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As consequence, if you use for example add the conquer state war goal, the list of states still show the ones that you already have in your war list. So potentially you could have duplicate goals. For humans is easy to not make a mistake, but the AI usually choose to conquer the same state every single time.
when you have fixex everything i suggest to add enforce treaty articles if you have time
@humberto.quijano
Updated to 1.9. War reparations, liberate & transfer subject have been removed temporarily until a solution can be found.
Sometimes the AE cost is also being doubled.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3458895112
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3452638914
@NMA-995
@BeheadThoseWhoInsultKane
AI should now only add wargoals they *need*
@NMA-995
@BeheadThoseWhoInsultKane
working on a fix right now
British Siam really wants to see regime change in France, so billions must die
In my experience the AI is almost constantly using it. It's nice to see them actually accrue infamy, but it can also make wars a lot longer, such as if you previously just needed to sit on some distant colony, but now have to invade Ile-de-France or Home Territories to tick down war score.
How well does the AI use this though? I’d had for the player to be using it all the time while the AI only does it once or twice ever, and I’d hate for the AI to turn wars it was winning into losses or stalemates by adding war reps on countries it cannot reach the capital of.