Project Zomboid

Project Zomboid

Enhanced Durability
32 Comments
Lil' Lily 14 May @ 1:50am 
@irrelvantredundancy - One person mentioned that the AI logo looks bad (which it does, how do YOU spell Enhanced?) - is that all it takes to trigger you and get you copy/pasting your buzzwords? "Virtue signalling"? lmao.
KabalElitte 26 Mar @ 6:31pm 
se sair com a arma equipada e voltar para o jogo, ela vem quebrada, a que fica no cinto também
irrelevantredundancy 14 Feb @ 4:48pm 
What a strange try-hard trend it is that is going on right now. Shouting "AI slop" through a keyboard at someone in order to virtue signal to other people that you're one cool ones, who "gets it".
Shamgeta 25 Jan @ 5:20pm 
@Inquisition if you think that looks good then you need your eyes checked
Mr.Jimbo 23 Jan @ 8:06am 
Good idea, but needs fixes in b42.
Categories are not working
If using global modifier - sets condition on unwanted items (cooking pots for example)
Head conditions are not changing properly
BakerBochMod 22 Jan @ 3:13am 
emmmmm......Where is the Head Condition
ThisIsName 20 Jan @ 1:49pm 
So I took a look at the code
This mod only works if you go with global mulptiplier, subcategories are set to look for tags that just dont exist(in B42 atleast)
Sea of Traquility 20 Jan @ 12:20pm 
What about armor?
Inquisition 19 Jan @ 8:15pm 
@keygenpie Why do you care? I think it looks good. If you want something else offer some artwork then. Otherwise stop complaining about a free mod.
keygenpie 18 Jan @ 9:43pm 
man im sure your mods are fine but youve gotta stop using ai for thumbnails it looks so bad
ThisIsName 18 Jan @ 6:51am 
@mad-rooky
Only newly generated items get new stats(max durab in this case).
They are however should be saved and wont revert even if you disable the mod
mad-rooky 17 Jan @ 10:13am 
Also some weapons from my trunk seem to be broken due to missmatch in safed data. Things I picked up on my last tour and have never used.
mad-rooky 17 Jan @ 6:37am 
Have a new game on B42, played yesterday, loaded today again and the weapons in my inventory are broken. Metal Baseball Bat is totalled and tactical Tomahawk is only the handle zeroed, while the head is about 60 but blunt. The latter was barely used actually, only a couple of Zeds killed with that, while I get it with the Bat, it was used for a few hundred. So it seems to me the condition values are not saved properly. In the settings of the mod I have just set the value to 10 for all weapons. I really hope that does not repeat.
ThisIsName 16 Jan @ 11:27am 
Or I can just post whatever I came up with with full credit on you, if you are busy or something.
ThisIsName 16 Jan @ 8:04am 
Hi! Homebrewed your mod into Enhanced Damage, and came to suggest you to release this kinda mod.
Managed to make a quite interesting "deadly combat" pack of settings with:
2x weapon damage
5x muscle strain(yep)
Toughness: Fragile

My str 8 character on 0 skill 2h weapon gets strained(tier 2 pain moodle, not strain is yellow in health tab) in like 6-7 hits, but these 6-7 hits are actually ~4 kills
Adamwest693 15 Jan @ 9:59am 
yeah the shovel take like no time to break a 10x durability it works for guns i use the gun stock hit mod and im just using out of ammo guns to kill zombies lol
Garret  [author] 10 Jan @ 1:01pm 
Those are included under melee weapons. If I included in them in both, they would get multiplied by both melee and tool multipliers.
Garret  [author] 10 Jan @ 12:26pm 
Okay, I'll take a look
BakerBochMod 8 Jan @ 7:52pm 
The Tools section package in Features does not include multi-purpose survival tools like crowbars, fire axes, etc
Garret  [author] 6 Jan @ 10:57pm 
@Surge, if there is another mod which modifies the items it may overwrite the item's stats.
I did make some changes to the mod today to load on game start instead of on game load. I think this might be part of the issue you are having.
Please try it again and let me know if you are still having the same issue.
Surge 6 Jan @ 5:21am 
I'm pretty sure this doesn't work (or doesn't work with other mods).
I've placed the mod at the bottom of the mod list and set the durability of all weapons to 10.0, yet they last about as long as vanilla.
A top condition metal bar was out of commission in about 20-30 swings, while a butter knife lasted all of 2 swings.
Valkerion™ 5 Jan @ 12:43pm 
Anything to do with blades? I really hate b42 so far watching my axe handle with 1/50 decrease chance never lose condition but the head is destroyed like paper and sharpness always goes to dull. Pretty much ruined all bladed weapon gameplay might as well use nothing but crowbars.
Spoon 5 Jan @ 4:36am 
Do tool weapons get multiplied by Melee and Tool or just Tool?
Garret  [author] 4 Jan @ 8:58pm 
Yeah, I increased it because there are several items that have super low values... the new durability system is different. There are different parts of the item so something might break faster depending on how you set them in the settings.
R o c k y J e t 4 Jan @ 7:22pm 
there is a new update max goes to 10.0 now
yukarii^^ 3 Jan @ 5:29pm 
im not sure if this mod works, i've set durability multiplier 5 and weapons are still breaking quite fast
Garret  [author] 2 Jan @ 9:49am 
All mods should be affected too. Make sure you load this mod after them.
yukarii^^ 2 Jan @ 6:35am 
does this affect durability of modded weapons too, or just vanilla?
R o c k y J e t 23 Dec, 2024 @ 4:21pm 
Thank you!
Sex Robot 23 Dec, 2024 @ 3:44pm 
Yes. Enchanced Durablity
BaronVonBunghole 23 Dec, 2024 @ 2:55pm 
"Enchanced Durablity"