Sea Power

Sea Power

Red Sea Blockade
16 Comments
PeHaChi 12 Jan @ 8:42am 
I found, I dropped several helos worth of sonoboys on it, even almost ran into if with the frigate and sonar, nothing. Wouldnt get identified.
Stoinker666  [author] 12 Jan @ 5:00am 
I am working on 2 "prequel" missions for this scenario. Once they are finished I'll release all 3 in one mod, and correct some errors and make small changes in this scenario.
Stoinker666  [author] 12 Jan @ 1:24am 
@PeHaChi Did you identfy it? It's not enough to find the echo, it has to be classified. Request identify yourself sometimes works, but not always.
PeHaChi 8 Jan @ 7:49am 
Funny, for me I found the LA or at least a sonar echo stating to be a US sub but it somehow doesnt change over to my side and stays only an echo
Pinkygen 8 Jan @ 6:52am 
Played NATO side again with the Air Deck Operations Mod and went a lot smoother in not having to wait so long for planes to land. I still didn't find the LA, but I did sink a Charlie II .

Now I just need to stop shooting down so many of my own F-14's with AIM-54s :).
Pinkygen 5 Jan @ 5:59pm 
@stoinker666. Yes, problem with the Nimitz landing is the base game. I just installed the Air Deck Operations Mod, and may run it again with that. I expect it will make my life a lot easier. I also plan to play from the Soviet side.
Stoinker666  [author] 4 Jan @ 6:11am 
@Pinkygen Yes, landing aircraft is a pain with the Nimiz, but it has nothing to do with the scenario, it's just how the unit works. Can't influence that.
There is a small chance that the Los Angeles dosen't spawn. I may change that, so it's always there.
Pinkygen 3 Jan @ 6:23pm 
Fun, albeit takes forever to land and reload the aircraft (I turned the carrier away because I knew it would get stuck forever landing aircraft). Survived the initial missile attacks with F-14's firing at the incoming missiles.

I fufilled all objections except finding the miss Los Angeles? Is it there? I laid a ton of sensors from aircraft and helos in the circle and didn't hear anything, and sent my main units there pinging away at the end of the game.
esszuhmka 3 Jan @ 10:17am 
Great mission. Love the part about the missing Los Angeles. Thank you!
squid.erau 2 Jan @ 3:28pm 
It might be the 'NTU Full Capability Carriers' mod, but is anyone else having the problem where it takes ~7 minutes for each individual plane to land? Like my carrier is literally running aground because it spends 2.5 hours at thirty knots in a strait line recovering 2 dozen aircraft.
havoc1482 1 Jan @ 10:40am 
Great fun. To Pink Omegas point, I think this mission could do with having you start with a F-14 CAP and an E-2C already in the air. The delay in getting your planes in the air can be brutal.
Stoinker666  [author] 1 Jan @ 8:20am 
@Pink Omega I tested it at least 10 times and was always able to shoot down most missiles. The Adams class often gets destroyed, but it's kind of intended to be a missile sponge. Offensive ECM also can jam soviet ASuW missiles pretty good.
I added the 2 MiGs as a band aid for the AI, because without them, it never identifies you as hostile and will not do anything.
Pink Omega 1 Jan @ 5:30am 
how are NATO meant to get past the first 10 minutes? the mig21's visually spot the fleet then all the ss n 22's come and destroy us.
Flarq 31 Dec, 2024 @ 7:26am 
I had some serious fun :-D Thanks for this nice Mission!
Stoinker666  [author] 31 Dec, 2024 @ 4:28am 
@NJNavy weird, I just tested it, works no problem on my end.
Have you tried to unsubscribe and resub?
NJNavy 30 Dec, 2024 @ 4:45pm 
Scenario hanging at loading mission