Half-Life 2

Half-Life 2

2002 Beta Atmospheric Audio/Sounds Replacement Pack
34 Comments
antlionguardinc 19 Jul @ 7:56pm 
AMOGUS sound on Combine Bunkers in Map d2_coast_12. :steammocking:
drewberfest 28 Apr @ 1:48pm 
helicopter gun sounds cut out instead of looping
anarchybeauty86 27 Mar @ 6:50pm 
you can hear in the e3 2002 lighthouse section that the gunsho[ had different movement noises than retail. Otherwise, great
DrXtale 24 Mar @ 7:12am 
Minor issue with the Audio for Helicopter Gun, If you prolong fire for too long the audio cuts out instead of looping.
krazart  [author] 2 Feb @ 10:21am 
@PRR6755 Hey man thanks for figuring it out! I'll update the mod with those recommendations. Cheers
PRR6755 2 Feb @ 10:12am 
okay so I was able to pinpoint the issue with sounds not working with episodes.

it's the soundsmanifest.txt. If anyone is curious on how to fix it, either delete it or copy and paste missing lines not mentioned in the main script folder itself.
Liftÿ§$hiftÿ 22 Jan @ 1:57pm 
I agree what Refract said. Episode 1 voices are silent including Episode 2 voices, and some combine voices are silent.

The quick fix doesn't work either.
Refract ミラー 404 11 Jan @ 7:30pm 
the mod broke the Episode 1 voicelines :(
krazart  [author] 4 Jan @ 6:47am 
@32.04176, -84.39228 If you'd like to get the same mod-setup I'm using in the video, check out the "Half-Life 2's 2002 Replacement Pack" !
krazart  [author] 4 Jan @ 6:43am 
@32.04176, -84.39228 Hey, thanks a lot for that! Glad you're enjoying the mod. You should thank the community members resposible for their work on the individual sounds, I'm just the guy compiling it all into an easy pack.
32.04176, -84.39228 4 Jan @ 12:04am 
This really makes the game sound like those dark and edgy shooters from the early to mid 2000s. Combine that with the texture pack you're using in the demonstration video and some sort of lighting/skybox pack that makes the game darker, it would be perfect. Fantastic work compiling the sounds!
krazart  [author] 3 Jan @ 10:12pm 
@Doll (Panic!AU) Huh, that's the opposite of how it should work, but oh well, if it fixed that then good for you. I swear these issues must be completely personalized, I don't have a clue how people get them, and I still never came across any of them lmao.
I know about the mounted gun problem though, it's a reoccuring issue I've tried to research about before, but for some reason I still haven't found the cause.
Niko Elliott 3 Jan @ 10:08pm 
for some reason having the addon subscribed on the workshop along with the Fix in the Custom Folder fixed that issue
but the Mounted Gun has no sound for some reason
krazart  [author] 3 Jan @ 10:03pm 
Have you tried deleting the sound.cache? Or verifying the game's files?
krazart  [author] 3 Jan @ 10:02pm 
@Doll (Panic!AU) That's odd, on my end that doesn't happen.
Niko Elliott 3 Jan @ 10:01pm 
I tried the Fix, The "Fix" broke Npc Footsteps
krazart  [author] 3 Jan @ 11:50am 
Doll (Panic!AU) I know of this issue, it's a problem with the workshop subscription system somehow.
Have you tried the fix? You can follow the instructions steps in the description.
Niko Elliott 3 Jan @ 5:09am 
footstep break during the later parts of the game
krazart  [author] 2 Jan @ 9:27am 
@3GuB That's really odd, the mod doesn't have any scripts or sounds replacements for the hunters. If I eventually do find the causing issue, I'll be sure to fix it. Right now I still haven't found anything, sorry.
krazart  [author] 2 Jan @ 9:25am 
@Blueprint_Guy Hey thanks a lot for notifying me! I'll be sure to update them.
3GuB 2 Jan @ 3:50am 
@krazart

The fix doesnt work
Blueprint_Guy 2 Jan @ 2:55am 
Hey! I noticed that you used the workshop version of my e3 2002 metal bullet impact sounds port. Unfortunately, I forgot to update the workshop version of my port. Here: https://gamebanana.com/sounds/77611

The gamebanana one has 3 update versions: Scripted (Uses 5 sounds), Non-scripted (Uses 4 sounds as valve intended, Legacy (The one you are using in this mod, but with some sounds being louder).
krazart  [author] 1 Jan @ 6:38pm 
@fentcel𐕣 I don't think it'll work on gmod lmao. No, I won't.
secret lizard operation 1 Jan @ 4:34pm 
could you possibly port these to gmod?
PRR6755 31 Dec, 2024 @ 3:18pm 
no problem!
krazart  [author] 31 Dec, 2024 @ 3:17pm 
@PRR6755 Oh hey! Thanks a lot man, glad to see you enjoyed it, means a bunch to me.
PRR6755 31 Dec, 2024 @ 12:18pm 
glad to see a better version based off of my mod. Good work man
krazart  [author] 31 Dec, 2024 @ 10:39am 
@3GuB Try following the "quick fix" instructions I put recently in the descriptions, tell me if it helps!
3GuB 31 Dec, 2024 @ 10:20am 
i belive the same propblem has this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3366526456&searchtext=beta
maybe it will tell u something
3GuB 31 Dec, 2024 @ 10:17am 
what i've noticed for now is hunters dont make any sounds at all
krazart  [author] 31 Dec, 2024 @ 8:33am 
@3GuB Could you tell me which in specific?
3GuB 31 Dec, 2024 @ 5:59am 
it seems it breaks ep2 sounds
krazart  [author] 30 Dec, 2024 @ 12:49pm 
@clauu.sgv working on it right now!
claau.sgv 30 Dec, 2024 @ 12:42pm 
e3 2002 footsteps when