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function: pcall -- file: CustomWeight.lua line # 83 | MOD: [B42] Custom Weight
Callframe at: pcall
function: adjustItem -- file: CustomWeight.lua line # 80 | MOD: [B42] Custom Weight
function: initCustomWeight -- file: CustomWeight.lua line # 314 | MOD: [B42] Custom Weight
Restart World to apply
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894296454&searchtext=sandbox
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947370877
I used to use Erasers as container upgrade to gain more loot. Like 1x Eraser will weights -80 or -200 or whatever you need.
변경된 파일로 다운로드 받을거에요
ERROR: General f:0, t:1735260346987> ExceptionLogger.logException> Exception thrown
se.krka.kahlua.vm.KahluaException: CustomWeight.lua:619: 'end' expected (to close 'function' at line 93) near `<eof>` at LexState.lexerror(LexState.java:278).
HollowBook and FakeBook have been removed :)
STACK TRACE
-----------------------------------------
Callframe at: error
function: pcall -- file: CustomWeight.lua line # 74 | MOD: [B42] Custom Weight
Callframe at: pcall
function: adjustItem -- file: CustomWeight.lua line # 71 | MOD: [B42] Custom Weight
function: initCustomWeight -- file: CustomWeight.lua line # 303 | MOD: [B42] Custom Weight.
[27-12-24 00:10:40.974] LOG : Lua f:0, t:1735229440974> Error adjusting item: Base.FakeBook. Reason: java.lang.RuntimeException.
It seems that you may have entered a custom item name incorrectly.
A print() statement has been added to identify this issue.
Check the console.txt file for lines containing Error adjusting item:.
STACK TRACE
-----------------------------------------
function: adjustItem -- file: CustomWeight.lua line # 60 | MOD: [B42] Custom Weight
function: initCustomWeight -- file: CustomWeight.lua line # 274 | MOD: [B42] Custom Weight.
[26-12-24 23:23:16.888] ERROR: General f:0, t:1735226596888> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: DoParam of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Negative values are not applied in the game
So I tested now yours mod and i saw some small bugs i think: when you have rags and in sandbox-options you set weight to 0.1 you will have sterilized rag =0.1, rag = 0.1, dirty rag = 0.1, but when you do the same thing for denim or leather and set their weight to 0.1 you will have leather = 0.1, dirty leather 0.2 (instead of 0.1) and denim =0.1 (but dirty denim 0.2). Same thing happens to Bundles for rags it works well, but for denim and leather doesnt calculate right.
That said, I do not think keys should have any mass at all for one simple reason: the game does not tell you when a key you have is for a specific lock in the game. For example, you have 3 "residential keys" on your ring you got off dead zombies. You approach a house that you know was locked (because you already tried it without the keys in your inventory), it opens, but which key was it? The game does not tell you. In order to know which of those three keys opened that house you would have to drop all three keys and check each one and then label it yourself.
So for now, I believe keys should have zero mass.
When TIS add a feature that allows the user to quickly identify which key opens which lock then it is reasonable for keys to have mass.