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Hopefully I'll be able to light a bunch of Overwatch troops up a bit easier.
My minimum bar would be to get rid of the flamethrower's view climb when you're firing the flamethrowers on the ground as well as crouched, mainly so that the player can spray it across a group of enemies and light them all up.
I do respect your decision, though.
I will look forward to a VFire version though. Incendiary death cometh to the maximum.
The base game (ZZZ) seems to give the flamethrowers recoil, hence why the jetpack attack is even possible. ZZZ also makes the player stationary when using dual flamethrower attacks (which is probably why you're finding difficulty in using them). If I am to make this weapon easier to master, I'd might as well make my own dual flamethrowers (or you could customize this add-on by extracting it via the file pathway listed).
I might need to spend some more time with SNPCs, but I'll probably feel murderous enough to make and pack in a VFire version of this.
I can make the melee attack animation, but I don't know about changing the world model. I've yet to see a workshop weapon that changes world models.
Also holy shit imagine a VFire version!
I didn't realize that the character was "brainrot" either. In my mind this is just a cool weapon. Looked awesome paired with an HEV Mark 3.
What can I get you? A drink? Some snacks? OR. A LITTLE. FLAME???
Mocktails, mixer, ice
Snacks a little nice
Why not make a functionally complex Ember Celica? Yang was easily one of my favorite character concepts from RWBY despite her being said to be an "afterthought"
I think it would be really good to have an Ember Celica with complex mechanics reminiscent of a beat 'em up.
Most of RWBY's weapons would be prime GMod weapon concepts in my opinion. Too bad we didn't really get anything satisfactory from either Rooster Teeth or this Workshop.
(Not to mention the countless sins Rooster Teeth did against their franchises and their own employees... eeugh.)
The blast jumping feature was not intentional, but I left it in because it's fun to mess around with. It also has some practicality for jumping back into a battle if you get knocked back too far.