tModLoader

tModLoader

IDG's Better Night Sky
62 Comments
Dr_Shadox 27 Jun @ 12:58pm 
its a mod changing game textures , so its doable as ressource pack for terraria beside that.

it's what i meant.



Ofc it dont mean you are forced to do it lol , i just mean its possible and would be interesting , but its up to you.
Rawr'kraine 🐉  [author] 25 Jun @ 2:41am 
This is the tModLoader workshop: everything here is a mod.
Dr_Shadox 24 Jun @ 7:29pm 
please add a terraria version
as i understand , its not a mod but a ressource pack , and i would like use it on my vanilla sky block map
MasterFeyd 25 May @ 2:24am 
i always loved the original im so glad you managed to port it to 1.4
Onyx 24 Apr @ 1:34am 
Really nice to see you around in the modding community, your SGA mod used to be my favourite and I'm glad you haven't completely given up from it.
broken.
II-Prime-II 2 Apr @ 8:51am 
I see, then i'll check it with the mods i had on and i'll let you know which one clashes with it.
I must agree with you, i honestly can't play terraria without this mod anymore, and such stability for a graphical mod is very impressive.
Rawr'kraine 🐉  [author] 1 Apr @ 8:10am 
Might be some other incompatibility then. I can confirm Wrath of the Empress works within the confines of my testing modgroup (which includes Better Night Skies)

That said, I'm glad it works so well, Trivaxy deserves credit where due as this mod is largely an updated version of their 1.3 version that uses the same texture-swapping method it did back in 1.3 (and I'm surprised it doesn't break as much as I thought it would)
II-Prime-II 31 Mar @ 8:41am 
This might as well be one of the best graphical mod ever made in Terraria. Incredible work. Since i've tested this mod with a lot of others(100+ Modpack), i can say it also has a lot of compatibility, which is remarkable. As of now, the only mod i've found that does not work with it is Wrath of the Empress, as it crashes the game immeadiately once the Empress is spawned.
The Roaring Knight 18 Mar @ 10:16am 
how beautiful
BlueNightSky 16 Mar @ 3:35pm 
I love it! Should make the sky a bit blue though lol
MasterFeyd 10 Mar @ 8:41am 
this is freakishly realistic honestly lol
Rawr'kraine 🐉  [author] 17 Feb @ 12:11pm 
Good point, not really sure why I used fixed screen sizes for that... Well I've updated it to scale to the whole screen so hopefully it'll look better now.
Also added an option to load the moon texture. Due to how this works a reload is required.
✦ Umbra S. Kepler ✦ 16 Feb @ 2:32pm 
The stars in the Aether do not go all the way to the end of screen on higher resolutions. The higher you set it, the further from the end of the screen they get. 1920x1200 is the highest point it appears to work as normal. My native resolution is 2560x1440.

Using the x offset can kinda fix it, but it still looks a bit thin and it might be covered by residual stars? Some of them get deleted at a certain point and some just hang around beyond that point.

They do this even with no other mods. Except I had Foldering, World Link, and Cheat Sheet but I highly doubt those would effect anything.
HKhornet 9 Feb @ 6:44am 
combo this with the overhaul mod!:steamthumbsup:
ookieze 8 Feb @ 3:31pm 
some of the planets are cut off at the top/bottom (or maybe their positioning is just awkward) and moon looks a bit goofy but i love it good job
Alpha 4 Feb @ 5:14am 
I have a suggestion. Can you add the option in the config for disable and enable the high-def moon?

It's one of my favorites mods back before as well, thanks for porting it to 1.4.4. Keep up the good work.
next 13 Jan @ 3:51am 
Okay, that's fine
Thanks for making the mod
Rawr'kraine 🐉  [author] 12 Jan @ 5:29pm 
Yeah, checked the code and I can safely tell you that mod is not compatible with either this mod, or Realistic Skies. As he completely replaces the SunAndMoon code with a modified copy of the vanilla code.

In otherwords this is entirely from their side and there's really nothing I can do on my end to create compatibility.
next 12 Jan @ 4:48am 
I checked it and the problematic mod is Red Sun and Realistic Sky .
Rawr'kraine 🐉  [author] 11 Jan @ 6:15pm 
It performs a patch on DrawSunAndMoon in vanilla, I've defensively coded it, but not everyone does that, so someone else trying to do something similar may have caused an issue.

It would help if you looked into your client.log file, and if find other mods that are patching this method:
Terraria.Main::DrawSunAndMoon(SceneArea, Color, Color, float)
this would help me look into the a compatibility issue myself. As I already did for Realistic Skies
next 11 Jan @ 3:46pm 
I did it while in a world. Possibly a mod conflict, I'll check that
Rawr'kraine 🐉  [author] 11 Jan @ 11:38am 
You sure? Some of the configs don't take effect in the menu and require you to be in a world.
Outside of that it might be a mod conflict, with and without realistic skies, it still works fine.
next 11 Jan @ 4:24am 
Nice mod, fits with Realistic Skies mod
One issue I saw is that the moon size config doesn't work
DemonGamingLP 31 Dec, 2024 @ 12:38pm 
i am no modder myself, ive just looked at the mod side meanings and i am assuming for this mod, the server would not need to know if someone has it/wouldnt care about if someone has it.
Assuming both is needed when a mod wants to send data (be it items, or events)/get feedback from the server/world?
either way, i think it should be tested on a server not containing the mod if setting it to client side would break it somehow.
Snaxa~❤ 31 Dec, 2024 @ 5:19am 
OOOOO heck yea! this was one of my favorites from 1.3
Rawr'kraine 🐉  [author] 30 Dec, 2024 @ 3:46pm 
Well what I mean by that it hyjacks some vanilla update code to force updates, but nothing that should break netcode.
Rawr'kraine 🐉  [author] 30 Dec, 2024 @ 3:45pm 
It's entirely client sided, but has not been tested in MP.

It saying both is something I missed when publishing, I'll fix that next time around!
DemonGamingLP 30 Dec, 2024 @ 7:55am 
Looks nice, didn't try it yet.

However; what does this mod make it needed on both sides instead of client side only? this kinda sounds like it wouldnt need anything from the server at all.

Appreciate any answer as id love to know why!
Murda 29 Dec, 2024 @ 4:19am 
О
Eddie 28 Dec, 2024 @ 1:04pm 
THANK YOU.
Pendula 27 Dec, 2024 @ 2:03pm 
prva liga
AJAARONA 26 Dec, 2024 @ 6:26pm 
you are a wizard. fixed it.
Rawr'kraine 🐉  [author] 26 Dec, 2024 @ 6:16pm 
Oh no, I realized what it was.
A very dumb oversight regarding if a Config instance is initatied or not. So it was throwing a null error on loading if you hadn't set up the celestial body config at all.

Hotfix is out, and it should work now!
AJAARONA 26 Dec, 2024 @ 6:16pm 
could we get a link to download the previous version? it worked fine.
Rawr'kraine 🐉  [author] 26 Dec, 2024 @ 5:46pm 
I'm going to need logs as I'm not able to really recreate the issue.
AJAARONA 26 Dec, 2024 @ 5:32pm 
doesn't look like the old version is available to download on github. It's a bummer. This was one of my favorite mods. I highly regret updating it now.
Dr.Radical 26 Dec, 2024 @ 5:29pm 
New update seems to be broken. Mouse freezes in place until you disable it, in which case it runs normal. Such a shame for such a great mod
AJAARONA 26 Dec, 2024 @ 5:09pm 
not sure if its a mod conflict or what, but the update broke something. Whenever the game finishes loading the new updated version, it gets stuck in some kind of resizing glitch where the ui flashes from big to small and back very rapidly. it locks out all controls. only way around it is to manually disable the mod from the enabled.json. Is it possible to download the last version again? it worked fine until the update.
Rawr'kraine 🐉  [author] 26 Dec, 2024 @ 4:41pm 
Update is out, added requested configs by Tylor and DFgame37825.
Due note these don't take effect if changed on the title screen, but carry over after leaving a world back to the main menu.
epic_pwner 26 Dec, 2024 @ 3:04pm 
RED SUN. RED SUN OVER PARADISE
Tuzyaka 26 Dec, 2024 @ 12:28pm 
Хз я очивку делаю
HoneeyMoth-(She/her) 25 Dec, 2024 @ 10:39pm 
BETTER NIGHT SKY
THE BETTER NIGHT SKY IS REALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
Slender Man 25 Dec, 2024 @ 9:34am 
bazinga
自由人 25 Dec, 2024 @ 5:56am 
.
fleau147 25 Dec, 2024 @ 5:01am 
nice mod
:)
Un42nately 24 Dec, 2024 @ 3:57pm 
i could say a lot of things. most of us respectful folks would. but, on behalf of all tmodloader, thank you. for this mod, for all your mods, for all of it. godspeed to you, idg.
breaking bed 24 Dec, 2024 @ 3:32pm 
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DFgame37825 24 Dec, 2024 @ 12:02pm 
yes please to the configs. it would also be cool if you can control what altitude they show up. like in space itself.
professional clown 24 Dec, 2024 @ 5:35am 
sgamod port to 1.4.4 when🗿