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6단계 되면 내구도가 오른다는 건지 내려간다는건지 아님 랜덤인건지 뭔의미 인가요?
"Base.Axe_Old" is the one u craft with blacksmith, I personally use more this one because its a bit better than the fire axe stats wise. I hope u can added it soon. Love ur mod im a big fan of axes!!
I totally forgot I dont even know if the materials use tags once they're converted. so i dont know if my idea would even work
TBH i have no idea how to code in lua, i would write a sample for you if i could, but i dont know how to do that.
@jnb22019
Try changing it to match the image.
https://imgur.com/a/RtzpWze
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3450209393
sorry that the picture is so small, i play on a 2560x1440 monitor.
thank you
해당 레시피 추가와 동시에 강화 재료로 만드는 레시피에 물건관리 경험치 1,
모든 강화 무기 제작 레시피에 물건관리 경험치 5가 추가되었습니다.
예) 2티어 강화무기도 재료로 분해시 강화재료 2개, 3티어 강화 무기도 강화재료로 분해시 4개 이런식으로 분해법도 추가해주실수있으실까요? 기존에는 2티어 + 2티어 = 3티어 공식이다보니
단계별로 여유가있을때 하위티어를 자주만들어서 제작하는걸로 구상했는데
어느 순간부터 강화재료 드는비용이 올라가고 같은 티어조합이 사라진것같아서
강화한 무기의경우 강화재료로 변환시 해당 티어에 맞게 재료가 나오게끔 가능할까요?!|
참고로 어려운버전으로 플레이중입니다.
By the way, are there any plans to implement this great feature for firearms as well? It would be a waste to have the M9s that cop zombies drop so often remain heavy garbage.
In the changed version, all levels of the short blunt weapon from 2 to 6 were successfully upgraded.
모드설정에 뜨질않아요
확인가능한가요?
Thanks for your mods! Would you be able to add recipes for Base.MetalPipe_Railspike, Base.SwitchKnife, Base.KnifeButterfly, Base.ClubHammer, Base.WoodenMallet, Base.Broom, Base.Broom_BarbedWire, Base.BadmintonRacket, Base.LaCrosseStick, Base.Plunger, Base.Plunger_BarbedWire, Base.SnowShovel and Base.TennisRacket?
@Drryst for instances where you click craft and nothing happens, check which type of hammer you are using to craft with (it will be the first item in the list) - only claw hammers (and variants of them, depending on what mods you use) actually work to create the item. If a ball-peen/club hammer or wooden mallet are selected, nothing will happen when you click craft