Easy Red 2

Easy Red 2

Battle of New Gibraltar [Mission]
8 Comments
FenFenScreeScree  [author] 31 Dec, 2024 @ 3:18pm 
Thanks Beren :D
BerenOneHand 30 Dec, 2024 @ 11:58pm 
Extremely clever mission that gives more than just quick dogfight action. The ocean being shallow makes the experience more thrilling as wrecks appear to be sinking into the water, and if you have to bail over the drink you are able to "swim". :lagg3::hindsight:
FenFenScreeScree  [author] 30 Dec, 2024 @ 12:30pm 
Just as a warning, you may have to destroy some of your own troops in order to get friendly planes to spawn
FenFenScreeScree  [author] 30 Dec, 2024 @ 10:15am 
I don't know why but for some reason the music isn't repeating, so I'm going to upload a longer, looped version, though I will warn you that it'll take up extra space
FenFenScreeScree  [author] 29 Dec, 2024 @ 9:23pm 
okay, new update is live.
FenFenScreeScree  [author] 29 Dec, 2024 @ 9:19pm 
PLEASE leave feedback guys. I value it greatly. If there are potential battle sites that you think would work within this universe (think post-nuclear Mediterranean locations) PLEASE let me know and i'll take them into consideration; see if i can't find somewhere in the lore to fit them
FenFenScreeScree  [author] 29 Dec, 2024 @ 10:06am 
It was suggested that I swap at least one of the infantry squads that spawn (they're there to make sure the pirates don't capture the objective points) for SPAA, which I do like. Prolly gonna implement that in the next 24 hours
FenFenScreeScree  [author] 28 Dec, 2024 @ 7:56pm 
Half of these mods are only necessary because I had to place like one or two KWS infantry units just to keep crashed pirate pilots from capping points.

Bear in mind that the water is PURPOSEFULLY shallow enough to barely be able to stand. This is to simulate having to swim to safety/to shore; and it's a way for me to reduce casualties numbers. A lot of these planes for the KWS lore-wise have ejection seats, but ER2 hasn't really modeled that so well.