RimWorld

RimWorld

Medieval Adventures: Implants
89 Comments
WarDog723 16 Jul @ 8:17pm 
all of those monsters are from the game battle brothers.
Accord Ayre 15 Jul @ 8:18pm 
Everything works, just needs a 1.6 ver folder and an edit to the LoadFolders.xml. I can upload a copy if Seti doesn't mind
dr650cp 14 Jul @ 6:32pm 
1.6 pls
gunns22 12 Jul @ 5:06pm 
@Seti
Any plans for 1.6?
TheBronzeWarrior 21 Jun @ 9:38pm 
i love this mod, could you add compatibility with VIE - Anima Theme? for the gauranlen root implant
QraTz 3 May @ 2:16am 
Royalty? Doesnt sound like it needs royalty at all to work (maybe not 100% of functions but...)
Isnt a version without Royalty possible?
SirArlen 30 Apr @ 10:25am 
wait does the mood debuff scale with psychic sensitivity? my psycaster got almost 1.5x the mood debuff compared to the infographic
Young gun elite 29 Apr @ 9:04am 
Is there a version that does not require medieval overhaul
Clothier 20 Mar @ 4:34pm 
The mod looks really cool. I wish the mod was compatible even without Royalty.
Unknown 15 Mar @ 2:14pm 
Does this mod fully require Royalty to run, or is it just additive?
LevenReverie 7 Mar @ 7:56am 
Is anyone having problems with drop rates? I've been trying to check the drop rates recently for trolls because I noticed that in a playthrough, I haven't gotten the troll heart after running into and butchering 3 troll events.
Surasu Undying 6 Mar @ 12:12pm 
I hasve an idea. How about all the implants that cause phisical pain are liked by masochists? Example being the roots of the bark that literally digs in your flesh!
gunns22 2 Mar @ 1:17pm 
Say, since there are no mods that allow humanoid Pawns to use animal body parts, this is a pretty good mod to scratch that Rippertech itch.
“Rippertech” being a term I borrowed from the TTRPG “Rippers,” referring to special powers granted by grafting body parts from slain monsters onto oneself.
Massive Clock 2 Mar @ 1:36am 
that shnozzer is glorious
Roroboshi 28 Feb @ 5:58am 
Now we need option to prevent cancer!
Lord Pheles 23 Feb @ 3:55pm 
I second Jayjay, where is the ability to butcher Schrats?
『SPPG』xxbeowulfxx 10 Feb @ 1:20pm 
yo the battle bro coming in with the clutch!
Good Old Jim 8 Feb @ 10:13pm 
Anyway we could get a nerfed version with little to no draw backs? So its like mini buffs but their just worth collecting?
angel20015alejandro 7 Feb @ 9:14am 
It's just an opinion but I think some griffin wings would look great on the backs of my settlers.
Fluffer 7 Feb @ 4:10am 
Actually, why are Lindwurm scales, outside the Beauty factor a downgrade to Unhold skin when they are much harder to aquire, and also the mood debuff cannot be negated by psychopath trait?
DRYWALL EATER 6 Feb @ 9:01pm 
shouldn't troll/unhold hearts beating harder cause faster bleeding?
可口色茄子 4 Feb @ 4:25am 
battle brother?I like it!
JayJay 29 Jan @ 5:27pm 
Maybe I'm a bit stupid, but where can you butcher Schrats, because they are not considered Mechanoids, nor can i butcher them on a butchers table
Seti  [author] 29 Jan @ 1:59pm 
@Fluffer also got confused but i got what the difference is and its indeed confusing, one is a special item gotten from dead lindwurms and such, and the other one is their leather basically
Fluffer 29 Jan @ 10:04am 
I have a suggestion that a Greedy trait pawn does not get the mood debuff of the Lindwurm scales, sounds like a fun shakeup from the usual bloodlust and psychopath traits
Fluffer 29 Jan @ 10:03am 
There seem to be two items named lindwurm scales with the same icon and from the same mod. I just bought some from a textiles trader and spent 20 minutes trying to figure out why these dont work for the operation. These ones are a textile and the other are an organ.
Fluffer 29 Jan @ 10:01am 
@Crogenitor as said in the description, its not pain, its extreme discomfort.
Crogenitor 29 Jan @ 7:44am 
Could you also make that any pawn with painless gene shouldn't get the mood debuffs
Seti  [author] 27 Jan @ 2:07pm 
@engineer gaming added blood filtration, sorry for the delay, work and other projects and such are slowing it down
Rottie_ 26 Jan @ 6:29pm 
if you're open to suggestions, i'd love some sort of kooky lung implant not because my favourite medieval colonist is missing a lung or anything!
Fluffer 26 Jan @ 11:03am 
Ideal for your Ghouls! Definitely needed something to make them stronger since they cant use psionics
Cultist of Desolation 24 Jan @ 5:39pm 
I am getting some strong Battle Brothers vibes from this
engineer gaming 14 Jan @ 10:40am 
I feel like Lindworm blood should also increase Blood Filtration, being that it's so acidic infections wouldn't really set in that well.
PileErico 10 Jan @ 8:54pm 
best mod for my medieval game
Seti  [author] 10 Jan @ 12:52pm 
there are no limb items, for that i recommend using fleshcrafting from vanilla ideology expended or anima bionics
YMIR 10 Jan @ 10:13am 
is limb replacement a thing that could happen in the future
STEVE SCRIGGINS 8 Jan @ 1:08pm 
this is horrifying :steamhappy:
Seti  [author] 8 Jan @ 7:05am 
@Flood due to how its coded i cant make it be considered biological
Flood 7 Jan @ 4:10pm 
Are these implants considered "biological" for the Flesh Crafting Meme from Vanilla Ideology Expanded?
Seti  [author] 7 Jan @ 11:33am 
@Nick "Zorb" Cage no
Nick "Zorb" Cage 6 Jan @ 4:22pm 
Is there a prerequisite technology requirement?
Pandaroo 5 Jan @ 11:11pm 
@Seti Battle brothers is the game these monsters are taken from (Lindwurm, schrat, etc). Incredible game. To everyone who is confused, those are already in the base Medieval overhaul, this mod just adds extra functionality I believe
Roentgenium 5 Jan @ 1:25pm 
Really awesome concept, looking forward to having some off-brand thunder warriors
Seti  [author] 5 Jan @ 12:20pm 
@Beep just thought it would be cool, i dont even know what battle brothers are, so sorry if its not consistent with it, didnt know thats what inspired with medieval overhaul
Beep 5 Jan @ 12:16pm 
You get this idea from battle brothers?
Tleno 5 Jan @ 10:19am 
Big fan of doing a witcher-esque brew and mutation cyborg warrior.
心事 5 Jan @ 3:54am 
好用
PearificPear 5 Jan @ 3:37am 
Perfect for my medieval playthrough!
Holgast 4 Jan @ 7:38pm 
I love that inhumans will not have trouble with the implants, that seems like a really fun idea for an inhuman playthrough
Holgast 4 Jan @ 7:36pm 
I would love if there were a version of the troll heart that can be implanted into large animals and not have the mood malus