Timberborn

Timberborn

Configurable Growth [U6 + U7 ✅]
31 Comments
Luke ✞ Jesus Saves ✞  [author] 19 Jul @ 8:56pm 
Is it the 3rd option (Products rate) or did I misunderstand your request?
Vigorous Gil 19 Jul @ 5:45pm 
Just reinforcing the suggestion of making a mod to double the output of items, mostly Berries since the "Berries are Delicious" mod makes early game Berry impossible to manage (unless you make 100s of berry bushes instead of anything else.
Vas 8 Jun @ 2:57pm 
I ended up removing the mod for the time being, it wasn't helpful as much in my case. Vertical Spread made it kind of annoying honestly, especially when it would make it impossible for builders to clear certain stuff over time and block building. :P But I thought I should report the bug I encountered anyway, since I thought you should know about it.
Luke ✞ Jesus Saves ✞  [author] 8 Jun @ 1:50pm 
Interesting, somebody else also reported a similar behavior though we couldn't come to the end of it. I guess better not use the Vertical Spread option.
Vas 8 Jun @ 11:58am 
I had a glitch when using this before. It kept spawning new plants even if I destroyed all plants in the entire area. I even went dev mode to destroy all plants on the map, and the same areas kept regenerating the same plants over and over. All settings were set to 1 except spread distance was 2 and vertical spreading.
Luke ✞ Jesus Saves ✞  [author] 7 Mar @ 5:25pm 
It should be possible but should be in the scope of another mod and out of scope of this one :)
kezza596 7 Mar @ 12:03pm 
Would it be possible to adjust how much of an item it produces? I hate seeing 10+ potatoes in a cell but it only produces 1
Luke ✞ Jesus Saves ✞  [author] 25 Feb @ 1:56pm 
v7.1.2: Fixed crash with U7 Feb25 update.
Luke ✞ Jesus Saves ✞  [author] 19 Feb @ 9:02am 
v7.1.0: Added Reproducible Chance and Spread Distance and an option to spread vertically (Only for U7)
Luke ✞ Jesus Saves ✞  [author] 9 Feb @ 10:32am 
v7.0.0: It is now compatible to U7. U6 stays at v1.3.0 because no change is needed.
Reece 6 Feb @ 1:11am 
Has anyone been able to get this to work for Update 7? Seems to cause a crash when running just this mod.
Rohellec Terzieff Godefroy 3 Feb @ 3:54pm 
Can you add an option for wild trees and crops to spread more aggressively? I mean for the seeds to fly further distance, and be able to go through terrain of different hight?
Luke ✞ Jesus Saves ✞  [author] 17 Jan @ 9:13pm 
To configure the mod: from the game menu (before you load a save) -> Mods -> Settings button next to the mod name.
ViNoxx 17 Jan @ 9:05pm 
how to open menu
Luke ✞ Jesus Saves ✞  [author] 10 Jan @ 6:29am 
I have uploaded v1.2 to fix the issue with detecting between Tree, Crops and Products (previously Gatherables). The 3 options should work correctly now.
Luke ✞ Jesus Saves ✞  [author] 9 Jan @ 2:13am 
@Fishkeeper01 yes, you can put in values under 1. For example, 0.5 makes stuff take 2x time to grow, to make the game harder.
Fishkeeper01 7 Jan @ 8:11pm 
Can this slow plant growth as well as speed it up? (For those of us who want more realistic crops & foresters). (So basically just me xD)
Luke ✞ Jesus Saves ✞  [author] 6 Jan @ 10:01pm 
Hi I have noticed that too, not sure what is causing it yet. Going to fix it when I'm back from vacation.
DanzaDragon 5 Jan @ 6:52am 
The "Tree Growth" option also increases crop growth and yield. Setting tree growth to x3 and all others vanilla x1 is making trees grow x3 faster but also my crops are 3x faster. Carrots are done in the same day they are planted.
mind_bear 5 Jan @ 4:42am 
Ok
mind_bear 5 Jan @ 4:42am 
Ik thanks
Luke ✞ Jesus Saves ✞  [author] 4 Jan @ 10:55am 
@mind_bear In the Mods panel. You can see it from the Main Menu, then click the Cog button.
mind_bear 4 Jan @ 6:41am 
where can you chance it?
Medic 3 Jan @ 9:23am 
ok thanks for the update
Luke ✞ Jesus Saves ✞  [author] 3 Jan @ 6:48am 
I have updated the mod to v1.1. You should now be able to modify the growth of "Gatherable"s which are stuff that grows on trees like Resin and Berries.
Luke ✞ Jesus Saves ✞  [author] 3 Jan @ 12:00am 
No, I realized it doesn't affect those growth as well. I may add that one soon.
Medic 2 Jan @ 11:26am 
is the other growth rate suppose to affect pine resin, maple syrup, berries, etc?
Medic 2 Jan @ 8:41am 
i just saw my spelling mistake
struggle*
mind_bear 2 Jan @ 7:07am 
yes good mod
Luke ✞ Jesus Saves ✞  [author] 2 Jan @ 6:50am 
Glad you enjoy it. For me I never have problem with food but with Trees. I think they grow too slowly and my game just becomes stagnant waiting for more wood.
Medic 31 Dec, 2024 @ 9:11am 
this is useful for people who strugle with food, like me