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After using this mod, my backpack exceeded the limit of the original version, so the auto loot could only be loaded up to a maximum of 65 and then stopped working.
Thank you.
Also there's so much pointless loot already set to autoloot on, whereas there should be a mode that has all of it off by default and let you manually dictate which items are autolooted by a list.
Other than those issues good mod for looting all the watches painlessly.
https://images.steamusercontent.com/ugc/2074513052915262800/364CB3DE4D5EEB2009F23AE74EF984A63F5B2813/
이 파일 열어서 45번째줄 autoLootWid 뒤에다가 원하는 픽셀값을 - 로 넣어주면 됨
self.swapAutoLoot:setX(self:getWidth() - margin - pinBtnWid - weightWid - transferAllWid - autoLootWid -15);--anchor right
복사 해서 붙여 넣어도 되
더이상 너의 가방무게를 가리지 않을거야
I know the current status appears on the inventory window, but it's right at the top of the screen, just monochrome text, and not very visible.
There is something I would like to add. Can you shift-click and select an inventory item to add or remove it from the auto-rooting list at once?
Im wondering if you can limit or remember looted items so I dont accidentally loot same book 7 times
May be I can find a file where all the loot objects are stored and clean it?
at zombie.GameWindow.frameStep(GameWindow.java:924)
at zombie.GameWindow.run_ez(GameWindow.java:817)
at zombie.GameWindow.mainThread(GameWindow.java:615)
at java.base/java.lang.Thread.run(Unknown Source)
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.input.GameKeyboard.update(GameKeyboard.java:65)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.GameWindow.logic(GameWindow.java:308)
`function: initList -- file: AutoLoot_ItemsListTable.lua line # 374 | MOD: Auto Loot
function: updateList -- file: AutoLoot_ItemsListViewer.lua line # 247 | MOD: Auto Loot
function: initList -- file: AutoLoot_ItemsListViewer.lua line # 264 | MOD: Auto Loot
function: initialise -- file: AutoLoot_ItemsListViewer.lua line # 102 | MOD: Auto Loot
function: OnOpenPanel -- file: AutoLoot_ItemsListViewer.lua line # 295 | MOD: Auto Loot
function: AutoDropChangeConf -- file: AutoLoot_ConfigManager.lua line # 56 | MOD: Auto Loot
function: KeyPressed -- file: AutoLoot_Config.lua line # 91 | MOD: Auto Loot
`
Also, books, comics, novels, catalogues, ID cards, and such all seem to be defined as a single generic item. Is there some way to mark them so you only loot new and unique versions?
Any trick to uncheck "Container Auto Loot Inhibited' on trailers?
Now there are multiple variants of key rings and it only works for the basic one with the type "KeyRing"