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Also how the garrison works?
path: script/ttc/ttc_vanila_units.lua
Add units
1) CATHAY
1-1) Add under line 27
{"wh3_main_cth_inf_grenadiers", "core"},
1-2) Update line 1276
Update subculture_defaults ["wh3_main_sc_cth_cathay"] like:
["wh3_main_sc_cth_cathay"] = {"wh3_main_cth_inf_jade_warrior_crossbowmen_0", "wh3_main_cth_inf_jade_warrior_crossbowmen_1", "wh3_main_cth_inf_jade_warriors_0", "wh3_main_cth_inf_jade_warriors_1", "wh3_main_cth_inf_iron_hail_gunners_0", "wh3_main_cth_inf_grenadiers"},
2) ORGES - Add under line 115
{"wh3_main_ogr_inf_gnoblars_flingers", "core"},
3) VAMPIRE COUNTS - Add under line 451
{"wh3_main_vmp_inf_grave_guard_2", "special", 1},
{"wh3_main_vmp_blood_knights_sword_shield", "rare", 2},
nugget - The consequences are that you can't, at least that's the design intent.
LazerKjell - Thanks, will take a look.
Gecko Esti - Since the frontend battles use a completely different setup than campaign, it's unlikely I'll ever develop a battle-caps system
you can close top caps
Check there's not a copy of the mod in Data
The TTC effect may become ineffective during the game, for some unknown reason
@illenvillen23 - Should work regardless of campaign, though things like new campaign-specific lords or factions will need to be enabled via submods
I have fixed the most prominent ones that have reared their heads. I have to go through the rest of the code and clean up many more, but I hope that improves y'all's playtime.
ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [CampaignTimeTrigger] but the script failed with this error message:
[string "script\_lib\mod\tabletopcaps.lua"]:2828: attempt to index local 'category_list' (a boolean value)