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Also I do not want to nerf interactions that can happen within the mod because of an interaction with a non-modded content that I have no control over and haven't balanced around. Since there are ways to copy cards in the game, nerfing Hats to not be able to be copied just because of a modded relic from a different mod doesn't seem fun or intuitive to the player. If you can describe what the exploit is with Golden Ticket though then I would be open to nerfing that.
Is this something that can be addressed, such that copies of hatted cards generated during battle don't have hats? I found this strategy to be absurdly strong with Golden Tickets and Rockin' Around even before I encountered the exploit above.
ods in stacktrace:
- Snowpunk (1.0.8.3)
Cause:
com.badlogic.gdx.utils.GdxRuntimeException: File not found: SnowpunkResources\localization\ptb\Cardstrings.json (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:602)
at com.badlogic.gdx.files.FileHandle.estimateLength(FileHandle.java:233)
at com.badlogic.gdx.files.FileHandle.readString(FileHandle.java:198)
at basemod.BaseMod.loadCustomStringsFile(BaseMod.java:833)
at Snowpunk.SnowpunkMod.receiveEditStrings(SnowpunkMod.java:234)
at basemod.BaseMod.publishEditStrings(BaseMod.java:2588)
at basemod.patches.com.megacrit.cardcrawl.localization.LocalizedStrings.EditStrings.Postfix(EditStrings.java:9)
java:9)
at com.megacrit.cardcrawl.localization.LocalizedStrings.<init>(LocalizedStrings.java:228)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:260)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
I am Laugic on discord if you want to friend request me there (I'm in the slay the spire discord). That is easier to chat through, but if you don't have discord we can chat on steam!
I’m a huge fan of your mod! Since my English isn’t perfect, I’ve created a personal Chinese translation for my own gameplay. However, I noticed that some mechanics (like the **"temperature-based keyword additions" system) have hardcoded text**, which prevents the translation from working fully. Would you be open to integrating my translated files to improve the mod’s localization support? This could help more Chinese-speaking players enjoy your work while also deepening my understanding of your design logic!
Thank you for creating such an amazing contribution to the community—I truly appreciate it! Looking forward to hearing from you.
Easy to learn but the skill ceiling has just the right height when it comes to building and actually piloting the deck.
Familiar mechanics but many add a twist to keep things fresh. Importantly, they make intuitive sense because the mod author also put effort into flavor, presentation, and polish.
The art is clear, memorable, and distinguishable at a glance.
There's color coding and helpful ui elements for accessibility.
Really the only thing that could arguably be improved is that some tooltips don't make it perfectly clear how certain keywords interact, but then you just try it once and you get it.
Hats off to the snowman with the top hat.
Otherwise I really like the mod, very cool mechanics, upgrade paths and I won the run!