Project Zomboid

Project Zomboid

Auto Cook
44 Comments
pirataga 8 Jul @ 9:37am 
I mean process, not progress, sorry, typo
pirataga 8 Jul @ 9:37am 
Please update the mod so unopened cans can also be added to the cooking progress instead of ignoring their existance until I open them and make them susceptible to spoilage!
ghost 4 Jul @ 4:07pm 
Works perfectly for me, just a suggestion for the future which would be to add an option to focus on perishable vs nonperishable even when using options other than freshness. At times I want to focus on weight gain but still leave my perishables alone.
bubby_pz33 15 Jun @ 1:17pm 
Same error for me
martn -German- 7 Jun @ 5:39am 
im getting an error in bf42 can it be that there is AutoCook_AutoCraftRecipes.lua missing in the bf42 version ?
Jumble Jam Jam 14 May @ 12:18pm 
what exactly does the nutritionist auto cook type do?
Angela Deth 2 May @ 8:57pm 
My life is complete now. I love to eat but hate making the stuff.
RDB 12 Mar @ 2:12am 
Subs to this mod try auto cooking in a pot , and eat the cooked food and some of my stats become NaN like calories,lipid,protein,body temp,carbs.
peroqbonita 3 Mar @ 2:52pm 
Is it possible to remove the information about proteins? I don't want to know that. For me the mod is perfect except for that . Thanks
鬼脸123 28 Feb @ 5:28am 
Can you update it for B42.3?
S. Erdem 22 Feb @ 10:42am 
needs update for bugs that are written in comments
norank_scum 19 Feb @ 6:32am 
Have no any items in the inventory and containers with this mod
k4Qu 15 Feb @ 3:26am 
what a life saver mod, soo good qol. unfortunately nutritionist doesnt work like mentioned earlier, and also i have no clue what the different cooking presets actually do.
Kirino 2 Feb @ 4:09pm 
Might be an Idea for the Future:
Cook an Recipe atleast once, to enable Autocooking it.
KPKB~~~~LEEEOOONCAT 31 Jan @ 8:44pm 
After adding ingredients to the pot/pan, can you make it so that the character will auto return that same ingredients back to the cupboard/fridge where he/she take from? This will be so convenient and make this mod way better.
irrelevantredundancy 31 Jan @ 8:07am 
Eh, for what it's worth. I re-subscribed and it's back and the world is as it should be again.
irrelevantredundancy 31 Jan @ 7:48am 
Did something change? This mod was removed from / changed names in the in-game mod manager. I figured it was taken off the workshop. But, here we are.
taxseasonisover 29 Jan @ 1:57pm 
setting the cooking "preference" to nutritionist seems to break the mod, it stops working all together. Switch back seems to fix it.
Strider 21 Jan @ 12:58am 
I think this mod defaults to using rotten ingredients. I'd suggest it defaults to not doing this because I didn't realise this and it killed my char :steamhappy:

Just FYI
Akry 8 Jan @ 3:55pm 
Setting the cooking to nutritionist seem to break the mod. It simply does not work.
Hugo Qwerty 31 Dec, 2024 @ 2:30pm 
Bug? I think this mod still allows raw potato to be added into a salad, even though you can no longer do than manually in B42.
Mark IV 28 Dec, 2024 @ 5:55pm 
By the way thanks for the mod, I used this mod for so long on B41 that I forgot how boring the Vanilla cooking process is, played B42 for 50 hours, didnt find motivation to cook meals more than twice.
Mark IV 28 Dec, 2024 @ 5:54pm 
I recommend putting "B42" on the title. I completely missed this for a week and thought it was some B41 modified version.
JT1527 28 Dec, 2024 @ 2:55pm 
Does this auto cook stew/soup like before?
Tchernobill  [author] 26 Dec, 2024 @ 5:40am 
update 1.3 is out
It's an attempt at cleaning autocrafting internals.
Schwarth 26 Dec, 2024 @ 3:00am 
@Nerezza How can I disable auto crafting? I love the mod but now unfortunately it breaks the script as you said.
Nerezza 25 Dec, 2024 @ 8:11pm 
Also there isn't a conflict with tidy up meister. When the autocraft breaks the script nothing can trigger TUM to work its magic. So long as nothing breaks, TUM will clean up after Auto Cook just fine.
Nerezza 25 Dec, 2024 @ 8:00pm 
I had to redownload mods for some reason, and the new copy of Auto Cook had the autocraft enabled still. I'm absolutely certain now that the copy on the Workshop has it left enabled, you'll have to update it again with an autocraft disabled copy.
Schwarth 24 Dec, 2024 @ 1:27pm 
The extra thing that caught my eye is that tidy up meister doesn't work with mod. It doesn't put the food stuff back where it came from.
Schwarth 24 Dec, 2024 @ 1:23pm 
Whenever I use auto cook, I get an error whenever I select the option to cook for weight gain. Apart from that, sometimes when I use the normal freshness option, it stops cooking in the middle of the meal.
Tchernobill  [author] 24 Dec, 2024 @ 9:00am 
@Nerezza Afaik, it should have been automatically deactivated (and not available) if you updated to last version.
Nerezza 24 Dec, 2024 @ 8:18am 
I kept getting errors that would break the script whenever I used it, so I had a look and discovered your last update still had auto crafting enabled. I set that to false and the errors have been fixed, the script is working fine now.
Tchernobill  [author] 23 Dec, 2024 @ 2:48pm 
Conflict is corrected.
CannedFood auto opening is deactivated until I find a way with B42 crafting recipe interface.
Tchernobill  [author] 22 Dec, 2024 @ 11:46pm 
I have a weird conflict with other mods. I'll investigate.
Meanwhile remove AutoCook if your ingame left icons are missing.
ramarl.me 22 Dec, 2024 @ 4:53pm 
update: appears to be a weird conflict with wheelbarrow. prefer Autocook :)
ramarl.me 22 Dec, 2024 @ 4:20pm 
seems to be vanishing my icons on the left, crafting etc
nigel 22 Dec, 2024 @ 2:59am 
hol up, let him cook
Blessed Mother 21 Dec, 2024 @ 4:06pm 
Thank you! :)
Doppelganger 21 Dec, 2024 @ 2:55pm 
Thank you very much
stumbix 21 Dec, 2024 @ 11:06am 
yo, this is a WWWW
󠀡󠀡󠀡󠀡󠀡󠀡 21 Dec, 2024 @ 11:03am 
THANK YOU !! ! :pillow:
erub1n 21 Dec, 2024 @ 9:24am 
THANK YOUUU :steamhappy:
KodeMan 21 Dec, 2024 @ 9:03am 
Wohoo!
Loot Bukkake 21 Dec, 2024 @ 8:57am 
Praise the gods!