Europa Universalis IV

Europa Universalis IV

Dwarven Knowledge - Patch for Doge's Goods and Buildings
11 Comments
ɌƗȻꝀŦɆɌ 25 May @ 1:12pm 
it works well and i used as base to make my own custom patch
important to note: Doge takes the anbennar added buildings in the 00_buildings.txt file and splits them into their own file, but DK makes edits to those buildings in the 00_buildings.txt file, so you'd need to carry those edits into the doge file
Tyyx_4u 19 May @ 8:11pm 
Yes, it mostly works, but it definitely needs an update since the other one was updated:steamthumbsup:
Yasiu 23 Mar @ 11:12am 
Industrial factory from Doge's mod doesn't appear in macrobuilder, but you can still get it by upgrading your production building in province window
Togelic 10 Mar @ 1:13pm 
The industrial factory from Doge's mod isn't available in the macrobuilder
moose_boi 9 Mar @ 6:29pm 
same for me, no new stuff
Krosani 9 Mar @ 9:51am 
Is this working for you? No new items get added, everything just glitches out.
Ragnar 15 Feb @ 4:19pm 
Having an issue with this mod causing crashes whenever I hover my cursor over 'Send Colonist'. I've narrowed it down to this one.
Nobleman 25 Jan @ 9:19am 
Doge industrial factory tier 3 production building
Nobleman 25 Jan @ 9:19am 
Why are some buildings missing?
Bonkfire 14 Jan @ 6:41pm 
would it be possible for the doge trade goods to count for the dwarven knowledge metallurgy menu like how base game trade goods do?
Dowdpride 5 Jan @ 7:10pm 
There seems to be an issue with mages tower in the compatch, it is showing up as "requires (0)" and crashes the game when I hover over it on the provincial menu