Monaco
Fort Corydon
9 Comments
Kyffffe6rvang  [author] 9 May, 2015 @ 1:53pm 
Tusind tak Snowden og AgentOle. Lækkert I nyder banen :)
Mao ☭ haha 8 May, 2015 @ 10:55am 
kan godt lide ideen bag det! Insta sup herfra også!
ɿɘmɒᎮ ʞooʜʞɿɒʜꙄ 8 May, 2015 @ 7:28am 
Insta sub
Kyffffe6rvang  [author] 27 Mar, 2015 @ 7:22am 
Thank you so much Ubik, I'm glad you enjoyed it :)
(つ°ヮ°)つUbik 26 Mar, 2015 @ 11:25pm 
It's damn great!
WetGoop 3 Jan, 2015 @ 9:46pm 
Thank for your help, have a nice day.
Kyffffe6rvang  [author] 3 Jan, 2015 @ 11:50am 
Hey a5.[D]evil and thank you for your comment. You can get the NPC's to interact with computers by using the waypoints in the meta layer. It is well described in the guide to making Monaco levels, that is featured in the workshop. Yes you really need the Mole at start get out safely. I feel like he should be essential for breaking out of a prison.
WetGoop 3 Jan, 2015 @ 2:41am 
How could you make the npc interact with the computer? btw there's no choice for other class from the start (is it because: " The Gentleman and Mole have been imprisoned") @@. I always like map with mole dig the right place, not dig everything. But it also a cool map, good design and idea.
Marcusml333 8 Nov, 2014 @ 7:12pm 
I highly recommend this level for experienced players, looking for a well made and challenging map.