Conan Exiles

Conan Exiles

Diverse Barkeeps
28 Comments
DeviouSaint  [author] 5 Jul @ 11:26am 
Thank you @Frission! Yeah, for sure it was. Probably not an intended limitation, just a consequence of Funcom balancing deliverables and time.
Frission 4 Jul @ 9:15pm 
Big thumbs up! It was so weird to always only find zamorians!
DeviouSaint  [author] 29 May @ 5:43am 
For sure dio2o99, it was never a silly question btw - was happy to help and thanks for the kind words and for posting =)
dio2o99 29 May @ 2:11am 
Thanks a lot. Actualy I'm quite familiar with IQoL because I used for female new faces. Really appreciate the mod and the support. Because of the work you modders put in your mods, Conan is still fun after all this time.
DeviouSaint  [author] 28 May @ 7:01pm 
Updated the description with some screenshot links @dio2o99. Hopefully that will help. I use the IQOL mod, so these sliders will be familiar for IQOL folks.
DeviouSaint  [author] 28 May @ 5:38am 
Hi @dio2o99, this is vanilla hair actually. Do you use IQOL? I suppose I could give IQOL slider settings if that works for you. I'll try to provide in my evening time if I can get on.
dio2o99 27 May @ 1:07pm 
Can I bother you with a little help on how to get the barkeeper's appearance from the description? The hair I can get from Juvilla probably, but the face I can't reproduce. Thanks, and sorry for the silly question.
DeviouSaint  [author] 9 Apr @ 7:53pm 
Awesome @Mast, I'm still looking for the right bartender fit on my latest Siptah playthrough, but I'll get there =) The mods were a joy to make, and it means a lot to hear from another Exile connecting with them. Thank you very much for the comment!
Mast 9 Apr @ 3:49pm 
Just want to say thank you for your latest mods. I'm using all 4 of your mods. Just got a new Hyborian barkeeper (finally). :steamhappy:
DeviouSaint  [author] 1 Mar @ 4:29am 
Awesome to hear that things are working again @Nimn & was no prob to try and help. I totally get trying to track down some weirdness and wondering about a pile of mods you're using. I've been there. Btw, I've seen some youtube videos where you can knock out patrons and put them on the wheel if you are quick enough. That might just be a Funcom change, or uh, feature. Happy hunting in Conan =)
Nimn 1 Mar @ 3:34am 
Okay, by pure accident, i found the issue i think. Either your new slaver mod fixed it, or the age of religion mod had broken it. I removed age of religion on a non related whim to try increase load times, didn't think it was doing anything, and now the patrons are acting normal. Wow. Sorry for thinking it was this mod. As logical as it was, it was still wrong.
Nimn 1 Mar @ 2:19am 
I can knock the patrons out and put them on the wheel, so i think something made them neutral instead of patrons. May as well go to the relic hunter city and just nab some thralls there, i can't see patron names but i can see the relic hunters names.
Nimn 1 Mar @ 2:15am 
A discovery has been made that makes me believe absolutely nothing to do with this mod has caused the issue. Fresh game, both xil and your black market person are there and working as they should. And for some reason, i can attack and kill the patrons that come. I don't think i could before. Zingarian barkeeper from the mounds. Using the vanir bar. I'm now quite certain another mod has someone screwed with it somehow. At least i can happily say i don't believe this mod did it. Thanks for the patience in dealing with me through this.
Nimn 28 Feb @ 5:30pm 
That explains quite a lot. I normally rely on the purge to get my thralls, or the tavern itself. Thanks for the info.
DeviouSaint  [author] 27 Feb @ 7:32pm 
This mod is pretty light and not very intrusive. It basically re-points the existing Zamorian Barkeeper cage thrall spawn info to new info that will random select either one of the new barkeeps or the old Zamorian barkeep. No map changes in this mod. The % chance of finding a barkeep in any particular cage on the official maps are identical as they are without this mod. Purges are untouched so will always yield the old Zamorian barkeeps.
DeviouSaint  [author] 27 Feb @ 7:25pm 
I often do targeted testing in Single Player mode, so I don't mess up my dedicated server saves or have to shuffle them away. Easy to flip on the admin & creative mode, teleport somewhere with lots of room. Spawn in 4 bar counters, throw them down like four sides of a square and spawn 10+ benches to set down in the middle. You can spawn the barkeeps as thralls too, if you look for 'Devious' in the Admin menu, you should find them all there. You can put them behind the four bars and go get a RL beverage of your choice for a bit. Patrons should trickle in fairly soon. Only suggest trying a quick Single Player mode test like this because it may take less time and/or be less frustrating than restarting fresh, and you might rule out RNG or not. Also, Multichar Reloaded is a cool mod I use where you can have multiple characters on the dedicated server without having to shuffle save. They will share the map.
Nimn 27 Feb @ 7:07pm 
I rarely if ever go there so i didn't know that. I always went to the cannibal, dogs, or mountain areas. I personally feel it's just the rng kicking me in the ass. I'll start fresh and see if there was a conflict from adding the mod mid game. I like to try new ideas if i haven't been playing for a while and it's been a while now. I'm really hoping it was just poor luck or an unrelated conflict on my end. I'm no modder so i can't be sure, and starting a new game in exiles isn't fun when you only get one save, unless you move saves which can be tedious.
DeviouSaint  [author] 27 Feb @ 5:24pm 
@Nimn that is great, that is how I play too mostly. So on my dedicated server, assuming EL, there is always a bartender in the cage dead center of the mounds where you find a few forgotten tribe folks in a circle. This mod shouldn't have changed % spawn in any of the cages. I verified without the mod the bartender is there too.
Nimn 27 Feb @ 5:01pm 
Yes to xil being there, he's still interactable. Private server solo play offline. 2 bars but they're adjacent. All seating is visible and nearby. Sometimes my thralls use the seats but there's always spares nearby, i like to use the furniture from raids and they give lots of chairs. Before i have had lots of random visitors in other saves, bit of an annoyance but that's the game. Deactivating the mod would explain a bit why no bartenders spawn anymore, that and poor rng. But the other issue not so much. Unless another unrelated mod update somehow broke it, it has happened before though no idea which mod would do it since no other mod i have touches the system, i'm at a loss.
DeviouSaint  [author] 27 Feb @ 4:44pm 
Hi @Nimn, do you have more than one bar on the server? The hire limit is shared across how ever many bars you have so if so, hireable thralls may be at another bar. Otherwise, I know sometimes it takes some time for hireables to drop in. Have you had the bartender there for awhile? Do you see Xil the Wanderer? He is a 100% guaranteed spawn at the bar, usually the first guy to walk up. Even though he is not hireable, he should have dialogue options and be a sign things are normal.
Nimn 27 Feb @ 3:28pm 
Something i noticed when using this mod is no thralls that came to the tavern were recruitable. like, no dialogue showed up to. I'm not sure if it was another mod update that did it but i'm assuming this only because the bartenders weren't the base games. Since disabling this mod to properly confirm it, i haven't even found another tavernkeeper to try it, and i can't just spawn one in it seems for whatever reason. This was hours of going between each factions main area and checking cages. Lots of thralls, none to tend the bar. Has anyone else noticed that issue with this mod or the issue itself in general? I'd like to narrow down and fix it and really don't want to come off like i'm accusing this mod without proof.
DeviouSaint  [author] 3 Feb @ 5:20am 
@Moonsdown @HunterCo thank you for sharing your thoughts & ideas here =)
HunterCo 12 Jan @ 12:39pm 
I'm adding this to my server for my family... Can't wait! Thank you.
Moonsdown 12 Jan @ 7:49am 
Something I think would be really great - adding an option to reduce the spawn chance of barkeeps in cages on the map. Admins could choose this option to encourage players to call purges, making barkeeps a more valuable thrall to have and something to protect.

Just a thought. :steamthumbsup:
DeviouSaint  [author] 7 Jan @ 6:36pm 
Hey Sheryssa and Vlad, thank you for sharing your thoughts, and thanks for the award too! I have found many off an on around Siptah, but the cage in the center of the mounds always seems to have a barkeeper on server restart.
Vlad 7 Jan @ 12:11pm 
just wanted to add: I have this lower than aquilonia server mod in my load order of mods, and I got a tavern keeper from a cage in mounds of the dead
Vlad 5 Jan @ 7:01pm 
Nice! We all know Zamorians arent the only ones who have Taverns and bars!
Sheryssa 2 Jan @ 3:27pm 
might add this to my server nice idea ^^