Project Zomboid

Project Zomboid

CDC Rapid Response 2 Air Traffic
38 Comments
kArMaFPS 10 Jul @ 8:04pm 
I have infinite looping errors and logs with this mod, follow this:

The error and logs tagged with CDCRRAT_CONSOLE are caused by a mod called "CDDA - Cataclysm Dark Days Ahead" or one of its expansions adapted for Project Zomboid. The name CDCRRAT appears to be an abbreviation related to the radio or aircraft event system adapted within the mod.

Based on the logs:

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LOG: Lua f:307716> CDCRRAT_CONSOLE: Rotary-wing aircraft can fly today.
LOG: Lua f:307716> CDCRRAT_CONSOLE: Playing loud speaker aircraft announcement.
LOG: Lua f:307716> CDCRRAT_CONSOLE: Zeds did not notice the echo...
Mercy 3 Jun @ 11:28am 
Those weird sounds that the helicopters sometimes make are terrifying, I don't exactly know what they are but they really add to the horror experience and immersion. Great mod! :steamhappy:
XYZ_Infinity 2 Jun @ 12:02pm 
i have been playing with it with week 1 and honestly it isn't bad, the frantic helicopters and airplanes over top sound a lot more like military surveillance than an out-of-place noise.
germantutuyoyo 24 Apr @ 4:08pm 
Same question
Skellitor301 17 Apr @ 4:23pm 
I'm not sure if I missed this bit of info, but how well does this mod work with Week One and Day One? Do I need to mess with the settings to delay the events, enable the mod after the outbreak starts, or do they not work together?
drshahramanvariazar 25 Mar @ 7:19am 
@toxio

i agree
Chuckleberry Finn 22 Jan @ 5:07pm 
Neat :spiffo:
Toxic 18 Jan @ 12:56pm 
phenomenal mod, only thing I wish is that the end times for events were based on time spent rather than the date, gets kind of annoying if you want to start in a month other than july.
TheOofertaffy 12 Jan @ 5:44am 
I know I already said it with my literal last comment, but these helicopter sounds are so amazing. I really like how they sound like holy smokes. Just giving the mod a bit of extra praise lmao.
TheOofertaffy 8 Jan @ 2:44am 
I will say I like this mod, especially with the sounds of the helicopters, I think they sound really nice, but when configuring settings before a save, the settings for this particular mod don't fit within the settings box, so basically half of the text is off screen making it very hard to understand what each setting is. I hope this particular issue gets fixed.
R o c k y J e t 5 Jan @ 1:28pm 
Np
TheOofertaffy 5 Jan @ 1:17pm 
Oh ok, thank you!
R o c k y J e t 5 Jan @ 11:36am 
The aircraft is the aircraft noise. Aircraft will have a loud speaker as in someone from the CDC announcing in a loud speaker to stay indoors and that the CDC is helping the best they can etc
TheOofertaffy 4 Jan @ 3:22pm 
What's the difference between an aircraft, and an Aircraft Loudspeaker? I'm struggling to understand if they are the same thing or if they are different.
Phil J Herman  [author] 3 Jan @ 10:25am 
@Ictiv thanks for the heads up I will get that localization issue fixed. - as for the other I'll take a look. From memory the Default rolls are out of 1000, the chance set is the threshold (lower than that means something triggers). With July option on that changes to 750 for rolls so it's easier to meet the threshold and trigger an event. The overall aircraft chance isn't affected by July setting this and is always 1000. There are multiple rolls that occur. First is whether any aircraft are active (overall) and then what type of aircraft it is, the type of aircraft can also be no aircraft so the second roll can cancel out the first. It could be more efficient in the decision making but it gives better variety this way in testing.
Phil J Herman  [author] 3 Jan @ 10:18am 
@RockyJet they love checking in, thanks for using the mod!
Ictiv 3 Jan @ 9:37am 
Hey, wanted to give a heads up about what seems like a localization issue.
In the Sandbox Options, two separate lines read "End Month for Fixed Wing Aircraft". I imagine the first one is supposed to be "End Month for Loudspeaker Aircraft".

Also, I'm not 100% sure if I'm reading them correctly, as the description suggests that the usual roll is out of 1000, but the default Sandbox Option for aircraft rolls is 750, which the description says is only during July, however that is a separate tickbox.
So it seems either the max is accidentally set to 750 instead of 1000, or it's mislabeled, and the 750 number is supposed to mean that that is what gets rolled instead of 1000 when the increased activity tickbox is ticked.
R o c k y J e t 2 Jan @ 9:40pm 
Mr. Herman, your mod hates me. Helis, Jets and Fixed wings always at the wrong time. I love this mod. :spiffo::bleach:
Phil J Herman  [author] 2 Jan @ 8:24pm 
@Certified Crayon Eater - Aircraft will now become more rare over time based on the overall airspace silence date that can be set in sandbox. Also there are controls for the individual types of aircraft as well. Happy surviving!
Phil J Herman  [author] 2 Jan @ 8:23pm 
@doodad Check out the latest update, this will address some of that high zombie draw. Mainly with a rework of how the echos worked and by adding a feature to control of zombies notice a sound or not. All can be adjusted in sandbox too!
Phil J Herman  [author] 2 Jan @ 8:22pm 
@XYZ_Infinity Original settings were definitely tough! The latest update has addressed this with new settings to control if zombies notice sounds as well as how direct sound and echos work now. By default most sounds will not be noticed by zombies and echos will only affect those far away - echos were not scattered far enough and were causing a lot of that zombie draw. Thanks for using the mod!
doodad 2 Jan @ 3:10pm 
I'll need to tinker with the settings a bit to make it a bit more manageable but still challenging, since I do like to settle in small detached structures near towns and then go for loot runs.

Must be crazy in places like Raven Creek with a huge pop though. I can only imagine the kind of population movement that would occur with this.
doodad 2 Jan @ 3:10pm 
Whoa, this sure fills up your surroundings with zombies fast. Went to sleep with a more or less cleared perimeter woke up to see that pretty much all of the zombies in the vicinity converged on my location. Walked out of the house to see a horde of 100+ zombies. It's nice in combination with the Day One mod. You just gotta keep moving and not stay in one place for too long, especially if you're playing with the "july has more air traffic" sandbox option.

A side-effect is that isolationist playstyles get wrecked by this mod - settling in a detached house next to a town is a really bad idea, since a lot of zombies will get attracted to the air traffic that will happen in YOUR location, pulling all the town zombies to your location slowly (but surely!).
XYZ_Infinity 31 Dec, 2024 @ 3:23pm 
I would recommend multiplying all of the existing number stats by 10. This leads to having a high, but manageable, frequency of noises
XYZ_Infinity 31 Dec, 2024 @ 12:19pm 
You will DEFINITELY need to tweak settings if you get this mod! About 5-6 air events in one day (day 1). Definitely makes it nearly impossible to get out of your starting areas if you don't mess with settings :bleach:
Phil J Herman  [author] 30 Dec, 2024 @ 12:00pm 
@Certified Crayon Eater -There are sandbox settings for when the aircraft end that you can set in sandbox. As well as how often we check for an aircraft to appear. There is also a setting that increases activity for the summer of 1993 before reducing it, this is on by default. I likely will add a curve down so that the it becomes rarer overtime as I already have that written just not tested yet.
Phil J Herman  [author] 30 Dec, 2024 @ 11:58am 
@Godwings101 It may be a bit harsh in high pop, it definitely is going to be unfriendly to the 'clear & call home' playstyle at default settings. My goal was to break that up a bit. I may add some adjustments to give the player a day or a few of less mobile zombies so they can at least get their footing tho. I appreciate the feedback!
Phil J Herman  [author] 30 Dec, 2024 @ 11:55am 
@Deon Thank you for using the mod!
Dawn 30 Dec, 2024 @ 11:03am 
Do the helicopters eventually become rarer or disappear as time goes on or is it just set to be there forever?
Godwings101 29 Dec, 2024 @ 11:25pm 
This makes it almost unplayable on high zombie count settings as it seems to shuffle them at you. Kill 10 zombies at your starting house? 20 more roam in from an overhead flying plane within 5 minutes of spawning.
Deon ☣ 29 Dec, 2024 @ 11:30am 
This is fantastic. Thank you for enriching the gameplay.
Phil J Herman  [author] 28 Dec, 2024 @ 1:59pm 
@Rockey Jet Thank you!
R o c k y J e t 28 Dec, 2024 @ 11:31am 
Thank you sir! Great Job as always!
Phil J Herman  [author] 28 Dec, 2024 @ 10:57am 
@Rocky Jet For now all this mod does is simulate aircraft flying around. It plays 3 dimensional sounds in the world of aircraft flying by and patrolling etc. The zombies react to this in a variety of ways, but mainly it keeps them moving around - and it keeps areas more alive and dangerous - The best way to find the airdrops in CDC Rapid Response II however is using the existing foraging system to find them scattered around. - I may add larger airdrop objects to that mod in the future.
R o c k y J e t 28 Dec, 2024 @ 10:25am 
Mr. Herman, I haven’t played yet but will in a while. Does it allow for air drops? With some CDC stuff?? Thank you
R o c k y J e t 28 Dec, 2024 @ 9:06am 
Oh my goodness you did it again!! Yes!
Phil J Herman  [author] 28 Dec, 2024 @ 8:43am 
@Assisting I agree I think the vanilla experience is too focused on the player, it has always reminded me of an arcade style mini-game. I wanted to make something more indifferent to the player and I wanted to break up the zombies keen ability to track aircraft from the ground. Thank you for using the mod!
Assisting 28 Dec, 2024 @ 7:39am 
It was a very cool idea to make this modular from the base mod, thank you 👌 The variety is nice, as is the "not hounding the player" aspect. Honestly that always felt like the weirdest part of the vanilla experience to me.

"I'm not sure if they're really alive, Phil, bring us in close and follow them for another 6 hours just to be sure– No we don't have anything better to do, what makes you say that?"