RimWorld

RimWorld

Grimworld 40,000 - Scattered Sons
79 Comments
ICON 17 Jul @ 12:44pm 
take your time, dont push yourself to burn out
ICON 17 Jul @ 12:43pm 
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O_Kak 12 Jul @ 4:40am 
1.6?
TheOneWhoAsked 11 Jun @ 9:17pm 
Need some help over here. So I got this mod up and running, and finally got enough STC fragments to unlock the stuff and I have the crafting skill necessary to make it. However, some of the crafting recipes are so ridiculously big I have trouble crafting it, as my colonists can't get the stuff necessary to start making it before their sleep meter falls and they quit, even if I have it prioritized. And the only guy who can make this stuff is a teetotaler, so no yayo. Any suggestions? Preferably a mod or something that makes the transport of items with crafting better, though I looked and couldn't really find anything.
Dapper-Mechanist 22 Apr @ 11:11pm 
I burst out laughing when I realized the missing head statue is meant to be Ferrus, poor iron hands man
Flame Hashira 21 Apr @ 10:43pm 
Cooking as usual, thanks for this.
ThunderGodFnry 17 Apr @ 8:04pm 
The Ferus Manus Refrence on the Primarch Bench with the one without a head is funny.
Clashgore  [author] 12 Apr @ 3:52am 
You can report any bugs on our discord server
Jeremy Lin 12 Apr @ 1:22am 
Jeremy Lin 12 Apr @ 1:20am 
is there a way to fix the deflect error?
FizzyOreos 19 Mar @ 4:05pm 
"yet" :KScared:
Fenrir 591 17 Mar @ 1:39pm 
Awesome Set mods matey, that you and the Authors have created, fingers crossed on some more faction based armour sets, such Space Wolves etc.
Clashgore  [author] 14 Mar @ 1:56am 
Bugs will be handle by Shun, but i guess yeah
Clashgore  [author] 14 Mar @ 1:55am 
We dont have emperor armor yet
hello_moto2901 13 Mar @ 11:03am 
Also will you be releasing factions for the Bugs etc?
hello_moto2901 13 Mar @ 11:03am 
which is the emperors armour?
Clashgore  [author] 20 Feb @ 2:30am 
Yes
viroshanar 19 Feb @ 9:32pm 
Will you work on sisters of battle faction in future ?
Fishy 13 Feb @ 5:42am 
I dont know if its just me but when the Pawn i wanna equip a Shield with doesnt have the "original" arms/shoulders its not possible to equip a Shield. Tried it with 2 different pawns, one with no bionics at all and the other one with 2 bionic arms, i wasnt able to equip the shield with tthat one.
Clashgore  [author] 7 Feb @ 2:11am 
Me (Clashgore) dont deal with chaos, join to our discord and ask Shun or Jerry
zahirmg94 6 Feb @ 10:17pm 
The sprite of the primarch armors and weapons bench only has 9 statues 2 used by The Lion and Codex maker, so does that mean you will add only 7 more new armour types? Considering there are only 7 Loyalist primarchs does that mean you will add another mod for the deamon primarchs?
Clashgore  [author] 6 Feb @ 2:25am 
He will be added eventaully.
Jeffery Helldiver 5 Feb @ 8:50pm 
Dang this is a really good and cool mod, but there is one issue.
Where is the Great Angel, Sanguinius? (I am aware you're working on stuff but I would greatly appreciate Sanguinius being added soon)
Merlotron 29 Jan @ 10:07pm 
If i unequip this mod's armor, then the issue will cease and the shuttle behaves as normal.
Merlotron 29 Jan @ 10:06pm 
Thanks! Would also just like to point out a bug I've just pinpointed to this mod; While wearing these armors, I can't fly a SOS2 shuttle off my SOS2 ship map. The shuttle will take off, but will get stuck on the edge of the map.

Exception ticking SoS2_Shuttle_SuperheavyLeaving315620 (at (104, 0, 142)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9C47AE4E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch6 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Clashgore  [author] 28 Jan @ 2:20pm 
This week should land patch for those armors
Merlotron 28 Jan @ 9:55am 
Seconding the request for a Save Our Ship patch please. Keep up the great work lads!
Manaroth 23 Jan @ 8:54pm 
oh blood god khorne bring me chaos marines and in return one billion skulls for the skull throne....Clashgore please brother we need something to exterminate! or maybe a darker playthrough
TerribleContentz YT 19 Jan @ 5:04pm 
be nice to see random spawn old imperial bases or outposts. maybe abandoned or haunted by less faithful occupants :P
Stabelow 17 Jan @ 6:37pm 
Awesome stuff, keep it up guys
Clashgore  [author] 15 Jan @ 10:48am 
Yes
Rattenschwein 14 Jan @ 3:27pm 
Do you guys have plans on expanding into Xenos Races like T'au?
Clashgore  [author] 11 Jan @ 7:14pm 
@Double Stcotch just hit me on discord maybe i can help you there. Steam its not place to talk about bugs
Double Scotch 11 Jan @ 6:13pm 
Oh and also there is an issue with Show me your hands mod for primarch race, the hands appear as giant ones
Double Scotch 11 Jan @ 6:10pm 
After further testing, iv determined that the little white shield is automatically activated/displayed in two conditions : When the pawn is drafted, or when he received damage, then its desactivated after undrafting or after a few seconds whitout receiving damage. But for the golden big shield, i dont know what it does and how to toggle it off. Plus i think theses shield are really overpowered, because no matter which weapon i use, even with the adrastus bolt caliver with edited 100 base damage, each shot remove only 5 points of the shield and its nearly instantly regenrated, so even if i continuously fire at a him after having removed his armos, the force shield is nearly invicible and regen faster than decrease under heavy fire.
Double Scotch 10 Jan @ 5:22am 
How can i desactivate the visuals of the shield pack? When i spanw a primarch, he have two shield bubble, a little white one and a big yellow one, but its making my eyes bleed to always see theses effects.
The onlmy thing i have found is the big red bubble that goes with the Roboute aura effect, but aura can be desactivated. I dont find anything for the two others. maybe there is a trick by making thoses shields invisibles?
Opus Of A Bone Daddy 9 Jan @ 11:53pm 
I hate to bother thee in your work to bring the Imperium to the Rim…but I was wondering if there was a way to patch the Primarch’s armor for Save Our Ship. The base Astartes armor works with it, from what I’ve oggled
알레띠 2 Jan @ 5:32pm 
I like your plan to make any chaos chapter lol
Hugh Richard 1 Jan @ 3:56pm 
I love the headless Mannequin for Ferus Manus.
Chicken Plucker 31 Dec, 2024 @ 9:49pm 
Primarchs when their dad says he'll be back to get milk:
basiilik9 31 Dec, 2024 @ 2:47pm 
happy new year everybody
Clashgore  [author] 31 Dec, 2024 @ 3:43am 
Primarch genes you talk about? @jikky?
Clashgore  [author] 31 Dec, 2024 @ 3:42am 
Yes, we have plans to add Emperor`s armor but when? idk
RippeR 31 Dec, 2024 @ 1:18am 
Exactly what was needed. Will there be a plan to add the Emperor's armor?
jikky 31 Dec, 2024 @ 1:02am 
idk if this is a bug or its just not meant have a primarch as a colonist because primarch that i recruited in dev mode for testing somehow not damaging a single enemy
Skarbrand the Exiled 30 Dec, 2024 @ 8:04pm 
So who is?
Clashgore  [author] 30 Dec, 2024 @ 10:10am 
Chaos side of GrimWorld isnt my to manage
ZERO 30 Dec, 2024 @ 4:07am 
Or Primarch equipment from 30k ? (Addition to question below)
Skarbrand the Exiled 30 Dec, 2024 @ 3:35am 
Will there be traitor primarch armor and weapons?
B.rusted 30 Dec, 2024 @ 2:31am 
One of the industrial era colony in my world are selling Primach meat, is this intentional ?