Dominions 6

Dominions 6

SCBM for Spark of Divinity
42 Comments
jaqdraco 29 Jul @ 12:28pm 
well, i hope the update drops soon...
jaqdraco 14 Jun @ 11:46am 
@Sloop Oh very nice. Thank you and keep it up!
Rough 14 Jun @ 11:27am 
Ohhhhhh that's hella exciting. I'm pumped
Sloop  [author] 13 Jun @ 11:10pm 
@jaqdraco I've redone the weapon IDs again to be compatible with Divinitus in the next version, which I'll be putting out after the next game patch.
jaqdraco 26 May @ 12:54pm 
Can you make a version for Divinitus? Spark of Divinity appears to be dead
Sloop  [author] 25 May @ 6:43pm 
@Druwski Good catch, fixed for the next version.
Druwski 19 May @ 11:53pm 
SCBM version 1.09

Rorarus for EA Ermor seems to xpshapemon into itself, instead of ID 1103 (Hastatus)

[code]
#selectmonster 1102 -- Rorarus
#xpshape 25
#xpshapemon 1102 -- Rorarus
#xpshapeloss 40
#end
[/code]
Rough 26 Mar @ 4:31pm 
@general yes, except that the weapon id's and I think a few other things are overlapping. I wanna get to the bottom of it with Ronhul, the Divinatus modder, but he's been sick and I've been busy. Feel free to help out if you can
General Meowstifer 26 Mar @ 2:17pm 
spark of divinity is a dead mod that wont be updated, divinitus is someone taking over to update spark of divinity, id suggest just porting over to that mod and forget about spark of divinity
Rough 14 Feb @ 4:07am 
Alright, I understand. Thanks, Skrump.
Sloop  [author] 13 Feb @ 5:50pm 
There are at least a couple people I know who've started making a mod to be compatible with SCBM's current IDs, I don't want to redo them again and disrupt that. You could ask the Divinitus creator to use a weapon and ID range more in line with Spark. The IDs used by SCBM are in the .dm, but maybe I should include them in the descriptions.
-- MONSTER ID RANGE 13000-13499
-- WEAPON ID RANGE 1000-1299
-- ARMOR ID RANGE 400-499
-- ITEM ID RANGE 1900-1949
-- SITE ID RANGE 1500-1599
-- MONTAG ID RANGE 2000-2099
Caloo 13 Feb @ 10:29am 
I second that it would be great to see a divinitus version. Thanks a ton for this though :D
Rough 13 Feb @ 6:17am 
That's unfortunate. Hmmm. Is it a lot of trouble for you to change the weapon ID's in scbm so they don't conflict with either Spark or Divinatus? If it's not too much trouble.

It's just that I suspect Spark might be abandoned at this point, no update since the past summer.
Sloop  [author] 12 Feb @ 7:03pm 
@Rough I checked, he changed some of Spark's ID ranges and the weapon IDs now overlap SCBM's.
Rough 12 Feb @ 4:07pm 
Looking at Divinatus' changelog, he's mostly adjusted pretender costs or fixed the odd bug in Spark. The weapon ID changes must be in Spark somewhere?
Sloop  [author] 12 Feb @ 2:26pm 
@Rough I haven't played it or Spark itself yet, I only made this Spark-compatible version because so many people were asking for it. Looking at the ID ranges in Divinitus's description, there's incompatibility with 30-odd weapons and possibly some monsters.
Rough 12 Feb @ 7:10am 
Skrump, have you tried Divinatus? It's a fork of Spark from July last year that is being actively updated. I am assuming it's more or less compatible with this patch
Sloop  [author] 11 Feb @ 11:33pm 
Updated for SCBMv1.09, as well as clearing SCBM from a few national pretenders I missed and removing the H1 from EA/MA Agartha's Ancient Lords so they don't conflict with Spark's Leader of the Closed Council effects.
Sloop  [author] 2 Feb @ 11:42am 
@Rups That's due to how the Spark event detects the ALs, only way around it on my end is if I remove H1 from them. I guess I'll do that in the next version.
Eggflation 1 Feb @ 4:13am 
When playing MA Agartha, using the Leader of the closed council: he's supposed to add H2E1W1 to recruited Ancient Lords. However, if this mod is activated, they don't get the buff.
Rough 27 Jan @ 2:35pm 
Alright thanks
Sloop  [author] 26 Jan @ 4:49pm 
@Rough That would be a problem on Spark's end. All this mod does is add SCBM minus SCBM's pretender changes in a format that's compatible with everything Spark adds.
Rough 25 Jan @ 6:55pm 
The Cave start site for Pyrene's Mother of Storms says it needs an A mage, but in-game the site is requiring an E mage. Anybody else getting that?
jaqdraco 30 Dec, 2024 @ 5:35am 
Very cool, thank you very much.
anaris 28 Dec, 2024 @ 1:33am 
yessssssssssss thanks for this
Rough 27 Dec, 2024 @ 6:48pm 
I'm just glad this will keep getting updates, a lot of compatches don't. thanks again
Sloop  [author] 27 Dec, 2024 @ 5:55pm 
Heh, that's right. I automatically paraphrased the comment I made on the main SCBM page, but obviously the pretender buffs don't apply here. Regardless of how relevant the updates are I'm going to continue updating this version whenever the main version is updated, for simplicity.
Rough 27 Dec, 2024 @ 5:27pm 
I'm guessing none of the pretender changes were applied in the spark-compatible version?
Sloop  [author] 27 Dec, 2024 @ 4:20pm 
Quick update for an upcoming game featuring buffs for some pretenders and items.
Rough 26 Dec, 2024 @ 12:02pm 
what part broke, signis?
Signis Kerman 26 Dec, 2024 @ 11:06am 
Altrought it "broke" a little with vanilla sprite overhaul (don't use the sprite of that mode when one of this one is available, but i think this is "fixable" by don't allowing this mod the priority over other mods when sprite are loaded), it's a very good mod and the compatibility with Spark enchance the experience even further.
Sloop  [author] 26 Dec, 2024 @ 1:30am 
@Mr. Rainger That's the workaround since there's no modding command for a monster to be autoblessed, because domspreaders are always blessed. Since they're temporary battle summons and never exist on the world map, the spreading dominion part never comes into play.
Mr. Rainger 25 Dec, 2024 @ 5:53pm 
in the documentation it says that ancestral spirits are auto blessed, but the files they have spread dom. Is this intentional?
Küken 22 Dec, 2024 @ 5:38am 
And just like this I have to put POE2 on hold to start this long awaited majesty :)
Rough 21 Dec, 2024 @ 7:33pm 
I guess his versions of the pretenders are pretty balanced, more or less. And flavorful of course
Sloop  [author] 21 Dec, 2024 @ 3:03pm 
@Rough I don't have a (active) dedicated channel anywhere, but I'm in a few of the main servers as Sloop, or you can post here.
This version of SCBM has all pretender changes removed, if you're not running Spark of Divinity you'll just have vanilla pretenders.
Rough 21 Dec, 2024 @ 6:29am 
Also what pretender balance changed were made to accommodate Spark?
Rough 21 Dec, 2024 @ 6:24am 
Is there a discord you use? I can't find scbm in the modding discord
Rough 21 Dec, 2024 @ 6:23am 
Holy hell thank you for this!!!
Sloop  [author] 21 Dec, 2024 @ 12:45am 
@Ironslayer541 Thanks for finding that fast, I've fixed it, checked for anything similar and updated the mod.
Ironslayer541 20 Dec, 2024 @ 11:11pm 
Found an issue id like to report, if you use this mod and spark of divinity MA C'tis will get the protean abomination god as a commander you can recruit.
Ironslayer541 20 Dec, 2024 @ 8:48pm 
Now this is pretty cool.