Project Zomboid

Project Zomboid

Auto Move To
17 Comments
Arcano[ITA] 5 Jun @ 3:09am 
[#] Hi, this mod can also be used to drive cars I mean to turn the wheels? [#] thanks
p6kocka 13 May @ 8:54am 
Is it possible to have an option to disable the oveerhead action bar? Immersion wise... Thank you
Munin 5 May @ 7:16am 
Was 3/4x fast forward intentionally disabled recently, or is it a bug with my mods?
17 18 Apr @ 12:58am 
thx bro
ghost 10 Mar @ 6:23am 
Is there any way to have the option to set this up where when you push a keybind it is toggled like the vanilla walk to? I love being able to speed time faster than vanilla for traveling so right now I'm pausing and setting it to left click when traveling then pausing and turning it off when I'm done.
蔡徐坤 15 Jan @ 7:43pm 
可以直接双击鼠标移动行走了,不再需要Y键或者右键点击繁琐操作
KatoNamus 30 Dec, 2024 @ 11:35am 
Doh! Just found it. Thank you and apologies for my stupidity (read "laziness to check" :P)
Tchernobill  [author] 30 Dec, 2024 @ 6:26am 
@KatoNamus it already exists for B41
KatoNamus 28 Dec, 2024 @ 10:48pm 
@Tchernobil, I loved this mod while checking out B42 but now that I'm back on B41, I'm so sad to not have it. Please consider releasing it for B41 as well.
Dawn 28 Dec, 2024 @ 8:35am 
@Allerai The vanilla auto-move mechanic will automatically stop if you try to use the fast forwarding, this one works either way.

This mod also lets you use auto-move on the map (although the description explicitly says it's not recommended because it'll most likely lead you directly into a bunch of zombies or just get stuck on something)
Allerai 25 Dec, 2024 @ 8:34am 
What is the difference between using this mod and using the default game key (Y)?
Munin 24 Dec, 2024 @ 7:08pm 
Oh shit, errors from clicking on the second floor is fixed? Hell yeah
Blessed Mother 24 Dec, 2024 @ 1:52pm 
Thank you so much. An absolute must-have mod. Should definitely be in vanilla.
Tchernobill  [author] 24 Dec, 2024 @ 12:17pm 
@Herz Thank you for the report.
Is is now corrected with version 1.1
Manu 24 Dec, 2024 @ 9:47am 
I can't understand why this wasn't included in 42. Thanks
Herz 23 Dec, 2024 @ 4:04pm 
Thansk for the update! I get the following error when I'm on the second story of a building and double-click somewhere that isn't on the second story:
java.lang.RuntimeException: attempted index: getX of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
zombie.characters.CharacterTimedActions.LuaTimedActionNew.start(LuaTimedActionNew.java:119)
zombie.characters.CharacterTimedActions.BaseAction.waitToStart(BaseAction.java:102)
zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:82)
KodeMan 22 Dec, 2024 @ 4:18am 
Wohoo I can play 1 handed now haha, thanks tcherno. Love your work.