Sea Power

Sea Power

Iowa-class (Old School)
6 Comments
Moloti  [author] 20 Jul @ 12:06pm 
The first one is going to be somewhat interesting as I am not on the beta version. The latter, I'll look into it.
jasoriab 20 Jul @ 1:12am 
Hi @Moloti

The devs have made more changes affecting the vanilla Iowa. I'm sharing them with you in case you want to sync them with your mod.

* The 5" gun ammo has been changed to usn_cal_5in38

* The devs have removed a duplicate entry, which is this:

[coll_ss9]
Collider=usn_bb_iowa_coll_ss9

TIA ;)
jasoriab 8 Jul @ 9:53pm 
Hi again @Moliti ;)

One last suggestion, if you'll allow me. To avoid compatibility issues with the version control added in the latest betas, add these lines to the end of the _info.ini file.

[Compatibility]
;ApproximateVersion is the second check and will override all statements below. This checks MAJOR and MINOR match but will accept a higher PATCH.
;Would recommend this as a default for starters.
ApproximateVersion=0.3.2
jasoriab 8 Jul @ 7:05am 
Thanks @Mololi

In the latest beta version of the game (#191), the devs have removed these lines from the Iowa .ini file. I'm mentioning this in case you want to verify it with your versions.


[---------- System Groups ----------]
#####################################################################
# System Groups (for damage model and display)
# ... ----------
[SG_CIC]
Compartment=2
LanguageResource=SG_CIC
[SG_Engine]
Compartment=3
LanguageResource=SG_Engine
[SG_Propulsion]
Compartment=4
LanguageResource=SG_Propulsion
[SG_Rudder]
Compartment=5
LanguageResource=SG_Rudder

#---------- Sensors ----------


#---------- Weapons ----------


#---------- Magasines ----------
Moloti  [author] 8 Jul @ 6:48am 
@jasoriab My Apologies, I haven't noticed this message until now. Working on it at this moment, might release it later this morning.
jasoriab 28 Jun @ 2:27am 
Hi @Moloti

I've detected some minor bugs in this mod, I'm letting you know so you can fix them as soon as possible.

1. In the early Iowa, warnings are being generated with coll_mk28_mag_9 and coll_mk28_mag_10 in the logs, and this is because NumberOfColliders needs to be changed to 59.

2. For both ships, this line needs to be changed in [WeaponSystem19], which is the correct value: Gun1=127mm_Turret_4_Barrels (Turret2_is incorrectly listed).

And now, a question: Why haven't you commented out all the missile weapon lines, but only the definition? Could uncommented lines within those definitions cause problems?