RimWorld

RimWorld

Pesky's Gauranlen Armory
69 Comments
Pesky  [author] 14 Jul @ 8:39pm 
unlikely, I will probably rework the entire mod and re-release it
Souwn [ESP] 14 Jul @ 12:35pm 
Hello, will it be updated to 1.6?
I think it's a great mod, thanks for it!
GrimoireODS 22 Jun @ 5:23pm 
CE???????????????????????????
GrimoireODS 18 Jun @ 4:48pm 
CE?
Kynn 17 Apr @ 11:17pm 
CE?
mynameactually 17 Mar @ 6:09pm 
Oh, How does this work with the VE Dryads?
mynameactually 17 Mar @ 5:17pm 
Ooooh. This will go great with that mod that you grow guns.
vincent_calgari 21 Feb @ 5:51pm 
should i use phytokin with this mod i mean if one of my dryad babies dies defending the Queen Dryad (the one that IS the tree) then how is it a sin to make full use of its corpse to defend her (Nature Wastes nothing After All..)
Pesky  [author] 1 Feb @ 1:44am 
I am working on a bigger update to change the recipes completely.
{SK} That Lamer 31 Jan @ 6:00pm 
Do the greater clawer dryads not really serve a purpose in this mod? I was expecting the greater blade to require a greater corpse and the purified blade to require an awakened corpse, but instead it's shifted down one and the greater dryad kind of just falls between the cracks.
Surasu Undying 25 Jan @ 3:51am 
That makes sense xD
Pesky  [author] 25 Jan @ 3:24am 
I will add the corrupted dryads eventually, and the carrier quiver I just haven't had the time to make the infographic
Surasu Undying 25 Jan @ 3:18am 
I just wanted to thank you for making my new favourite mod and for giving me inspiration to create a full dryad gameplay. I wish you the best of the best and i would like to ask something. Why is not listed the carrier carcaj? And will you make the same for the corrupted dryads of alpha mods?
MarsInAres 23 Jan @ 7:20am 
LOVE this
Selen 18 Jan @ 9:49pm 
>Woman not included
Aww ):

Anyways, cool mod.
TheTrueJohnMadden 18 Jan @ 2:18pm 
Have we reached the point where we can remove the "I want the" and just say "Woman"?

I hope so because woman
Aulie 17 Jan @ 9:24am 
Dropping by to say keep up the great work.
The Soulkeeper 15 Jan @ 6:09pm 
I WANT THE WOMAN
thezodiarc 14 Jan @ 3:37pm 
great mod absolutely awesome
wikilast 10 Jan @ 10:03pm 
The witch hat should definitely add psychic sensitivity and heat dissipation!
Avarice 10 Jan @ 5:28pm 
Love this, thank you. I look forward to anything else you add in.

Tribal plays have always been my favorite, and between VE: Gauranlen/Anima and RedMattis's Dryad and Gauranlen Rework, this mod fits beautifully.
Pesky  [author] 10 Jan @ 12:15pm 
added something for the Gaubricmaker dryad, a hat.
Pesky  [author] 10 Jan @ 8:40am 
simply an oversight on my end, my bad. I plan on re-adding it today.
Stalinator9000 10 Jan @ 7:55am 
All around great mod! Love the fact that loss of dryads is not as feels bad man!
I have one question though: Why does the Purified claw blade loose its psychic sensitivity stat compared to the greater claw blade? The other purified versions are all pure upgrades compared to their greater counterparts. Is this simply an oversight or would it make it "too good"?
Gunk_Bunkus 9 Jan @ 5:00pm 
for a first timer, im impressed at how fast you are at both making content and doing good art
iGeo 9 Jan @ 4:57pm 
Indeed everything is neolithic now, thanks for your work!
Fae 9 Jan @ 12:45pm 
This is legit one of my favorite mods! I love using it in my tribal runs. Pretty sure this is gonna be a mainstay no matter what kind of run I do. Thanks for the good food. <3
Pesky  [author] 9 Jan @ 10:39am 
Updated it to add the appropriate tags and weapon bases. This should be good, I hope.
Pesky  [author] 9 Jan @ 10:27am 
Thanks for pointing that out, I'll update the mod after I do some last quick checks.
iGeo 9 Jan @ 10:13am 
Thanks for the quick answer! I think, at least for the range weapons, the culprit is <ThingDef ParentName="BaseHumanMakeableGun">, I changed that to "BaseWeaponNeolithic" and that made them Neolithic, but i have no idea about Rimworld modding so I will wait for your fix.
Pesky  [author] 9 Jan @ 9:58am 
I think it is just an error on my end, I think i used the wrong base for the weapons and they might be tagged as industrial, ill push an update hopefully it fixes your issue
iGeo 9 Jan @ 9:29am 
Love the mod! Do the weapons need to be Indrustial Tech Level for anything especific? I ask because the researchs for them are Neolithic and Medieval but the weapons are Industrial, I would like to use them in a Medieval playthrough but one of the mods in my list removes anything beyond Medieval Tech Level.
Pesky  [author] 8 Jan @ 6:48pm 
yeah there is, I will be working on each dryad once I get a proper idea.
Hamacelos 8 Jan @ 6:46pm 
out curiosity, is the plan to make one for each dryad/akawened dryad?
Pesky  [author] 8 Jan @ 6:14pm 
Should be fixed now.
Ωats 8 Jan @ 4:20pm 
Heads up, the Carrier quiver doesn't seem to show up in apparel policy menus meaning you have to force all pawns to use them currently as otherwise they will drop them
Pesky  [author] 8 Jan @ 3:08am 
added tags that let raiders spawn with these weapons purified weapons should be rarer
Pesky  [author] 7 Jan @ 9:53am 
added in infographics for all current weapons
Aulie 4 Jan @ 8:04pm 
Nahhh. This is absolutely perfect. Dryad love
Pesky  [author] 24 Dec, 2024 @ 11:26pm 
dont play with it and idk how i would patch for CE.
Ku Klux Kevin 24 Dec, 2024 @ 11:18pm 
CE???????
Pesky  [author] 24 Dec, 2024 @ 6:24pm 
I can't really help without logs
Halfelfaedyn 24 Dec, 2024 @ 11:24am 
I'm not sure what there is about this mod but it crashes me after I added Biotech. I don't have the error log I'm sorry.
HoNkZeE MaKaRa 23 Dec, 2024 @ 7:09pm 
rad.
Megito 23 Dec, 2024 @ 11:35am 
Super cool to see someone's first mod, congrats on the release! Looks neat.

Also good art for the weapons (and the woman, I guess)
Pesky  [author] 23 Dec, 2024 @ 6:50am 
added melee animation compatibility.
Pesky  [author] 23 Dec, 2024 @ 1:30am 
added a greater claw blade and updated the texture of the acid thrower.
The Soulkeeper 22 Dec, 2024 @ 3:13pm 
you should add the woman:SBpanda:
Pesky  [author] 21 Dec, 2024 @ 8:47am 
also, the weapons are locked behind a new research called Dryadic Weaponry
Pesky  [author] 21 Dec, 2024 @ 8:45am 
added in three new weapons that hopefully work as intended.