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Why 28? Why not 32 or 48? 32 would be twice the number of higher-tier Ogre infantry and 48 would be twice the number of regular Ogre Bulls. I would suggest going with 48 and maybe weakening them a little if need be.
Hm, you'd likely have to change his animation into something else. Which will conflict with other mechanics of Malus'. I'd not give him a shield, but maybe an animation wizard could
He uses one in the books after all.
Lovely mod by the way!
A small buff for the unit. They felt worse than Orc Labourers.
Also made some general balance fixes like having the unit available earlier
So I checked the files.
Ogre bulls do NOT have siege attacker or wallbreaker. Attacking gates is a normal thing any unit can do.
Many ogre units do indeed have siege attacker, but the basic ogres do not. I conclude that with that in mind, neither should this unit
Weird.
And no, they removed wallbreaker. Ogres would be WAY to volatile in siege if they couldn't at least hammer the gates down, still.
I think CD in TT was more "mesopotamia". Which idk maybe it is "babylon" theme, i am not a historian haha. I just heard someone compare CD with Mesoptomian style or something. Heck maybe it's even synonymous. If that's the case I'd look pretty dumb right about now haha!
Yeah sure CD doesn't nessecarily "need" the unit, but I think it could be fun at least :)
@Daverin2112
But they removed siege attacker from the Ogre Kingdoms regular unit roster, no?
@mario if he piss
Great! If you have any balance ideas, please let me know!
My go-to anti-large is CD shotguns to the maw, but I do think the idea of a forced-servitude race should have a variety of labor factions, if only because I take a more rp-ish approach to the game. You just know they'd parade around a bunch of captured dawi and who knows...maybe even a jannisary-type unit (though I never did CD in TT because they changed from chaos to Babylon themes, so no idea of the lore).
I do my best. Please do give them a try and be critical. I need more than just 1 person's opinion.
@Daverin2112
They are broken in players hands, crap in AI. I feel like I want something to fit a place both ways. An early anti large option is not a bad deal for Chorfs. Without erasing the use of Bull Centair anti large.
@Warder117
Correct :)
But they are not even close to warrant that late of recruitment.
So far I have done a few minor tweaks. But I have yet to test my results. Waiting for more feedback.
Maybe I should make the Ogre Labourers be available on settlement tier 2 instead of 3?
I just don’t want them to be too busted, as Chorfs getting actual ogre and moshpit armies for no investment is patently dangerous, to say nothing of getting actual chorf with ogre stacks.
TBH, not sure yet.
I doubt the attack can exceed Ogre Bulls, no?
I get the sense you have a good idea for how to make this feel unique and useful, so when I get a chance I'll give it a whirl and see how it goes. Just glancing the pic, if you want them to be a meatshield and not a charger, they need better leadership than that, even if that is counter to the idea of being conscripted chattel.
If you are interested, I would love some balance ideas. I feel the unit is on a weird place and could be better, but I would need feedback
Also has an ogre labourer as well, but it is more a blatant bull-but-worse. Will compare the two and see which is cooler. That said, I love that you managed to get the gutplate off, seems unlikely chorfs would allow them to keep those on.
I think why I wouldn't do that is that the unit would be too similar to Goblin Labourers, minus the ranged portion.
Interesting. The problem with that is, then the initial use of the unit is lost. The anti large portion. Physical shield thematically doesn't fit for anti large.
Here's a quick idea to make it more of a "meat shield": replace the hammers with physical shield, and maybe up the charge bonus.
A bit more durable, does damage with initial charge, then can't fight well but can hold the line, maybe charge again. Either as a replacement or a different unit.
Thanks again for your excellent work!
There was a mod like this for WH2 IIRC.
R1kko knows his shit. he is amazing