Project Zomboid

Project Zomboid

[B42] Homemade Things
136 Comments
nnve  [author] 6 Aug @ 10:44am 
Ive tested the mod with new 42.11.0 release, and seems like everything is still working fine :steamthumbsup:
Also updated the mod description - differences between Easy and Hard versions should be much more clear now.
nnve  [author] 4 Aug @ 10:33am 
@Xaos
Ive just tested it - first with Easy submod, then Hard - and everything seems to be working fine, no issues or errors. Make sure to enable only one submod - Easy or Hard, but not both.

If that wasnt the case, some other mod could be causing issues. Please check your Zomboid/console.txt file, and send me the logs from it - you can message me on discord or steam.
Xaos 4 Aug @ 8:37am 
Everything was turned on from the very beginning and unfortunately it doesn't work.
nnve  [author] 4 Aug @ 6:56am 
@Xaos
Hey, its probably the recurring issue that i commented on earlier:

Please make sure to activate Homemade Things (Base Mod), it is required for mod to work - and then activate Easy or Hard recipes submod (only choose one).
Xaos 4 Aug @ 5:55am 
a stone saw for craft does not work, while others cannot be done
nnve  [author] 23 Jul @ 12:42pm 
@Shiro
Thats truly great to hear - thank you as well!
Shiro 23 Jul @ 4:44am 
Don't be sorry, I was just checking if it was voluntary or a leftover from previous versions, I've been using your mods for years now, and you're in my opinion a big reason why the devs finally added makeshift version of tools in the vanilla game, so thank you a lot for your contribution
nnve  [author] 22 Jul @ 12:14pm 
@Shiro
Yes, seems like the version with hard recipes will be a better fit for you then.
Ill update the description soon as well, to make it a bit less confusing - sorry about that.
Shiro 21 Jul @ 8:52pm 
My mistake, your description still say hacksaw, garden saw, trowel, bucket, needle, knitting needles, chisel, sack, clay cement, fleshing tool, and shovel are added by your mod, even if they were already added in the vanilla game, I should have checked your mod in game to see that you removed them already.
nnve  [author] 19 Jul @ 6:21am 
@Gweeyy
My last update was for 42.8.1, but it should work with 42.10. Ill try to check it again soon

@Refúgio Z
Please make sure to activate Homemade Things (Base Mod), it is required for mod to work - and then activate Easy or Hard recipes submod (only choose one).

@ExtinctCanadian
First you need to make frame and mesh for the sieve, and then you have to assemble it together. With sieve you can then use recipes Extract Clay from Dirt and Extract Sand from Full Dirtbag
nnve  [author] 19 Jul @ 6:12am 
@Shiro
Hey. I updated this mod after 42.8.1 release - it doesnt seem like versions 42.9.0 and 42.10 added more tools, unless i missed something (let me know, please). As for the similar tools that devs added in 42.8.1 - it was intentional from me to not delete the homemade versions of these tools. I dont like the requirements for vanilla tools (and the need to have a surface) - i decided to keep my homemade tools rather than editing the vanilla ones.

Although - if you prefer the b42 requirements - please choose the Base mod + Hard recipes submod. This version have more expensive recipes (more similar to vanilla b42) and it also removes the homemade tools that were later introduced in vanilla.
ExtinctCanadian 18 Jul @ 11:10am 
how do I use the sieve?
Refúgio Z 16 Jul @ 2:49am 
Hacksaw and Homemade Garden Saw isn't showing up in my crafting menu.
Shiro 15 Jul @ 6:42pm 
Hi, you may want to update your mod, a lot of your homemade tools were introduced in vanilla, rendering those redundant.
Gweeyy 13 Jul @ 3:20am 
support B42.10?
nnve  [author] 28 May @ 5:04pm 
@Razzo Im sorry, i dont speak spanish unfortunately. But you may have similar problem as person commenting before you - please make sure to enable Base mod as well, it is required for the mod to work.
Razzo 28 May @ 10:01am 
el hard no me permite iniciar la partida
nnve  [author] 26 May @ 3:24pm 
@DerppyDerp
Heh, its okay - thanks for letting me know :) Enjoy your game!
DerppyDerp 26 May @ 3:03pm 
Oh, shit, you're right. My dumb self forgot to put the base mod on.
nnve  [author] 26 May @ 8:13am 
@DerppyDerp
Are you sure you have Base mod enabled as well? Its required for the mod to work. Ive been testing it on the latest zomboid update and everything works fine.
Please check the logs in console.txt file and use CTRL+F to look for any errors - remember to place cursor at the end and search up for the most recent ones.
DerppyDerp 26 May @ 6:31am 
Identify that the "Hard Mode" and "Easy Mode" would screw up my game and simply won't allow me to start a new world
stalksetcup 22 May @ 11:24am 
Dziękuję (czy to jest poprawnie przetłumaczone?)
nnve  [author] 22 May @ 11:17am 
@stalksetcup
I made a short guide how to translate in discussions threads above. Hope that helps!
stalksetcup 22 May @ 9:49am 
I would be happy to share the translation... I just need to learn how to do it:/
nnve  [author] 22 May @ 8:35am 
Also, reminder - translation entries were added to the mod in the recent update - if someone would like to share translations for other languages, please contact me on discord (preferably) or in steam message. Thanks!
nnve  [author] 22 May @ 8:24am 
@Billball Baggins
Thank you! Homemade Trowel already have MasonsTrowel tag included - it should work for recipes requiring masonry trowel, but its possible that there are still recipes in vanilla that are looking for the specific item, instead of using the tag. I will take a look soon and see if something is still missing.
Billball Baggins 22 May @ 7:00am 
i like this mod a lot can you add a masonry trowel to it?
nnve  [author] 17 May @ 10:34am 
@DarviN
I just tested both hard and easy versions and didnt receive any error like this.
Crafting all the components for Homemade Sieve and assembling it - all seems to be working fine.
Do you have the base mod enabled too? It is required for the mod to work. And i dont know if it should matter, but try enabling the base mod first, and only then the easy or hard submod.
DarviN 16 May @ 7:21pm 
Hard Version Error:

ERROR: General f:0, t:1747448259315> ExceptionLogger.logException> Exception thrown
java.lang.Exception: Item not found: HomemadeThings.HomemadeSieve_Mesh. line: item 1 [HomemadeThings.HomemadeSieve_Mesh] flags[Prop2] at InputScript.OnPostWorldDictionaryInit(InputScript.java:711).
Stack trace:
zombie.scripting.entity.components.crafting.InputScript.OnPostWorldDictionaryInit(InputScript.java:711)
zombie.scripting.entity.components.crafting.CraftRecipe.OnPostWorldDictionaryInit(CraftRecipe.java:709)
zombie.scripting.ScriptBucketCollection.OnPostWorldDictionaryInit(ScriptBucketCollection.java:188)
zombie.scripting.ScriptManager.PostWorldDictionaryInit(ScriptManager.java:1893)
zombie.iso.IsoWorld.init(IsoWorld.java:2749)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:300)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
java.base/java.lang.Thread.run(Unknown Source)
nnve  [author] 14 May @ 4:49pm 
@Рэпер в трубах
I just checked it and everything seems to be working fine. Please check the console.txt file in your Zomboid folder, and see what error it gives you - it could be a conflict with some other mod.
Рэпер в трубах 14 May @ 2:05pm 
When I enable only the Base Mod, everything works fine.
But when I add either the Easy or Hard Recipes submod, the game gives an error.
Why is that?
Jiuco 27 Apr @ 1:00pm 
Hello! I'm back in the game after a while, and this mod is still updated. It's a great mod, highly recommended, and fun for playing those early games with slow progression. I definitely recommend it. Thanks again.:spiffo:
stalksetcup 26 Apr @ 2:23pm 
I have a request, add the ability to "practice blacksmithing". Because without books on blacksmithing - my character will get the first level in about a game YEAR
stalksetcup 17 Apr @ 7:37am 
Hello again, I would like to suggest such a thing that when sifting soil into clay or sand, there was a chance to get a stone, at least 10%
nnve  [author] 15 Apr @ 5:14pm 
Mod has been updated - i was able to add the requested translation entries. Files are located in the Homemade Things base mod folder.
If anyone would like to share translations for other languages - feel free to contact me, most preferably on discord. Thanks!
nnve  [author] 15 Apr @ 4:59pm 
@stalksetcup
Yes, i agree - vanilla game is still very unfriendly for the wilderness gameplay unfortunately
stalksetcup 15 Apr @ 2:47pm 
Well, honestly, I just intentionally ignore imbalanced crafts, but for example, without your scissors, survival in the forest... well, it will be easier to delete the game:)
nnve  [author] 15 Apr @ 10:44am 
@JimmyTGN
Thanks, i will try to add the translation entries - maybe in a couple of days, if ill be feeling well enough.

@stalksetcup
No, not really. Even less experience in few cases - its for the players who wanted to use the homemade tools, but felt like acquiring them was too easy in the original easy version. Hard recipes are more similar to the vanilla b42 crafting vision, with added skill requirements. I personally dont like the b42 requirements, but some players wanted to have this option to choose.

If you dont want changes, use Base Mod + Easy Recipes, and it will provide the same gameplay experience as before.
stalksetcup 14 Apr @ 11:40pm 
Will complex recipes give more experience?
JimmyTGN 14 Apr @ 11:40pm 
Could you provide a file to translate this wonderful mod? Thanks
nnve  [author] 14 Apr @ 4:55pm 
The mod has been updated - you can now choose between easy recipes (original version) and new hard recipes (thanks to PepperCat).

Please read a section 'How to use' in the mod page description, thanks!
nnve  [author] 14 Apr @ 4:10pm 
@Irialo
Sorry for the late response - no, unfortunately there are no homemade pliers. I wanted to add them at some point, but there were too many items to work on.

@stalksetcup
Thank you for your nice words, glad to hear you are enjoying the mod!
stalksetcup 14 Apr @ 12:41am 
I love your mod, even though some of the crafts I don't really use, but here are my top 3 favorite items
3rd place - shovel, although in the original you can make a "wooden shovel" but it can't create a coal pit that requires a shovel, so I use yours
2nd place - pickaxe, without it I would go crazy to get the right level of stonework/get materials for the furnace
1st place - sieve, the reason? CLAY
Irialo 10 Apr @ 2:56pm 
is there are homemade pliers?
nnve  [author] 11 Mar @ 3:31pm 
@leobet2me
Sorry, i dont have a proper knowledge about guns to create something like this. Check on the workshop for crossbow mod - maybe that will be a good alternative for you.
leobet2me 11 Mar @ 3:39am 
add improvised pistol shotgun and rifles please
Scroobles McDoodle 10 Mar @ 11:08pm 
I'm doin' stuff Lori...things...
nnve  [author] 8 Mar @ 5:25pm 
@Elmano
Yeah, youre right, this setup with categories would be better - but it would still be around 6-8 categories. Its still not a short list - i feel like player would be kind of bombarded in mod manager with all the modules.
Another issue is, that it would not solve the problem entirely - not everyone would like to add the whole categories - there still would be people wanting to add one specific recipe, and not wanting the rest from the category.

Sorry for rejecting your idea, i know you just wanted to help, and i appreciate your feedback.
Elmano 8 Mar @ 4:28pm 
I mean, why not make it like...categories? for exemple for hammers, digging, training, brainstorm, pickaxes, sledghammer, sieve and misc (needle, chisel, etc)
nnve  [author] 8 Mar @ 2:54pm 
@Elmano
Thank you for your suggestion. Ive considered making separate modules, but this solution wouldnt be a good fit in this case unfortunately. It would work, but this mod adds around 33 recipes, so i feel like the long list of separate modules would look too spammy and annoying to navigate through, along with other mods in mod manager.