Sea Power

Sea Power

Sacramento, Flight Deck Upgrade
20 Comments
IceWalloh 11 Apr @ 4:30pm 
Put it higher in the load order. I'd put it above any weapon or ship upgrades
ot0917 14 Feb @ 12:56pm 
The helo deck didn't change.still has crates on it and no option. Any fix suggestion?
skyblazer  [author] 8 Feb @ 8:30pm 
Anymore details on what could be broken? could most likely be a mod conflict.

What's AOE4?
ot0917 7 Feb @ 4:44pm 
The Sacramento mod isn't working. Please advise. Also could you add it to the AOE4 Detroit?
skyblazer  [author] 1 Jan @ 7:24pm 
It's done but because of how the Deck Parking system works I have to wait till the Dev's resolve a bug. Currently The Helicopters take off but won't land because of the type requirements being bugged right now. I could do the Austin with a few Harriers but their landing animation isn't great.

The Dev's get back after the 6th, so possibly just another week or so to wait till a fix is released and I can publish :)
Richardguy 1 Jan @ 5:22pm 
I'm begging you, we need a mod to support flight operations from the Austin class LPDs. They should be able to support four active helicopters at a minimum, including CH-46s, AH-1s, and even Harriers.
dodgediesel2001 1 Jan @ 2:06pm 
If you want to play with a bunch of mods and this fleet auxiliary they need at the top of the mod manager list.
JDQuesadilla 29 Dec, 2024 @ 6:14pm 
I got it working but I also don't know what broke it in the first place. I didn't have to nuke my whole mod list tho, NTU and the new SeaLifter/ chainloader stuff has no affect. I theorize White Sands or Changing Fronts might have something to do with it but I'll let ya know if i find anything.
skyblazer  [author] 29 Dec, 2024 @ 2:40pm 
I'm not sure what would be causing the conflict because I only change the Sacramento vessel ini files and add in a new animation controller ini which should be using its own file name. The only way I can think of that would cause a conflict would be if one of your other mods is using the Sacramento as well and is higher in the mod load order :/
bbtbmb 28 Dec, 2024 @ 9:47am 
after disabling all other mods it worked! but witch other mods causes issue i guess drill down
skyblazer  [author] 28 Dec, 2024 @ 8:58am 
Could you's try disabling all mods and testing with just this one on? It could be a mod load conflict of some kind.
JDQuesadilla 28 Dec, 2024 @ 3:38am 
Same here. No extra helos right now.
dodgediesel2001 27 Dec, 2024 @ 8:14pm 
Its the same on my end as well,
it might be something that requires a separate variant.
skyblazer  [author] 27 Dec, 2024 @ 5:57pm 
I did a clean install setup on my end and everything loaded in fine. So im not sure how to recreate this problem in order to help find a solution.

Is anyone else having a issue with this mod loading in correctly?
bbtbmb 27 Dec, 2024 @ 1:00pm 
yes of course
skyblazer  [author] 26 Dec, 2024 @ 11:43pm 
Have you gone into mod manager in the main menu, ticked the mods and clicked accept?
bbtbmb 26 Dec, 2024 @ 9:18pm 
same with the other mods too
bbtbmb 26 Dec, 2024 @ 9:17pm 
doesnt show a "flightdeck" option in game still has boxes on pad
skyblazer  [author] 26 Dec, 2024 @ 4:05pm 
The mod just replaces the Sacramento ingame with the modded one
bbtbmb 26 Dec, 2024 @ 1:11pm 
i cant find the upgrade model in the game