Project Zomboid

Project Zomboid

Auto Loot
56 Comments
onkelflorian 10 Jun @ 10:12pm 
is there a way to set a keyboard shortcut for "store all"?
秋婵落水 8 Jun @ 9:42am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391460963
After using this mod, my backpack exceeded the limit of the original version, so the auto loot could only be loaded up to a maximum of 65 and then stopped working.
Darkcow 22 May @ 4:00pm 
Looting works great. Just the remembering to turn off and on autoloot when in base/near car everytime that really breaks the experience. Is there a way to tag certain containers to not be autolooted?
Thank you.
Tchernobill  [author] 17 May @ 11:42am 
@Clam Chowderメ the default list
Clam Chowderメ 17 May @ 11:26am 
is there any preconfigured list that takes care of the items that are not useful like notes and stuff as a built-in config? I think this would save a lot of work for people looking to use this mod.
Tchernobill  [author] 14 May @ 1:22pm 
@Iovis annotated maps are handled at mod option level like broken & rotten items
Iovis 14 May @ 12:59pm 
The b42 version has an unexpected behaviour, when you enable autoloot even if you clear the autoloot table the mod will still auto loot annotated maps. Those items don't even have a checkmark to add/remove from loot table.
El Capitan Kirk 7 May @ 5:31am 
If you're having trouble with filters and priorities not working after loading a save, try scrolling thru all your bags one by one first, and then dropping everything back on the floor. I've found this fixes it, and only sometimes do I have to arrow over to each bag's filter context menu and then click away to get it to work.
Ryoko Darkstar 3 May @ 7:34am 
Here's an interesting question. I also have the mod "Nestled Containers" which allows me to have things like the toolbox, tackle box, Trauma bag, etc also listed as quick item destinations. Is there a way to specify which loot on my whitelist, or pickup list to go in which container automatically or is it not able (or not yet) to be linked with Nestled Containers to do that?
Didskarbeat 8 Apr @ 10:29am 
I don't know what happened but since at least 2 updates (even with good priority and filter) only the wallet is working correctly, all other items go to the main inventory
Ryan 5 Apr @ 2:15am 
when i enable this in 42.6 it crashes
Cleave 31 Mar @ 10:58pm 
The Autoloot On/Off button in the inventory window obscures the numbers of the weight of my inventory bag making it hard to tell how close I am to filling my bag by numbers.

Also there's so much pointless loot already set to autoloot on, whereas there should be a mode that has all of it off by default and let you manually dictate which items are autolooted by a list.

Other than those issues good mod for looting all the watches painlessly.
Crimson Lucience 27 Mar @ 1:10pm 
Ohhhh i feel dumb thank you very much that helped
Tchernobill  [author] 27 Mar @ 12:36pm 
Crimson Lucience 27 Mar @ 12:24pm 
having a problem where items are auto looted to main inventory instead of going into the bag i designated the item i.e first aid items arent going into the bag that is filtered for first aid it just goes into main inventory also if we can get a QoL where the filter menu doesnt go away after picking a filter having to scroll all the way down for weapons 4 times and multiple options like crafting bags but other than mod mod is great my previous save auto loot was working fine idk why its not doing what that save did in the new save
laodian 21 Mar @ 6:10am 
If I've used the 背包容量升级mod, the auto-loot function won't work perfectly. It seems that it determines whether to continue looting based on the maximum capacity of the original backpack. For example, if the maximum capacity of the original backpack is only 26, and I have upgraded the capacity to 200 by using the 背包容量升级mod, when the weight of the looted items reaches 26, the auto-loot mod won't continue to loot other items. Even if I select the options of ignoring the weight limit and instant looting in the settings, it still won't perform the looting.
Didskarbeat 10 Mar @ 12:09pm 
@caraea thx buddy
caraea 9 Mar @ 2:20pm 
steamapps\workshop\content\108600\3392699932\mods\AutoLoot\common\media\lua\client\UI\AutoLoot_ISInventoryPage.lua



이 파일 열어서 45번째줄 autoLootWid 뒤에다가 원하는 픽셀값을 - 로 넣어주면 됨

self.swapAutoLoot:setX(self:getWidth() - margin - pinBtnWid - weightWid - transferAllWid - autoLootWid -15);--anchor right

복사 해서 붙여 넣어도 되

더이상 너의 가방무게를 가리지 않을거야
Kain Payne 26 Feb @ 9:42am 
Loving the mod so far, but i have noticed that items automatically dropped on the floor with the setting set to drop on the floor and then picked up later. The visual effect remains on the floor. But the item is no longer there.
irrelevantredundancy 26 Feb @ 9:05am 
Once I got used to the set-up part, for me I just add items to the auto-loot list through the right click menu while playing, this is now an essential mod for me. I am a collector of all I see in the game, and this has made that so much easier. I came back to give a thumbs up and you can take my points too.
Pavlus 23 Feb @ 1:39am 
can the button for turning auto loot be placed on the other side of "transfer all" ? Currently it's blocking a part of weight indicator ( I have increased capacity, so bigger numbers take more space and overlap with auto loot)
Irritant 20 Feb @ 4:12pm 
Suggestion: it would be nice to have some clear indication that Auto-Loot was turned on (or off) when pressing the key. Maybe some icon could pop up above the character for a couple of seconds (ex., a green arrow pointing down to show it has just been enabled, and a red cross to show it's been disabled - ideally with a sound as well).

I know the current status appears on the inventory window, but it's right at the top of the screen, just monochrome text, and not very visible.
caraea 19 Feb @ 6:05am 
It works very well and is a great mod.
There is something I would like to add. Can you shift-click and select an inventory item to add or remove it from the auto-rooting list at once?
Bobatron 19 Feb @ 4:46am 
Same issue as @DECODE, would be good if it was in the middle or not overlapping the weight/transfer all text
DECODE 12 Feb @ 9:22pm 
how do you fix the overlapping of text on the inventory menu the auto loot toggle and transfer all buttons sit on top of one another. I've tried tons of different settings. I'm on a 4k monitor and the text is driving me mad.
Only Farms 12 Feb @ 1:11am 
not working on second player
UnDeadPuff 7 Feb @ 1:01am 
Which file should I be modifying to move the Turn On/Off text? As is it overlaps with my carry weight value due to it being quite high.
Mr.Kebab 4 Feb @ 6:35am 
Great mod thanks a lot!
Im wondering if you can limit or remember looted items so I dont accidentally loot same book 7 times
Tchernobill  [author] 29 Jan @ 11:26am 
@[x] Ptitzin I do not think so, you are missing definitions of symbols of this mod that are defined in another file. This can be related to some require and load order shenanigans. but those are very rare with Autoloot (not many mods depend on it) it cannot be related to ingame saved data like item lists, afaik.
[x] Ptitzin 29 Jan @ 6:02am 
@Tchernobill Can this error be due to the fact that some objects are recorded in the auto loot table, which were from other mods are no longer in the game?
May be I can find a file where all the loot objects are stored and clean it?
Tchernobill  [author] 28 Jan @ 12:04pm 
@[x] Ptitzin This error is strange. Maybe moving the mod upper in your mod list can help. maybe not.
[x] Ptitzin 28 Jan @ 8:02am 
Sorry for message spaming
[x] Ptitzin 28 Jan @ 8:02am 
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:924)
at zombie.GameWindow.run_ez(GameWindow.java:817)
at zombie.GameWindow.mainThread(GameWindow.java:615)
at java.base/java.lang.Thread.run(Unknown Source)
[x] Ptitzin 28 Jan @ 8:02am 
java.lang.RuntimeException: Object tried to call nil in initList
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.input.GameKeyboard.update(GameKeyboard.java:65)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.GameWindow.logic(GameWindow.java:308)
[x] Ptitzin 28 Jan @ 8:02am 
By pre4ssing configuration button game pausing and i got this error:

`function: initList -- file: AutoLoot_ItemsListTable.lua line # 374 | MOD: Auto Loot
function: updateList -- file: AutoLoot_ItemsListViewer.lua line # 247 | MOD: Auto Loot
function: initList -- file: AutoLoot_ItemsListViewer.lua line # 264 | MOD: Auto Loot
function: initialise -- file: AutoLoot_ItemsListViewer.lua line # 102 | MOD: Auto Loot
function: OnOpenPanel -- file: AutoLoot_ItemsListViewer.lua line # 295 | MOD: Auto Loot
function: AutoDropChangeConf -- file: AutoLoot_ConfigManager.lua line # 56 | MOD: Auto Loot
function: KeyPressed -- file: AutoLoot_Config.lua line # 91 | MOD: Auto Loot

`
JimmyAgent007 27 Jan @ 8:42am 
Can there be a toggle to ignore empty bottles? I want to collect booze but if its not (sealed) then it cant tell the difference between an empty bottle and a full unsealed one.

Also, books, comics, novels, catalogues, ID cards, and such all seem to be defined as a single generic item. Is there some way to mark them so you only loot new and unique versions?
Phantom Zone 26 Jan @ 7:00pm 
Set priority doesn't effect which bag it goes to. If i restrict/filter player inventory no items will go to bags except those filtered items from base inventory. If i disallow player inventory but allow bags inventory. No items will be looted. Currently can not auto loot to bags
mountainofcheezo 24 Jan @ 4:31pm 
the button overlaps my transfer all button
JimmyAgent007 19 Jan @ 11:03am 
Im having an issue where Id like keys to go right to my keyring, but changing priority doesnt seem to do anything. In theory, I should be able to set it to priority 1, drop a key and it go right to the ring. yet it doesnt. setting the filter on my backpack stops anything from going into it, autoloot or not, and the keys go into my main inventory, not the keyring. just wondering what im missing.
Didskarbeat 18 Jan @ 3:17am 
Thanks for this must have !
Any trick to uncheck "Container Auto Loot Inhibited' on trailers?
Tchernobill  [author] 9 Jan @ 11:05am 
@F1tgal911 there is already priority & inhibition
F1tgal911 9 Jan @ 6:06am 
Works great, ty. Could you also implement a feature for all loot go to one specific bag?
mountainofcheezo 5 Jan @ 11:53am 
Can you create a hoteky for the store items function?
Streifer 3 Jan @ 3:30pm 
autoloot on ground doesnt seem to work for me or i did something wrong?
Niggler 2 Jan @ 9:50am 
thank you! figured it now, you have to tick the plunder furniture so you can auto loot shelves
Hooman 30 Dec, 2024 @ 6:10am 
KeyRing has the highest priority: "1" and cannot be changed.

Now there are multiple variants of key rings and it only works for the basic one with the type "KeyRing"
Bitcoin 30 Dec, 2024 @ 1:36am 
Doesn't seem to work
Hooman 29 Dec, 2024 @ 4:38am 
Hi, "Auto Loot ON/OFF" text in the inventory bar overlaps the "Transfer all" and the weight labels, maybe it is possible to move that to the center of the bar?
EK 28 Dec, 2024 @ 5:44am 
B42 Not working does not take effect:steamfacepalm::steamfacepalm:
PROPERT 27 Dec, 2024 @ 5:53am 
YOU ARE MY HERO MAN:steamthumbsup: