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3396168708
Bypass Container Capacity Limit
incluso quitando tu mod y otros nada solo con esto lo pude solucionar y ahora si funciona lo comparto la id de el mod para que los demas no tenga el mismo problema si conmigo funciono quiza con el resto tambien
no probe con tu mod puesto pero probare ahora
el problema tiene que ver con el peso el limite de peso
si alguien usa mod de conversion completa de peso para ciertos articulos sobre todo llaves seguro que le pasara esto o con el invetario tetris algun su mod junto a el de equilibrio de peso lo mismo lo mas seguro
@HELLRAEZR I have stopped development of this mod, and it is being truncated, I have mentioned you in the comments of the crossbow-only mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3518662691
{LINK REMOVED}https://limewire.com/d/73qJ8#KD54J2vIeH
Could you give me more information about the current resolution and font size?
If you disable the options to display UTC time or ammo counter, does this fix it?
Could you share an image?
The shop has been fixed and correctly removes money inside containers.
@挽梦 Thank you very much for your comment. The arrow recovery process has been rebalanced. It doesn't break as easily now. Also, if you have maximum aim, the arrow breakage rate is very small.
@jarkozpl Thank you for the info. The recipes have been updated.
After the purchase, the money remained. The purchase can be repeated many times
I've adjusted the size of the JM3 flashlight and refurbished it a bit. Now it can be attached to both the belt and the straps without having to adjust it.
@Dr. Quackers M.D and @Zoramas, thanks for your comments. The tricky keychain has great power; it requires strong willpower and responsibility.
@GarfieldCultist thanks for your input, recipe refurbished.
@Tank5168 thanks for your report. The shop has been refurbished. I hope the same mistake doesn't happen again.
function: comprar -- file: JM3_menuContextual.lua line # 211 | MOD: JM3
function: onMouseUp -- file: ISContextMenu.lua line # 92 | Vanilla
ERROR: General f:140512, t:1748536081839> ExceptionLogger.logException> Exception thrown
java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor1070.invoke(null:-1).
An error occurred while purchasing an item.
One thing tho, since everything is around 100$, why not use money bundle? It vanilla, 100 money can craft into 1 money bundle, if you carry like 1000 money, your game will LAG like crazy, so change that to 10 money bundle and it no longer problem
What an incredible experience to have the opportunity to interact with bows, arrows and crossbows.
Thanks for that, my friend.
Just one question.
I couldn't use fire/bomb arrows on any weapon.
Did I do something wrong?
There were a lot of comments asking me to remove the initial crossbow, but I decided to remove it instead (I've temporarily enabled a hidden function in the keychain as a cheat that I use for testing; all the mod items are available there).
The shop was for non-spawn items and bags. Weapons weren't available. I've already enabled them. They're expensive. I think it's more fun to have a progression to the tactical crossbow, which can appear in military zones or on the shoulders of SWAT zombies.
I'll review the flashlight size for the next update.
The accessories are vanilla, but you have to adapt them for bows with a screwdriver (these changes can be reversed).
@Appleson1 thanks for your comment, the mod will be sectioned so that each user can install the parts they want, as I create the submod I will delete it from it and it will be necessary to install it in parallel, for now they are functionalities that can be installed and deleted without problem even in a mid-game
Im also see that you add shop with radio, how does it work? I have radio & money but cant figure how it work
Another problem is im noticed the flashlight model when you put it on your armor is a bit smaller than the model when you hold in your hand, you may want to tweak it out a bit
Last thing, i havent found any accessories for the crossbow yet, are the crossbow use vanilla accessories? im using gun mod, vanilla accessories doesnt spawn, dont know if that the problem
Are all the "additional items" still included, or are some no longer included?
They're now available in standalone mods.
@BrasileirinhoPe Las flechas no son tan difíciles de fabricar, ademas puedes utilizar cuerpos de flecha que son muy sencillos y rápidos de fabricar cuando vayas a enfrentarte a una horda mas numerosa
@Dr. Quackers M.D. The keychain is cute but it only carries keys. Regarding the items, if you don't like any of them, simply leave them in the trash and use the other items.
craftRecipe Fabricar_flecha_(01)
{
timedAction = CraftKnifeSpear,
Time = 20,
Tags = InHandCraft,
xpAward = Maintenance:1,
category = JM3,
inputs
{
item 1 [JM3.CuerpoFlecha] flags[Prop2],
item 1 [JM3.PlumaFlecha],
item 1 [JM3.PuntaFlecha],
}
outputs
{
item 1 JM3.Flecha,
}
}
craftRecipe Fabricar_flechas_(05)
{
timedAction = CraftKnifeSpear,
Time = 20,
Tags = InHandCraft,
SkillRequired = Maintenance:1,
xpAward = Maintenance:1,
category = JM3,
inputs
{
item 5 [JM3.CuerpoFlecha] flags[Prop2],
item 5 [JM3.PlumaFlecha],
item 5 [JM3.PuntaFlecha],
}
outputs
- Funciona en multijugador?
- Es compatible con Archery Skillbooks?
- Funciona con el mod de kitsune de ballestas?
- Funciona con brita?
- Functiona con Bow and Arrow y Bow and Arrow Addon?
Tbh, the other dude isnt wrong, even tho it a bit too harsh to put it like that, but i have to agree, some just came for crossbow. You should move the other feature to another mod, it can bring even more subscribe
Keep this mod as "one for all" pack, and make new small one like "crossbow only", "free gear only", "kill count only" ... and so on for tho who just came for that one thing, everyone win
@Quilava and @Icegxd Thank you for your comments. ALL extra content can be disabled, leaving only bows, crossbows, and backpacks or bags. Disabling the mechanics is very simple from the options menu while the game is paused.
@ALL Tomorrow I'll be implementing a new mechanic. I'd like you to tell me your preferences at the end of each comment, for example:
- I like a complete mod with multiple options.
- I like a small mod with a single mechanic.