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IGUI_PlayerText_PushCar_CantReachCar
You can edit sandbox settings to adjust the distance the car is moved and the stamina cost
(even in a current save game with the mod "sandbox options", in that case you have to log out and log in back after sandbox changes)
My sandbox settings :
Force set to 10.0 to move the car further away
Stamina set to 0.0 to move the car without stamina cost
(it shows it as a required item)
I have a suggestion for the Mod, I saw that it has several points to be pushed, and all the points make the character extremely tired, I would suggest that the points where they meet with the wheels aligned use much less energy and become much less tired , because the effort to push the car is not that high when it is in the direction of the wheels, but pushing in the direction that the wheel does not turn is difficult, perhaps even impossible
UI_PTBR = {
UI_Text_PushCar = "Empurrar o veículo",
UI_Text_PushCar_Left = "Esquerda",
UI_Text_PushCar_Right = "Direita",
UI_Text_PushCar_FromLeft = "Da esquerda",
UI_Text_PushCar_FromRight = "Da direita",
UI_Text_PushCar_Front = "Frente",
UI_Text_PushCar_Rear = "Traseira",
}
UI_RU = {
UI_Text_PushCar = "Толкать транспорт",
UI_Text_PushCar_Left = "Слева",
UI_Text_PushCar_Right = "Справа",
UI_Text_PushCar_FromLeft = "С левой стороны",
UI_Text_PushCar_FromRight = "С правой стороны",
UI_Text_PushCar_Front = "Спереди",
UI_Text_PushCar_Rear = "Сзади",
}
local force = 0.4 * self.character:getPerkLevel(Perks.Strength);
local force = 0.4 * self.character:getPerkLevel(Perks.Strength);
0.4 change
Am i doing something wrong? I used the b41 version for a while and never saw this happen (strength is at 5/3 for the specific wreck)