Left 4 Dead 2

Left 4 Dead 2

[VERSION 2] "L4D2 Styled" CS:GO/Gunsmith Reloaded SG552
17 Comments
Balunga 31 Jan @ 3:24pm 
draw animation is bugged with the newest update
Partial 19 Jan @ 4:21pm 
Why zip tie when you got rail.
Queen Blush 17 Jan @ 11:07am 
i know you can hex edit the animation names in the mdl file you take the includemodel animations from, so you can at least disable the ones that play the inspect anim
wooziechan  [author] 17 Jan @ 11:05am 
@ChimiChamo I think the issue persists on hckrmnA's mod too(?) (where i obtained the includemodel from). I'm not an animator but i'll try to see what i can do tonight
Holy Panda 17 Jan @ 10:50am 
Nom nom nom :tank:
Queen Blush 11 Jan @ 12:39am 
dya think you could make actual helping hand and item pickup animations for this, or at the very least remove the inspect animation entirely?
emecurato 30 Dec, 2024 @ 1:04pm 
cinema
Yalbor 29 Dec, 2024 @ 8:00pm 
Do you plan to port this to l4d1 animations as you did before?
pinkprostate sprinkled donuts 26 Dec, 2024 @ 2:30pm 
absolute cinema
Kerim 26 Dec, 2024 @ 9:45am 
wooziechan you're a real one
ihcorochris 26 Dec, 2024 @ 3:23am 
Keep cooking bro
wooziechan  [author] 25 Dec, 2024 @ 9:11pm 
@Dr. Freeman its supposed to look like that. it looks a bit weird when its set on the ground, which is why im considering changing that soon
Jennifer 25 Dec, 2024 @ 8:54pm 
Workshop is back boys
Balunga 25 Dec, 2024 @ 12:30pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391828214 i know it is folded but is the worldmodel supposed to look like this? or is there something wrong with my game?
Balunga 25 Dec, 2024 @ 11:43am 
Danke
Holy Panda 25 Dec, 2024 @ 3:00am 
Cooking! :grwheart: :steamthumbsup:
Katherine Di Lunarini 24 Dec, 2024 @ 11:49am 
Finally a lore accurate L4D2 SIG SG 552/553, Nice job my guy! :steamthumbsup: