Hearts of Iron IV

Hearts of Iron IV

Smaller 3D Infantry Model
42 Comments
exsolvere  [author] 28 May @ 4:33am 
@DaVincix do you have all DLCs? If you don't then refer to the description, mine works fine.
DaVincix 25 May @ 10:08pm 
Ah ... forget my comment about WA. Just checked according files, and there is no conflict. If there is something, then it is vanilla vs your mod.
DaVincix 25 May @ 3:43pm 
Excellent mod, thanks a lot! A sure favorit in my HoI4 mod list.

I'm using it alongside World Ablaze (WA), no issues, other than that i noticed iirc. one or two not size-reduced inf models. No real problem, but if you, exsolvere, happen to try WA some day, maybe you can take a look at that?
exsolvere  [author] 15 Apr @ 6:21am 
@NRKE Hey, this mod have an incompatibility issue with all mods that changes the model, for example the link you sent. It is possible to make it compatible, but considering how many mods that changes the model, it's impractical to make every mod compatible, and it might even break vanilla as some of the naming replaces vanilla models.
exsolvere  [author] 15 Apr @ 6:18am 
@Pako Kanellos you might not have the BBA DLC, please refer to the description
Pako Kanellos 12 Apr @ 10:30am 
I've got several crash especially with Italy. Anyone else ?
NRKE 23 Feb @ 10:50am 
After further testing I determined there was incompatibility with some mods.

Would it be possible to make this mod compatible?:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3132985068

If not no problem :) Seems the Japanese Infantry go back to normal size with both enabled.
destinedkid17 22 Feb @ 10:29am 
We have to go smaller
exsolvere  [author] 7 Jan @ 6:18am 
@nazismpanzer I'm 80% sure it's possible, you just have to fiddle around and change the model itself, but I'm not great with those :P
exsolvere  [author] 7 Jan @ 6:16am 
@NRKE Hey, if you're mentioning about the game, maybe you deleted the pcp DLC and enabled it in-game?

If you're talking about the thumbnail, yes it's for showing the difference.
nazismpanzer 4 Jan @ 6:13pm 
Great mod!!!!!!!!!!!!!!!
Is there any way to modify a 3D model of a single soldier into a 3D model of a squad of soldiers?
NRKE 1 Jan @ 12:01am 
Hey this is a great idea. Great mod!

Just wanted to note we missed the Polish Infantry :)
exsolvere  [author] 28 Dec, 2024 @ 10:34pm 
@Anybody No worries :)

Yes and no, pcp is still a DLC but it's given for free to everyone. You should have it in the DLC section. I just added that in case somebody doesn't want to play with that DLC enabled. Who knows. But thanks for the suggestions :D
Anybody 28 Dec, 2024 @ 5:34pm 
I was going to come and report issue with this causing crashing at times when zooming in, but it seems you have it all figured out already, thanks for the work around!

Shame it can't be automated without losing achievements, but this will do!

for anyone trying to find the files by hand they're located on the same drive you have the game itself installed, if you have multiple drives with steam folders set up

in the specific Steam folder under steamapps\workshop\content\394360\3388825642\gfx\entities

where 394360 is hoi4 and 3388825642 this specific workshop item

BTW I also think the pcp (Polish unit pack) is also part of the basegame too, not sure though? You also want to mention to make sure people keep the default unit_ asset files. So if they have only the base game they'd be left with 13 files total (if the Polish ones are default and I did everything correctly)

:reheart: :reheart: :reheart:
exsolvere  [author] 28 Dec, 2024 @ 5:34am 
It seems that DLCs are required because the asset takes the models from there. That's why some units are invisible or the game outright crashes. I also can't use scripted effects because that will break Ironman compatibility.

Instead, you can manually delete the .asset files of a specific DLC you don't own. I know this can be tedious for some people, but it's better than you downloading 7 separate mods for the respective DLCs.

To get all the original files back, just resubscribe.
exsolvere  [author] 28 Dec, 2024 @ 4:05am 
@Mouchi Thanls for reporting, I will find a solution and fix it soon. On the meanwhile, you can delete the files that you don't have the DLC of in the folder, for example BBA stands for By Blood Alone. In your case, you can delete the files that starts with "WW_", since that's the files for the Götterdämmmerung DLC.
exsolvere  [author] 28 Dec, 2024 @ 4:01am 
@T Yes! I only changed the "scale = x" value, I won't mind if it's missing a } because I took it from the base game, I'm afraid it will break something. Maybe it's not used? I don't know, Paradox.
exsolvere  [author] 28 Dec, 2024 @ 4:00am 
@Lazmanya Canavarı I'm afraid that's not possible.
Mouchi 28 Dec, 2024 @ 2:04am 
My game crash when seeing Austrian infantry (playing as Italy).
Is the Götterdämmmerung DLC required ?
In the error log file, I see a lot of missing mesh error like this one:
Couldn't find mesh "AUS_infantry_rifle_mesh" (or AUS_infantry_rifle_mesh is not of 'pdxmesh' type) [AUS_infantry_rider_entity
kacpi_tv 26 Dec, 2024 @ 12:46pm 
There are so many nice models that they could change this one character, for example, one tank or one infantry, instead there could be three smaller models together. And each of these models could be modified in the same window as is already available in the game.
T 26 Dec, 2024 @ 7:27am 
Two comments:

A) opening up this in VSCode and checking the braces ({ }s), in at least the tfv_units_infantry.asset file, there's unmatched braces; e.g. the end brace on line 49 (which I assume would close the first "entity = {...") actually matches to the first start brace on line 26 (which I assume should match to the end brace on line 28)

Actually, those unmatched braces are present in the vanilla files too, so...??? Paradox???... You may want to see what happens when those braces are fixed, but I guess it works regardless lol? (Maybe the game is smart enough to read the next "entity = {..." and say "oop, need a '}'"?)


B) the only value you seem to have changed (again, only looking at the tfv_units_infantry.asset file cause I'm lazy) is the "scale = x" line (e.g. line 48, 92, etc.).

Is that correct? I tend to play around and edit mod files constantly, so I'm probably also going to tweak this mod, so I was wondering!!
Sayan_- 26 Dec, 2024 @ 6:49am 
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Lazmanya Canavarı 26 Dec, 2024 @ 5:40am 
I wonder if it'd be possible to show multiple models of the units in the tile. Like a tank and a mechanized standing together along 2 soldiers.
bulakbalik4188 25 Dec, 2024 @ 6:08pm 
hi exo :v
braindeaf4 25 Dec, 2024 @ 6:07pm 
okay now make them 25x bigger
SethMMX 25 Dec, 2024 @ 5:48pm 
<3
JrPancakees 25 Dec, 2024 @ 3:39pm 
very cool mod - Love from Grandma
Flooper 25 Dec, 2024 @ 9:55am 
Pretty cool
luka 25 Dec, 2024 @ 4:09am 
ok thx
exsolvere  [author] 24 Dec, 2024 @ 11:55pm 
@luka No, this is only for infantry. Tanks are excluded.
exsolvere  [author] 24 Dec, 2024 @ 11:55pm 
@PABVALDI I'm not sure.
luka 24 Dec, 2024 @ 11:35pm 
does it work for tanks?
Markhans 24 Dec, 2024 @ 7:07pm 
yeah!!!!!!!!!!!
Mors 24 Dec, 2024 @ 7:57am 
:aunope:
Mors 24 Dec, 2024 @ 7:56am 
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PABVALDI 24 Dec, 2024 @ 7:55am 
It makes the game run faster?
Melkor 24 Dec, 2024 @ 7:02am 
Im pretty sure this will also improve fps.
Томас Крокус 24 Dec, 2024 @ 6:21am 
good work:steamthumbsup:
century 23 Dec, 2024 @ 8:32pm 
👍
exsolvere  [author] 22 Dec, 2024 @ 9:46pm 
@rifandi12345 real banget ini mah
rifandi12345 22 Dec, 2024 @ 8:07pm 
INI RAEL OER FAEK