Half-Life 2
Hunter in Half-life 2 And Ep1
52 bình luận
Canned.Yellowfin.Tuna 30 Thg05 @ 9:11pm 
I do agree with other people that hunters should be in the coast maps
Half-Life Enjoyer 11 Thg05 @ 8:10am 
doesnt make sense at all cause hunters are used in outlands only
doindumbstuff 13 Thg03 @ 5:10pm 
I had the same issue as "T h e R a t" over here, and, yeah, that narrows it that this mod makes the Jalopy go mute.
*install it if you want to play the base HL2, but afterwards, either unsubscribe it :headcrab:
gavinboy96 12 Thg03 @ 4:49pm 
Mind if I use this in half life 2 vr mod?
T h e R a t 11 Thg03 @ 7:34pm 
For some reason, this mod removes the sound from the Jalopy in Ep2. I did a LOT of troubleshooting and narrowed it down to this mod. Even with ONLY this mod enabled, the Jalopy has no engine noise at all.
eidonabramm 10 Thg03 @ 8:03pm 
I agree with the guy below since the coast has many rebels it make sense for them to be all over highway 17 and the beaches storming outposts and assisting Overwatch soldiers.
Trog 4 Thg03 @ 6:55pm 
These guys deserve more levels, introducing them during the coast should work, and they definitely should be at Nova Prospekt, at least during the storming of the beach outside the prison with the antlions.
creeperbionicle 21 Thg01 @ 6:22pm 
@sam why?
creeperbionicle 3 Thg01 @ 2:00am 
wait a hunter in d3_c17_13?? i did not seen the hunter there?..
Gnome Lover 2 Thg01 @ 5:05pm 
@Drag0n i think you ment follow freeman now get you ass i the test chamber
Bounter 2 Thg01 @ 2:46pm 
Once more, this causes all Hunters to have their volume completely off, in HL2 and EP1 too
(excluding EP2)

What could be the reason?
Drag0n 1 Thg01 @ 9:18pm 
I like the idea of this a lot, but in "Forget about Freeman" did you really just add 2 in a single spot?
Burger King foot lettuce 31 Thg12, 2024 @ 3:12pm 
plzzzzzz do a houndeye / bullsquid
8bitpaintbrush (R.I.P rick may) 31 Thg12, 2024 @ 12:29pm 
"Everywhere I go I see his face"
Sam 31 Thg12, 2024 @ 10:45am 
@creeperbionicle no.
creeperbionicle 30 Thg12, 2024 @ 7:01pm 
hey plz can you add the gonome plz?
Octoling Girl and Steve 30 Thg12, 2024 @ 10:39am 
xD
Experimental Toaster 29 Thg12, 2024 @ 7:28pm 
Finally.. Playable..
stuber84 29 Thg12, 2024 @ 10:59am 
Nice:headcrab::headcrab::physgun:
Black Mesa Security officer  [tác giả] 28 Thg12, 2024 @ 9:24pm 
@__wastelander__ Interesting idea.
__wastelander__ 28 Thg12, 2024 @ 3:07pm 
Combine soldiers in EP2 final battle
Bandog 27 Thg12, 2024 @ 4:02pm 
technically these are used for CQC environments so could be, but i prefer them in forests. Suits them more.
Gnome Lover 27 Thg12, 2024 @ 9:56am 
ok it should be like this in hl2 and ep1: zombine pls, hunters,civils and refugees in base hl2 uprising, no guardian or antlion grub becose there are only in nests same for workers
Bounter 27 Thg12, 2024 @ 9:28am 
@Black Mesa Security Officer I don't mean EP2. I mean just replacement mods. Both in HL2 and EP1, they just have no audio. Like, NONE.
Jariner 27 Thg12, 2024 @ 3:17am 
funny how episodic specific npcs can be spawned in half-life 2's anniversary update version, without being on the episodes themselfs.
Black Mesa Security officer  [tác giả] 26 Thg12, 2024 @ 8:21pm 
@Apocalypse Tank True
Apocalypse Tank 26 Thg12, 2024 @ 8:12pm 
The AR3 guy was right
Black Mesa Security officer  [tác giả] 26 Thg12, 2024 @ 8:10pm 
@bob the doggo (happy xmas <3) This is why I placement it only on the map after the uprising.
Black Mesa Security officer  [tác giả] 26 Thg12, 2024 @ 8:09pm 
@eidonabramm maybe
Black Mesa Security officer  [tác giả] 26 Thg12, 2024 @ 8:08pm 
@Bounter bro, not "Compatibilitywith episode" in Description
Black Mesa Security officer  [tác giả] 26 Thg12, 2024 @ 8:07pm 
@marcos.a.feijo I already making it
marcos.a.feijo 26 Thg12, 2024 @ 7:12pm 
make antlion worker and antlion guardian and antlion grub from (hl2: ep2) in hl2 and ep1 please
Bob 26 Thg12, 2024 @ 6:01pm 
fun fact: in the canon hunters aren't made for citys
eidonabramm 26 Thg12, 2024 @ 5:07pm 
OOh the hunters should be in highway 17 and the nova prospect prison bunker defenses too since those are outside the city where we can see and fight them
Jay0Jantern 26 Thg12, 2024 @ 4:45pm 
@Bounter the zombine replacement mods dont replace the zombine in hl2 mod because the textures and model in the zombine in hl2 mod are separate from the episodes as in the base hl2 the zombine npc doesnt have a model or texture for some reason
marcos.a.feijo 26 Thg12, 2024 @ 4:07pm 
fix hunter audio please
marcos.a.feijo 26 Thg12, 2024 @ 4:06pm 
the dirty combine prisonguard (nova prospekt) only appears in ep1 and ep2 in chapters of (hl2: ep1) chapter (undue alarm, direct intervention, urban flight and exit 17, in (hl2: ep2) only appears in chapters riding shotgun, under the radar, our mutual fiend, did you understand.
Bounter 26 Thg12, 2024 @ 4:04pm 
this mod, just like your zombine in HL2 mod, ahs some issues.

When playing both EP1 and HL2 base... Characters just, don't talk? Zombine spawns only with the vanilla model (despite replacement mods), and both it and Hunter mod, cause characters to have 0 audio.

When removing, audio's back and fixed.

So I have no idea what could be causing it, and yes, I have multiscript loader installed.
marcos.a.feijo 26 Thg12, 2024 @ 3:59pm 
antlion workers and antlion grubs and antlion guardian from (hl2: ep2) add in hl2 and ep1 in hl2 only appears in chapter of hl2 chapter: highway 17, sandtraps and nova prospekt, in hl2 ep1 only appears in chapter: lowlife, and urban flight, did you understand.
marcos.a.feijo 26 Thg12, 2024 @ 3:47pm 
add dirty civil protection in ep2 and add fisherman from lost coast in hl2 and ep1 and ep2 please
marcos.a.feijo 26 Thg12, 2024 @ 3:44pm 
add antlion guardian, antlion worker,and antlion grub in hl2 and in ep1 please,the antlion worker and antlion guardian and antlion grub only appears in chapters highway 17 and sandtraps and nova prospekt only please
marcos.a.feijo 26 Thg12, 2024 @ 3:26pm 
add dirty combine prison guard (nova prospekt) in ep1 and ep2 please
sicor02 26 Thg12, 2024 @ 12:43pm 
it will be fun:gman:
Bob 26 Thg12, 2024 @ 11:22am 
@RubDubDuck crab synth and motor synth would be nearly impossible or very hard to implement because those enemies barely got animations and got a short/no Ia
Feruz 26 Thg12, 2024 @ 10:10am 
now we need a antlion worker for hl2 and ep1 and it will be perfect.
Black Mesa Security officer  [tác giả] 25 Thg12, 2024 @ 8:09pm 
@awchris11 Up, But keep in mind that you can't see Anti-Cp.
awchris11 25 Thg12, 2024 @ 6:20pm 
@Black Mesa Security officer if I already have Half-life 2 Character Expansion installed, do I need to install this one as well? If so, do I put it above or below the Character Expansion?
aguztinzito 25 Thg12, 2024 @ 2:21pm 
BRO THIS IS SOO COOL


makes sense since the combine threw everything they had to keep the city (almost every comment says that)

you have my respect, take this : :gordon:
eidonabramm 25 Thg12, 2024 @ 2:09pm 
the guy below me is right the combine would have thrown everything into holding city 17 there base of operations.
british sounding combine soldier 25 Thg12, 2024 @ 9:53am 
this makes sense because the combine WOULD use ALL of their things (still waiting for crab synth and mortar to be included in a mod)