Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also updated the mod description - differences between Easy and Hard versions should be much more clear now.
Ive just tested it - first with Easy submod, then Hard - and everything seems to be working fine, no issues or errors. Make sure to enable only one submod - Easy or Hard, but not both.
If that wasnt the case, some other mod could be causing issues. Please check your Zomboid/console.txt file, and send me the logs from it - you can message me on discord or steam.
Hey, its probably the recurring issue that i commented on earlier:
Please make sure to activate Homemade Things (Base Mod), it is required for mod to work - and then activate Easy or Hard recipes submod (only choose one).
Thats truly great to hear - thank you as well!
Yes, seems like the version with hard recipes will be a better fit for you then.
Ill update the description soon as well, to make it a bit less confusing - sorry about that.
My last update was for 42.8.1, but it should work with 42.10. Ill try to check it again soon
@Refúgio Z
Please make sure to activate Homemade Things (Base Mod), it is required for mod to work - and then activate Easy or Hard recipes submod (only choose one).
@ExtinctCanadian
First you need to make frame and mesh for the sieve, and then you have to assemble it together. With sieve you can then use recipes Extract Clay from Dirt and Extract Sand from Full Dirtbag
Hey. I updated this mod after 42.8.1 release - it doesnt seem like versions 42.9.0 and 42.10 added more tools, unless i missed something (let me know, please). As for the similar tools that devs added in 42.8.1 - it was intentional from me to not delete the homemade versions of these tools. I dont like the requirements for vanilla tools (and the need to have a surface) - i decided to keep my homemade tools rather than editing the vanilla ones.
Although - if you prefer the b42 requirements - please choose the Base mod + Hard recipes submod. This version have more expensive recipes (more similar to vanilla b42) and it also removes the homemade tools that were later introduced in vanilla.
Heh, its okay - thanks for letting me know :) Enjoy your game!
Are you sure you have Base mod enabled as well? Its required for the mod to work. Ive been testing it on the latest zomboid update and everything works fine.
Please check the logs in console.txt file and use CTRL+F to look for any errors - remember to place cursor at the end and search up for the most recent ones.
I made a short guide how to translate in discussions threads above. Hope that helps!
Thank you! Homemade Trowel already have MasonsTrowel tag included - it should work for recipes requiring masonry trowel, but its possible that there are still recipes in vanilla that are looking for the specific item, instead of using the tag. I will take a look soon and see if something is still missing.
I just tested both hard and easy versions and didnt receive any error like this.
Crafting all the components for Homemade Sieve and assembling it - all seems to be working fine.
Do you have the base mod enabled too? It is required for the mod to work. And i dont know if it should matter, but try enabling the base mod first, and only then the easy or hard submod.
ERROR: General f:0, t:1747448259315> ExceptionLogger.logException> Exception thrown
java.lang.Exception: Item not found: HomemadeThings.HomemadeSieve_Mesh. line: item 1 [HomemadeThings.HomemadeSieve_Mesh] flags[Prop2] at InputScript.OnPostWorldDictionaryInit(InputScript.java:711).
Stack trace:
zombie.scripting.entity.components.crafting.InputScript.OnPostWorldDictionaryInit(InputScript.java:711)
zombie.scripting.entity.components.crafting.CraftRecipe.OnPostWorldDictionaryInit(CraftRecipe.java:709)
zombie.scripting.ScriptBucketCollection.OnPostWorldDictionaryInit(ScriptBucketCollection.java:188)
zombie.scripting.ScriptManager.PostWorldDictionaryInit(ScriptManager.java:1893)
zombie.iso.IsoWorld.init(IsoWorld.java:2749)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:300)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
java.base/java.lang.Thread.run(Unknown Source)
I just checked it and everything seems to be working fine. Please check the console.txt file in your Zomboid folder, and see what error it gives you - it could be a conflict with some other mod.
But when I add either the Easy or Hard Recipes submod, the game gives an error.
Why is that?
If anyone would like to share translations for other languages - feel free to contact me, most preferably on discord. Thanks!
Yes, i agree - vanilla game is still very unfriendly for the wilderness gameplay unfortunately
Thanks, i will try to add the translation entries - maybe in a couple of days, if ill be feeling well enough.
@stalksetcup
No, not really. Even less experience in few cases - its for the players who wanted to use the homemade tools, but felt like acquiring them was too easy in the original easy version. Hard recipes are more similar to the vanilla b42 crafting vision, with added skill requirements. I personally dont like the b42 requirements, but some players wanted to have this option to choose.
If you dont want changes, use Base Mod + Easy Recipes, and it will provide the same gameplay experience as before.
Please read a section 'How to use' in the mod page description, thanks!
Sorry for the late response - no, unfortunately there are no homemade pliers. I wanted to add them at some point, but there were too many items to work on.
@stalksetcup
Thank you for your nice words, glad to hear you are enjoying the mod!
3rd place - shovel, although in the original you can make a "wooden shovel" but it can't create a coal pit that requires a shovel, so I use yours
2nd place - pickaxe, without it I would go crazy to get the right level of stonework/get materials for the furnace
1st place - sieve, the reason? CLAY
Sorry, i dont have a proper knowledge about guns to create something like this. Check on the workshop for crossbow mod - maybe that will be a good alternative for you.
Yeah, youre right, this setup with categories would be better - but it would still be around 6-8 categories. Its still not a short list - i feel like player would be kind of bombarded in mod manager with all the modules.
Another issue is, that it would not solve the problem entirely - not everyone would like to add the whole categories - there still would be people wanting to add one specific recipe, and not wanting the rest from the category.
Sorry for rejecting your idea, i know you just wanted to help, and i appreciate your feedback.
Thank you for your suggestion. Ive considered making separate modules, but this solution wouldnt be a good fit in this case unfortunately. It would work, but this mod adds around 33 recipes, so i feel like the long list of separate modules would look too spammy and annoying to navigate through, along with other mods in mod manager.