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As an avid shooter IRL, I can say with certainty missing your target can be as helpful for learning as hitting your target. ESPECIALLY for long range shooting, which I've done out to 1,000 yards (over half a mile). Missing is gonna happen; if you understand why you missed, you can adjust what you're doing, and improve.
Great mod! Can't wait to shoot some tin cans for practice at my base!
If OP could update the Mod to work both Chance-To-Hit and Chance-To-Damage, that would be great.
Even shooting dirt will give you familiarization with the weapon and its handling. Ideally we would be able to craft shooting targets (any paper, a can, a bottle, a rock, anything you can shoot and tell if you hit it and how precisely), or maybe just count any hits against an object as a target hit.
It does not take any material or skill to identify a point you want to hit. It's still not free to train shooting; bullets cost a lot of money IRL and in-game they cost time and opportunity and risk.
For gameplay I'd give xp in tiers:
0.1x xp for any and all shots fired that do not hit anything.
0.5 xp for hitting any objects (bottle, craftable target etc).
1.0x xp for hitting any moving targets (zombies, craftable moving targets).
or this guy just wanted to share his toughts over mod thats all dont need to be rude:)
greetings
He might have the game on GOG. You don't need workshop to be able to download mods anyway. You can extract workshop files with 3rd party websites and add them to your mods folder.
Shut the fuck up, you don't have Project Zomboid. Not purchased, not played.