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for some reason it protects the basement from rain, snow or being soaked so long as its nearby the immediate tent
it works great with this mod since it prevents basements from doing one of the most glaring issues with this mod which imo is a great fix ^^
there isn't a way to fill in basements currently, but you can just build floors/walls over the entrance(s)
maybe if theres a way to kind of "see" how the tent mod does this would it be possible to essentially use a similar system for the basements?
building new walls over dirt is not currently possible but planned
he just explained how that WOULDNT work dude, maybe look literally one comment under my old one?
thank you for quick responses.
Is there any work-around that you can put together? or is it always going to be a hard game limitation?
1. Dirt mining - some mods allow you to get clay from the ground, so this allows you to create a quarry :) I wish I could get some resources other than dirt....
2. Creating a warehouse, maybe I'll be able to make an underground parking lot... but that's later
I wanna dig a basement ;w;
its more like a very large pit
I'm probably not alone in saying the community would greatly benefit from a write-up/steam guide of some kind on how the region manager and basements interact, and how that change could be implemented manually. If you have any specifics on that i'd def give it a read. Mod speed seems to always surpass the development of this game
If the vanilla generation does it, there has to be a way to update the map afterwards too.
I play on cryogenic winter, so I actually cant use this mod without a roof
Mod is pretty much worthless without a fix
if you pick up tailoring and get some fabric and some threads you can make your own from shredded clothes.