RimWorld

RimWorld

Steam Knight Armaments
40 Comments
sewnutty 2 Aug @ 8:46am 
Yay!! but i still get the :Framework needs downloadurl: message
Latex Santa 1 Aug @ 5:09am 
@DeathTomato
Exosuit Framework has been updated to 1.6 on July 31st.
DeathTomato  [author] 27 Jul @ 12:16pm 
Thanks! and making a medieval variant would be pretty difficult I think. All of the exosuit stuff is high tech, not to mention that techprints are required. If you want to try and make a patch yourself or comission someone to do so, feel free to.
Oopee 27 Jul @ 11:55am 
This thing looks awesome! I would love to stick it in a Medieval fantasy run someday. How difficult would it be to make a medieval variant?
Mr. Bob 18 Jul @ 10:03pm 
No worries, patiently waiting here ^_^
DeathTomato  [author] 17 Jul @ 10:25pm 
still waiting on exosuit framework, but don't pester aoba of course
Mr. Bob 11 Jul @ 3:57am 
aughh
DeathTomato  [author] 11 Jun @ 11:02pm 
Will get this mod updated to 1.6 once the dependencies are updated and once Taranchuk has the time.
DeathTomato  [author] 9 May @ 10:27am 
You need to buy the techprint from the empire, you can research it after cataphract armor.
The Beast 9 May @ 7:21am 
How do I get the knights ?
DeathTomato  [author] 25 Apr @ 11:07pm 
Would love to, but I'm a bit tight on cash at the moment:steamthumbsup:
Tokai Teio 25 Apr @ 10:01pm 
do you plan on putting the steam knights from the Siege Alter event?
DeathTomato  [author] 25 Apr @ 6:40pm 
:)
paoizindiqueiju 25 Apr @ 3:05pm 
you're a legend
DeathTomato  [author] 18 Apr @ 1:25pm 
I think it fits pretty well personally, I actually use Dead man's switch alongside my mod.
Most Definitely a Mimic 18 Apr @ 8:36am 
Thought about making a reskin of the mech bay? to match the style?
Mr. Bob 17 Apr @ 8:08pm 
Like awesome designs, especially the grunt knights
DeathTomato  [author] 17 Apr @ 5:20pm 
@Mr. Bob Dang, those have some sick designs, it'd be cool to see someone make that into a mod
Mr. Bob 14 Apr @ 10:28pm 
This should be like Knights & Magic Mecha
DeathTomato  [author] 6 Apr @ 1:59pm 
Oh, and the armor is properly dyeable now!
DeathTomato  [author] 6 Apr @ 1:54pm 
Update is here! The armor has some new and improved textures, provided by the awesome Ogam and the weapons now have an unfinished item so your work won't be reset.
DeathTomato  [author] 5 Apr @ 2:11pm 
It's awesome to so 3k subs, glad you guys love the mod, update is coming within next few days likely
DeathTomato  [author] 25 Mar @ 12:14am 
@paozindiqueiju Thank you! I’m still planning for an update, unsure on when it’ll be ready though. @Xenogray, unfinished item states will definitely be added in the next update
paoizindiqueiju 24 Mar @ 11:30pm 
do more, this is fucking amazing:steamthumbsup:
Xenogray 22 Mar @ 5:28am 
You might have forgotten to add an unfinished state for, at least, the Pile Driver. My colonists starts working on it and if they every stop, they just have to start fresh everytime, because there is no "unfinished item" creation to resume
DeathTomato  [author] 6 Feb @ 8:06am 
I've got something in the works, stay tuned!
DeathTomato  [author] 22 Jan @ 9:52am 
That animation is absolutely amazing
idoo45(chao) 22 Jan @ 9:22am 
Perfect mod after watching 彳文xow fan animation about the steam knights.
Selen 16 Jan @ 5:39am 
I mean, you don't have to change the sprite. You're just looking for satisfying functionality, right?
Steam Knight's lance is essentially a glorified, short-range blowtorch. So your options are either beam graser or plasma sword, function-wise.
DeathTomato  [author] 16 Jan @ 5:36am 
Sorry, should've clarified that I'm not changing the sprite, also, the other weapons is ready a melee weapon,
Selen 16 Jan @ 5:30am 
Why not legendary plasma sword?
DeathTomato  [author] 15 Jan @ 10:51pm 
So I'm about to start looking into updating this mod a bit, before I make the decision, if anyone sees this, do you have suggestions for what kind of weapon to change the thermal lance to? For semi accuracy to the boss fight, I'm thinking a burst fire, short range charge lance, I'd love outside opinions though.
DaxxAxx 29 Dec, 2024 @ 9:01pm 
Freakin sweet
Selen 28 Dec, 2024 @ 11:14pm 
"...I am Victoria"
DeathTomato  [author] 27 Dec, 2024 @ 8:31pm 
Absolutely, I was foaming at the mouth when I realized I had the cash and connections to get this mod made:steamthumbsup:
Smithal 27 Dec, 2024 @ 8:08pm 
The coolest part of the Victoria arc, nice!
DeathTomato  [author] 27 Dec, 2024 @ 3:21pm 
Thank you, the only plans currently are reworking the thermal lance, unless I get some suggestions
Agnes Tachyon 27 Dec, 2024 @ 5:08am 
OMG, subscribing and keeping an eye for future developments, looking great so far!
DeathTomato  [author] 27 Dec, 2024 @ 3:19am 
Nope, sorry, I don't use CE.
sleepingpiranha 27 Dec, 2024 @ 3:06am 
Obligatory CE question.