Space Engineers

Space Engineers

NiteOwl Star Wars Small Grid Weapons Pack Vanilla +
12 Comments
freeforaugust 2 Aug @ 6:43pm 
the turret weapons aren't aim at targets even when they're in their targeting distance
Demaros 25 Jun @ 5:50pm 
Hi there, could we please get a version of this that has the AI enabled for all weapons? I've been using these weapons for NPC's that I'm created for a private server for me brothers and I and really would love to use your weapons.
Kaede Shinomiya 22 May @ 12:10pm 
completely understandable @jperks, still love all your Niteowl mods =3
[BB] Scrap_survivalist 22 May @ 12:05am 
Don't know, I don't really play the creative mode
jperk354  [author] 21 May @ 8:57pm 
@scrap, do they work in creative?

@nari, maybe later. Not a lot of time or motivation for SE atm
Kaede Shinomiya 16 May @ 4:03pm 
considering that V+ allows for both homing and ion effects, is there any chance you will update this to include them at some point? either way this looks amazing =3 im ALWAYS a fan of the nite owl packs
[BB] Scrap_survivalist 15 May @ 5:33pm 
for some reason, i cant get any of the guns to shoot, even if i have all the ammo types in a container connected to them
[W] Wolfgang 9 Feb @ 7:37am 
Sweet, thanks for the info! Looking forward to it.
jperk354  [author] 8 Feb @ 1:58pm 
Yes, MTGraves did the models for these and he is making updated models that function as fixed weapons
[W] Wolfgang 4 Feb @ 6:35pm 
I don't know modding for SE. Any chance to add these to a "weapons" group so they can be fired by the mouse? Right now they have to be fired via a number key. Thanks!
Konigsauron 18 Jan @ 10:30am 
Hello! I really like this mod, the weapons look awesome and sound great too. However, I am having some difficulties figuring out how to integrate them into builds. Not having the Turret AI available makes using some of these weapons difficult. The fixed cannons not being a "Block Weapon" similar to a vanilla Gatling gun or auto cannon does also present challenges when setting up for combat as well. I saw you mentioned turning on the AI for some blocks if the community wanted it. I think for some of the actual Turret weapons, that might be necessary and maybe making the fixed weapons act like "Block Weapons" would be more beneficial than having them be turrets. Would it be possible to make these changes?
Galactic Gamer 17 Jan @ 6:30pm 
There seems to be an issue switching ammo types. I'm only able to use the standard Tibanna Gas and not any of the other types, It doesn't work switching them via conveyor or directly. It also doesn't allow me to add Tibanna Gas either.

Also, yes I am using the correct variant of ammo type.