Half-Life 2

Half-Life 2

Gnome in EP1
9 Comments
☢ ​​Seaal Mid​​ ☢ 23 Dec, 2024 @ 12:44pm 
@Takeo829: Thanks for the quick fix!
Takeo829  [author] 23 Dec, 2024 @ 8:06am 
Also, the change doesn't take affect on saves that already have the map loaded. You're gonna have to load a save from a previous map
Takeo829  [author] 23 Dec, 2024 @ 8:03am 
Turns out that when you enter the train, it teleports you to another identical looking train, but doesn't teleport props. I fixed this by editing the map so it does teleport the gnome with you. Thank you for letting me know and sorry for not properly play testing this before hand. Let me know if you encounter any other problems.
Takeo829  [author] 22 Dec, 2024 @ 10:03pm 
@☢ ​​Seaal Mid​​ ☢ That's strange. I'll take a look at that
☢ ​​Seaal Mid​​ ☢ 22 Dec, 2024 @ 9:53pm 
I'm not sure if I'm doing something wrong or not, but after entering the citadel train, the gnome disappears once the train starts moving.
Robot_King 22 Dec, 2024 @ 11:56am 
okay so like for EP2 dog's ball could spawn after the portal storm there's some rocks that fall near the mineshaft entrance so the ball could fall with the rocks https://imgur.com/a/e9XSdTX
Robot_King 22 Dec, 2024 @ 11:41am 
hm maybe like on ep1_citadel_00 like when dog is getting the van he throws some props maybe he could throw the ball with them
Takeo829  [author] 22 Dec, 2024 @ 11:06am 
@Robot_King Sure! I could do that. Any desired places you want the ball to spawn in?
Robot_King 22 Dec, 2024 @ 10:04am 
could you add dog's ball to EP1 and EP2?