 7:01pm 
@Legion
The riflemen with breachloaders do not have it; the riflemen with muzzleloaders do (see second bullet point)
Legion 29 May @ 9:13am 
just a quick follow up question is it intended that most rifle units in custom battles dont have the kneel fire ability
C4nn0nF0dd3r_  [author] 25 May @ 11:53am 
@Legion that is in the vanilla game, and kind of random as to whether or not they let themselves get sniped. usually they will move forward in my experience.

@mr miyagi thank you, I do not plan to add more units. i may at some point make a submod that "modernizes" the traditional units, wherein the primary difference would be morale and unit size (although they will still have access to pike units) (would be kind of ahistorical (there were guys in armor with bows and matchlocks early on in the Boshin War), but the whole setting is ahistorical so whatever).
mr miyagi 23 May @ 12:36pm 
This mod is perfect. I love how with the breach loading infantry you are basically using world war one tactics. Do you have any plans to add more units?
Legion 23 May @ 10:29am 
is it normal or a bug that the AI will just let itself be sniped if you outrange it with rifle infantry?
Kapetansky 12 May @ 8:51pm 
this is actually really good lol.
pimpingbunny 27 Apr @ 6:59am 
it works with the last domains campaign map mod
pimpingbunny 27 Apr @ 5:58am 
or can it works with some mod that modify the campaign map?
pimpingbunny 27 Apr @ 4:22am 
is it possible to run this mod with moss map?
Suzuha 20 Apr @ 7:54am 
yeah edit it works! it was just a conflict with the unit pack mod.
really cool mod!
C4nn0nF0dd3r_  [author] 20 Apr @ 3:17am 
Also if you aren't playing FotS, you shouldn't have this mod enabled anyways, since it makes changes that don't work with base Shogun 2.
C4nn0nF0dd3r_  [author] 19 Apr @ 6:09pm 
@Edolf
I put that in the description.

@Suzuha
They are supposed to
Suzuha 18 Apr @ 10:00pm 
are the imperial infantry not supposed to have bayonets? :(
Edolf 15 Apr @ 11:49am 
My Ikko Ikki bow ashigaru (did not test regular bow ashigaru) is affected by the range reduction. I can just deactivate the mod when playing Sengoku period, but it is worth knowing about.
pimpingbunny 6 Apr @ 9:29pm 
weird but cool, just had a fight against Edo. and their levy infantry all be wearing samurai armor
pimpingbunny 6 Apr @ 5:50pm 
i know this is a battle mod, but it also makes shogun army too weak in the auto resolve. a player's army full of line infantry can destroy an army full of katana kachi with less than 100 casualties. even tho in the manual battle, the katana kachi can make it to the firing line with no problem, even tho player can still make it out, but it will be a costly victory
pimpingbunny 4 Apr @ 11:24am 
wow, thx
C4nn0nF0dd3r_  [author] 3 Apr @ 6:37pm 
@pimpingbunny
fixed, was unintended.
pimpingbunny 3 Apr @ 5:37pm 
now the white tiger is weaker than levy infantry as they can't do the 2 ranks firing
C4nn0nF0dd3r_  [author] 2 Apr @ 8:01am 
@quasar
"New" mods are now saved in the steamworkshop folder I believe. So it should be there.
quasar203 30 Mar @ 1:36pm 
What is the pack name of this mod as I am unable to find it in my data folder for some reason even though launcher detects them?
WolfePutaski 24 Mar @ 7:19pm 
Love how this mod makes breechloader plays entirely different rather than being a straight upgrade to line infantry as in base game. Although skirmish line helps them taking less bullet, they can lose to line infantry in melee charge.

And Banzai charge with bear infantry is so badass!
The Worst Gamer In History 23 Mar @ 11:35pm 
@hivemindtime123 Yes it brings them into a closer formation, Use within castles or as an attack column.
hivemindtime123 23 Mar @ 10:58pm 
How does Loose formation function with Breechloading Infantry in this mod? Does it just bring them into a closer formation?
hivemindtime123 21 Mar @ 12:06am 
@C4nn0nF0dd3r_

Ah well that Sucks, I was hoping they would be buffed. Overall This mod is probably gonna be the mod that I use in all of my Future FOTS games
C4nn0nF0dd3r_  [author] 20 Mar @ 11:34pm 
@hivemindtime123
The Foreign Marines feel practically the same to me, but the US Marines are supposed to be the worst marines in the game notwithstanding their melee buff.
hivemindtime123 20 Mar @ 10:19pm 
Would there be any chance of U.S. Marines getting Spencer Rifles? Because they feel really weak compared to the other Foreign Marines
Hawthorn 17 Mar @ 7:33am 
This mod is amazing !

It adds realistic line formations and also demonstrates early loose formation tactics. Worth a go!
C4nn0nF0dd3r_  [author] 15 Mar @ 3:43pm 
dawg...
Asuka 14 Mar @ 7:32am 
@Dowdpride whats the function of this mod, can this work with sengoku moss?
Dowdpride 13 Mar @ 10:56am 
I have this one above the MOSS in the load order and everything seems fine, all the units are using this mod's stats and behaviour
MaxRavenclaw 13 Mar @ 10:52am 
Is Master Of Strategy even compatible with this? I was tempted to try it out but it seems to modify a lot of stuff so I hesitated .
Dowdpride 13 Mar @ 10:42am 
No, entirely my bad, sorry for the heart attack! I've been using it in conjunction with MOSS FOTS and its been a refreshing change of pace to the way the game is played, thanks for your work!