Garry's Mod

Garry's Mod

[TFA][AT] Teh Snake's Bulk Cannon
20 Comments
Тугарин-Змей 8 Feb @ 1:31am 
It looks like a velopal from Metro 2033
Gordon, GORDAN! 30 Dec, 2024 @ 6:49am 
Okay.
★Bullet★  [author] 30 Dec, 2024 @ 6:45am 
I might leave it as it is.
Gordon, GORDAN! 30 Dec, 2024 @ 6:40am 
(also do you think you could try to remove the Pump sound effect from the firing sound possibly by using Spectogram editing in Audacity?)
Gordon, GORDAN! 30 Dec, 2024 @ 6:36am 
Plus the Bulk Cannon's incredible burst damage could be really effective against some big SNPCs or Nextbots.
Gordon, GORDAN! 30 Dec, 2024 @ 6:34am 
The idea was to have it operate in a somewhat original manner that would separate it from most shotguns I've seen. The OP-ness? That's somewhat of a side effect of GMod itself, but the counter-balance to the Bulk Cannon potentially being OP is the fact it burns out fast and it can dry a more limited supply of shells if the player isn't being careful.
★Bullet★  [author] 30 Dec, 2024 @ 3:50am 
It feels kinda overpowered. I don't think it's necessary.
Gordon, GORDAN! 30 Dec, 2024 @ 2:56am 
I wonder how you felt about my suggestion for altering this weapon's functionality?
V3ronese 28 Dec, 2024 @ 2:59pm 
When I was a child, I replaced the model of an automatic shotgun from the M9K pack with this skin, which I already enjoyed a lot in a port of it in CS1.6. I return after a long time inspired by a feeling of nostalgia, and I am surprised that someone make the weapon properly in TFA base. Thank you so much!
7H3_HuN73R-03 26 Dec, 2024 @ 5:18am 
i know, also i cant fly anymore :steamsad:
★Bullet★  [author] 26 Dec, 2024 @ 1:27am 
@7H3_HuN73R, Babbel Industry did it without c_hands, attachments and slow RPM.

My version is much different from that one.
BeefyCheez 0_0 25 Dec, 2024 @ 10:09pm 
typical colors 2 would be funny to have.
7H3_HuN73R-03 25 Dec, 2024 @ 9:18pm 
Also, wasnt Babbel industry who made the first one?
7H3_HuN73R-03 25 Dec, 2024 @ 9:15pm 
the Gun, the mitic, the babel, the legendary Bulk Cannon
Gordon, GORDAN! 23 Dec, 2024 @ 11:35pm 
I would like to suggest some things to make this weapon stand out a little bit more.

First of all, instead of making it a basic automatic shotgun with a shell-by-shell reload, I would turn this into a burst-oriented shotgun geared towards big bursts of damage in a small amount of time.

Its primary mode would be a basic, slow fire rate semi-auto mode (I WOULD list it as double-action because there's a visible revolver-style hammer, so this is basically a bigger, more inefficient version of the Taurus Judge.)
Gordon, GORDAN! 23 Dec, 2024 @ 11:35pm 
The real bread and butter of this weapon would come in the 2 secondary burst modes. Switching to either will allow this weapon to fire either 3 or 7 shots at a 2100 RPM cyclic rate, with a small burst delay. (not counting on the 7 shot one that you'd have to reload afterwards.), shredding any unfortunate NPC or Player that comes close.

I would implement damage decay over distance down to slightly less than half at max range, cut the per-pellet max damage down to 12 or 8, with the pellet count being pumped to 13 to compensate.
Gordon, GORDAN! 23 Dec, 2024 @ 11:35pm 
The weapon's recoil can stay the same, but with HIGH inaccuracy climb rates manifesting in the bursts.

I would also have a unique empty reload animation quicker than the shell-by-shell reload of normal reloading of the player dumping the spent shells out, then using a large speedloader to reload all the barrels at once before swinging the gun shut like the draw animation.

If you can't animate, I would have the gun be pulled offscreen, play some sounds, and then the first draw animation would play.

The weapon in this sense would be a more extreme version of the SPAS-12, more damage, more innaccuracy, with a potentially bigger kill.
Gordon, GORDAN! 23 Dec, 2024 @ 9:41pm 
Oh shit man, never expected to see this get love.
sigmaweusu 23 Dec, 2024 @ 2:47pm 
this weapon model was also used in smod elite
Zyph3r 🍀 23 Dec, 2024 @ 12:56pm 
My boy Snake!