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I don't know how that mod integrates its descriptions, but it shouldn't cause any issues.
There is no reason to use both mods though, many descriptions will be duplicated or very similar.
Couldn't replicate the issue with the mod.
Baseball player only gives +1 Long blunt.
Please verify that you aren't using any other mods that affect traits/professions.
Baseball player
Knowledge:
- Carve bat
+1 Long blunt
+1 Long blunt
Just tried the mod in B42.8, couldn't find any errors or weird things at all.
B42.8 changed some stuff with traits, so please verify that you aren't using any other mods that affect traits/professions.
"This is just a code snippet, the rest of the code has been cut out for readability reasons."
They are not the two main variables nor the only traits that affect trip chance.
Clumsy was kept to show an example of a trait that affects the trip chance negatively.
I wonder where this possible misinformation is coming from? Maybe someone did tests that showed there is a Graceful bug or read some patchnotes and got confused? Either way thanks again for some strong clues here.
The trip chance was obtained from the following file:
Project Zomboid\zombie\ai\states\ClimbOverFenceState.java
(If you want to verify this for yourself, you will need to decompile it first)
Line 485:
private boolean shouldFallAfterVaultOver(IsoGameCharacter var1) {
if (var1 instanceof IsoPlayer && !((IsoPlayer)var1).isLocalPlayer()) {
return ((IsoPlayer)var1).networkAI.climbFenceOutcomeFall;
} else if (DebugOptions.instance.Character.Debug.AlwaysTripOverFence.getValue()) {
return true;
} else {
float var2 = 0.0F;
if (var1.Traits.Clumsy.isSet()) {
var2 += 10.0F;
}
if (var1.Traits.Graceful.isSet()) {
var2 -= 10.0F;
}
var2 -= (float)var1.getPerkLevel(PerkFactory.Perks.Fitness);
return (float)Rand.Next(100) < var2;
}
}
This is just a code snippet, the rest of the code has been cut out for readability reasons.
I prefer this mod over a very similar one but both have the chance to trip % while I'm also reading/seeing conflicting reports about build 42 Graceful being foostep loudness ONLY?
If I remember correctly, Corpse Grapple Effectiveness affects the chance of successfully grabbing a corpse and the dragging speed.
Still havent updated the mod with the Build 42.3 changes, since its only a couple of recipes being added.
What do you mean with "the trait description doesnt show much"? The mod still works in Build 42.3
Polish translation is missing Build 42.1 changes.
"Removed MakeSlugTrap from the Farmer profession bonus recipes; that recipe/item/mechanic didn't manage to make it into the game."
Mod change notes has the list of occupations/traits that were updated.
In polish there are 8 things pointed out as knowledge for farmer. (line 12)
In english there are 7 things pointed out as knowledge for farmer.
im confused.
Reluctant Fighter (Pacifist) does not affect maintenance in B42.
The mod only works in Build 42.
I havent had the time to update 42.1 patchnotes yet, will do soon!
Only B42 vanilla occupations and traits.
Though, the code in the mod updates the character screen, so traits and occupations display their names + descriptions when hovering the mouse over their icons (Occupations need an attached texture for it to work). That should also work for modded traits/occupations.
Only the text that is between "" must be translated, the rest of the file should be kept intact.
For Chinese, the .txt must be saved in the format of UTF-8.
The mod only works in Build 42, cant think of any other reason for it to not show up, since its basically just a translations .txt
Maybe try re-subscribing to the mod or deleting it manually in the following path:
"\steamapps\workshop\content\108600\3387957272"
There is only a small bit of code in the mod that updates the character screen, so traits and occupations display their names + descriptions when hovering the mouse over their icons (Though for occupations that only works if there is an attached texture to them). That should also work for modded traits/occupations.
Extra information, values and % cant really be obtained dynamically, since the code that references those is in many .java files and they are just methods/math that for most people wont make much sense without an added text explanation.
Knowledge and foraging bonuses were also added manually with the help of some Java to automatically make the format. Im sure that this can be done dynamically, though performance might be slightly affected.
Essentially, the mod is mostly just a translations .txt override.
The mod only works for B42.
Grappling has been explained in this Thursdoid:
https://projectzomboid.com/blog/news/2024/04/dya-like-them-grapplez/
For now, it seems to only affect the chance of your character picking up and dragging a corpse.
A higher value makes your character more likely to succeed, so SpeedDemon and Brave would be better (There are more traits that affect this chance, not only the 3 previously mentioned).
Does this mean the zombies have +15% chance to grapple you when you take speed demon?
mmm. i was just considering the context of the snippet. grapple effectiveness seems to be affected by Brave, Cowardly, and Speed Demon, right? so if i'm reading correct, the value increases with Brave and Speed demon, but decreases with Cowardly.
so maybe the brave and speed demon make it harder to be grappled? otherwise this would be being cowardly is increasing your chances not to be grappled? what do you think? how would you interpret this? which ones are the 'positive' benefit in grappling situations? Brave and Speed Demon.... or Cowardly?
Speed demon actually has a +15% corpse grapple effectiveness!
If you want to verify for yourself, you will need to decompile the following file:
Project Zomboid\zombie\characters\IsoGameCharacter.java
Line 7402:
public float calculateGrappleEffectivenessFromTraits() {
float var1 = 1.0F;
if (this.Traits.Brave.isSet()) {
var1 *= 1.1F;
}
if (this.Traits.Cowardly.isSet()) {
var1 *= 0.9F;
}
if (this.Traits.SpeedDemon.isSet()) {
var1 *= 1.15F;
}
return var1;
}
Here is the code snippet, obviously not all traits have been listed here, just showing where SpeedDemon is and two other examples.
So translations will be rolling out slowly with the help of AI and online translators (Would be very appreciated if a native speaker could help fix any errors!).
Languages requested at the moment:
- Russian
- Brazilian Portuguese
- Italian
- Polish