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tnx.
there is a really bad bug with this mod, if you end your turn and there is any where in the map a khorne rebellion your game will crash.
this is my mod list:
Heroes No More: Skarr Bloodwrath Legendary Lord
MIXER - Mixu's Unlocker
Building Slots Extended
Building Slots Extended - Six Building Slots for Minor Settlements Submod
Disable startup splash screens / intros
Mod Configuration Tool - v0.9 Beta
All Diplomatic Options - Vassalize, Liberate, Confederate
Fudging Vassals 6.0
Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
Change Starting Settlement, YES IT STILL WORKS
Realistic Aggressive AI (6.0 Ready)
As several of those are already occupied by Random Forest Goblin Factions!
unfortunately the heroes into lords mod was abandoned but this might help as a replacement
Ariel for example would make more sense as a LL
TBH I put this more on them not wanting to throw away all that workm, and feeling official Skarr is a poor character representation, but I get the funny feeling holding on to their Skarr is going to cause more issues for them down the line...
Is it possible to do the same for Aekold please? (and why not Ariel and Harald can be cool too)
The only problem I have is the faction is the first enemy for Oxyotl so it's really dangerous for the AI... He could be maybe better to put him in the faction Crimson Skull in the North of Sigvald because this faction is safer.
Have a good game and thank you again ! :)
+1 for Aekold , Harald and Kayzk
Btw it seems the lord you added as starting enemy seems to replace oxyotl in diplo screen
https://i.imgur.com/zf48AhF.png
The next thing might be by design and not a bug, but skar has access to unholy manifestations, which i think are meant to be restricted to daemon LLs (tamurkhan, arbaal dont have it)