Project Zomboid

Project Zomboid

Improved Projectile B42
59 Comments
Chucktom88 28 May @ 9:12pm 
shotguns dont work
UltimateTK 20 May @ 9:59am 
42.8 패치로 래그돌이 생겼는데 한번 봐 주실수 있을까요?
RKZ 4 May @ 2:45pm 
Doesn't it have a custom blood effect? ​​It was the best part of the mod.:steamsad:
Naugrim 11 Apr @ 3:10am 
Thank you very much, my friend. I used this mod in 41 builds and now it was very lacking. I bow low to you for your hard work.
Dr. Quackers M.D. 26 Mar @ 5:56pm 
it ant be used with its dependence as you cant even see .41 mods on build .42
drshahramanvariazar 22 Mar @ 5:57am 
knox event npc b42 compability?
UltimateTK 21 Mar @ 5:53pm 
Thanks for the quick update
N0wh3re  [author] 21 Mar @ 5:09pm 
@UltimateTK @oip666
Thank you for detailed bug report. has been fixed and updated.
oip666 20 Mar @ 6:40pm 
Hi, same bug here: when you shoot a metal sheet barricade, the projectile just gets stuck in the barricade. It causes a bug where I can still shoot with my weapon, but no bullets come out of the barrel.

To debug, I need to move about 200 squares away.

function: checkBarricade -- file: ImprovedProjectile_03_blockcheck.lua line # 159 | MOD: Improved Projectile B42
function: checkBlocked -- file: ImprovedProjectile_03_blockcheck.lua line # 689 | MOD: Improved Projectile B42
function: projectileOnTick -- file: ImprovedProjectile_01_main.lua line # 1247 | MOD: Improved Projectile B42
UltimateTK 20 Mar @ 7:29am 
function: checkBarricade -- file: ImprovedProjectile_03_blockcheck.lua line # 136 | MOD: Improved Projectile B42
function: checkBlocked -- file: ImprovedProjectile_03_blockcheck.lua line # 800 | MOD: Improved Projectile B42
function: projectileOnTick -- file: ImprovedProjectile_01_main.lua line # 1247 | MOD: Improved Projectile B42

건물에 나무판자나 금속판으로 바리케이트를 쏘면 에러가 만개 가까이 올라가고 총을 쏴도 좀비를 통과해 버립니다.
Juani 19 Mar @ 9:26am 
I have an issue right now with scopes, if they are mounted on a firearm the mechanics of the mod gets override by the vanilla aiming. Anyone else?
chelenia 12 Feb @ 4:12am 
@Vincenator Ahh. I see what you're saying, yes. Exactly, and as you said, the shotgun doesn't seem to be doing its job in build 42.
Metal Izanagi 10 Feb @ 9:19pm 
@Vincenator It's literally a bug. It's the same bug that makes it nearly impossible to aim at anything a floor above or below you.
RobTheContractor 10 Feb @ 6:56pm 
i too love to spread misinformation on the internet
Vincenator 10 Feb @ 3:16am 
@Juani @chelenia its not a bug, the devs made the questionable design choice where you cant shoot crawling zombies with shotguns
chelenia 9 Feb @ 6:14pm 
Yes. I also had a bug where my character would get stuck when shooting crawling zombies.

However, I've uninstalled this mod and the bug still occurs, so it could be an issue with Build 42 itself or with the gun mod.
Juani 9 Feb @ 8:15am 
now theres a bug shooting crawling zombies
chelenia 9 Feb @ 7:46am 
This comment is for people who are going to use this mod.

I can't shoot animals with this mod, and conversely, my shotgun that could only kill one zombie comes to life with this mod. It's a really good mod, but the lack of hunting is a huge disappointment. I don't see this being improved unless the original author returns.
chelenia 9 Feb @ 7:44am 
이 모드를 쓰면 동물을 총으로 쏴 죽일 수가 없네요. 반대로 이 모드를 쓰면 좀비를 한 마리 밖에 못 쏘던 샷건이 살아납니다. 정말 좋은 모드인 건 맞는데, 사냥을 못한다는 부분은 많이 아쉽습니다. 원작가님이 돌아오지 않으시는 한 이 부분이 개선될 일은 없어 보여서 더욱 그렇네요.
Juani 9 Feb @ 7:40am 
@Smurf∞¸.•'¯) arent there any incompatibilities? I changed the max values in the script and that worked for me.
Smurf∞¸.•'¯) 2 Feb @ 6:54am 
@Juani damage solve by using both mod improve n Atro togather
Smurf∞¸.•'¯) 2 Feb @ 6:53am 
@psm0811 and its working fine with both mod togather
Smurf∞¸.•'¯) 2 Feb @ 6:52am 
@psm0811 that why i use both mod togather
Juani 31 Jan @ 12:48pm 
could you modify the max damage able to deal through pvp? Being able to increase it like 3 times more than its max posible now seems to accommodate it.
Juani 28 Jan @ 2:31pm 
I cant kill in less than 20 shots a knox event expanded npc, any ideas why? Already changed the pvp values for damage and nothing was different.
psm0811 28 Jan @ 2:13am 
@Smurf∞¸.•'¯)
"ATRO" can hunt alone, but "Improved" can't hunt alone

"improve" alone impossible to hit animal
Smurf∞¸.•'¯) 25 Jan @ 10:35pm 
@psm0811 i use improve with atro no issue hitting animal
Smurf∞¸.•'¯) 25 Jan @ 1:45am 
aim your cursor slightly above the zombie head
Smurf∞¸.•'¯) 25 Jan @ 1:38am 
@Doober
for non shotgun weapon , damage is normal u just need to hit the zombie head to get critical damage , so aim for the head
psm0811 24 Jan @ 5:54am 
Animals don't hit. My aim level is nine, but no hit
N0wh3re  [author] 22 Jan @ 6:19pm 
@nickolas.black.nb okay :) i completely forgot..
nickolas.black.nb 22 Jan @ 5:53pm 
Traslation to UTF-8 please. TY
N0wh3re  [author] 22 Jan @ 4:49pm 
@HideoKuze I don't think they are compatible. btw what is the reason that you want to use them both? i mean, doesn't both have same feature (physical projectile..)?
HideoKuze 21 Jan @ 4:10pm 
@N0wh3re Hi, is this mod compatible with ATRO mod? Should I use them at the same time or I just need to use this one? Because when I use them together, I have two crosshair and the iso blah blah setting can't solve this problem
Juani 21 Jan @ 12:25pm 
yes, both cursor overlaping
N0wh3re  [author] 21 Jan @ 10:42am 
@Juani I could not reproduce your issue. are you sure you changed Mod Option in the Main Screen and load your game again?
Juani 21 Jan @ 10:17am 
though I followed what you said to others, have the same problem with cursor
Linben 13 Jan @ 7:13am 
Thank you, kind sir. will wait for the fix...
N0wh3re  [author] 11 Jan @ 5:50pm 
@TRD | Wan Belfiore
Happy PZ time :spiffo:
Monty 11 Jan @ 5:00pm 
Thanks!
N0wh3re  [author] 11 Jan @ 4:55pm 
@TRD | Wan Belfiore
Check "remove iso blah blah" in the mod option to remove vanilla crosshair.
Monty 11 Jan @ 4:52pm 
how do I remove the default crosshair from b42? It's overlapping with the crosshair from this mod.
N0wh3re  [author] 11 Jan @ 12:29pm 
@Liben I will see what is the problem and I will fix if I can :steamthumbsup:
Linben 11 Jan @ 9:28am 
hello author! great mod! anw, any plans for knox event expanded NPC mod support? most ppl using the NPC mod aren't damaging them with guns when both mentioned mods are installed...
N0wh3re  [author] 10 Jan @ 6:43pm 
By recent update, I fixed errors pop-up when you are using this mod with Bandits NPC mod.
N0wh3re  [author] 1 Jan @ 8:54pm 
@Chime No, I don't get any news from him. so you are right.
Chime 31 Dec, 2024 @ 11:28am 
Has Lisola indicated that he may be handing over his mod to another author soon? He stated that he no longer plays the game and doesn't seem interested in continued updates or development.
Doober 28 Dec, 2024 @ 11:07am 
No, given your desire to not alter the original mod, just to provide it for B42, that makes perfect sense and is totally understandable. I just wanted to make sure *I* wasnt doing something wrong here lol. I guess the only thing I could say that might make you change your mind is, based on his statements in the description of the original, he aint coming back to do anything with it and more than likely doesnt care.

But I understand well the idea of respecting other peoples property, so, I totally get your point.
N0wh3re  [author] 28 Dec, 2024 @ 10:47am 
@Doober Yes, I agree with you. i also felt same as you and i was thinking adjust detail values to avoid from a sense of heterogeneity but i decided not to change anything from original mod. I know that part is clearly small, but once i started touching, i wouldn't be stopping.
So for now, i decided to watch feedback before i do something. :).
Doober 28 Dec, 2024 @ 10:04am 
Whats going on with the damage here?

Prior to using this mod (Which I did not use in B41, wasnt aware of it) I was killing zombies with 1-3 shots, aiming skill 5, 9mm pistol

Now its taking half a magazine, sometimes a full magazine. Was there some damage adjustment in the original mod? I know you have to put your cross hair on and aim for the head, I've always done, even before trying this out. I did some more testing and it seems like even if I put my crosshair over there head a bit, im still getting hits, so maybe its just not judging height right and I think I'm aiming at the head but its really hitting the body?

I know this is adjustable in the mod options but I'm not quite sure I understand what Im doing, anyone who is familiar with this mod willing to maybe assist a little to tweaking it so that its not landing shots when I'm aiming over their heads?

To be clear, I'm not criticizing or complaining, just trying to figure this out. Thanks!