Total War: WARHAMMER III

Total War: WARHAMMER III

[6.x.x] Land Encounters And Points Of Interest + MCT Support + IEE
139 Comments
Dante  [author] 11 Jul @ 2:17pm 
@Balthasar23th Thanks! I just linked it in the description.
Balthasar23th 11 Jul @ 1:38pm 
Thanks for this mod! I have made a German translation for it. You are welcome to link it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3523057895
Ooh-la-la, It's GAGA!! 11 Jul @ 9:13am 
I tested it, works fine
Dante  [author] 11 Jul @ 9:01am 
@Ooh-la-la, It's GAGA!! There are no issues as far as I can see in-game.
Ooh-la-la, It's GAGA!! 10 Jul @ 8:33am 
Nothing got broken i hope, those hotfixes are out of nowhere
Dante  [author] 3 Jul @ 8:21pm 
@Gavlan no issues so far in my campaigns having them enabled.
Gavlan 3 Jul @ 7:42pm 
does this version allow use of the landmark mods too or does it not work like with the original
Ben 3 Jul @ 5:17pm 
@Dante Awwwwww fudge. Shame. This was the only way to get RoC stuff aside of the RoC campaign (and those Slaanesh followers, the Sycophant and Paramour, were invaulable).
Dante  [author] 3 Jul @ 9:52am 
@Cloak&Dagger I imagine with all of the spots spawned in, it might cause a dip in performance while on the campaign map. You can adjust how many spawns in via MCT.
Cloak&Dagger 3 Jul @ 9:50am 
Is this supposed to cause massive lag or do I have an incompatibility?
Dante  [author] 3 Jul @ 8:18am 
@Ben IIRC this does not have them.
Maxwise 3 Jul @ 7:29am 
Smith always say netural
Ben 2 Jul @ 9:26am 
Quick question.
Does this iteration of the original mod still have those unique Chaos-related quests where you fight Skarbrand, Valkia, N'Kari and Sigvald (not to mention Tomb Kings) and you can get unique stuff from them (from the first four it's the items and followers from the Realm of Chaos campaign while in case of the TKs it's some of their Mortuary Cult items)?
Jinji Kikko 30 Jun @ 4:16am 
most liked mod in TWW3
Iggy 22 Jun @ 5:42am 
Yey another mainstay mod for my list
Ooh-la-la, It's GAGA!! 20 Jun @ 1:59pm 
This is such a pleasent mod;)
Dante  [author] 20 Jun @ 12:33am 
@ballxxx123 @Bloody glad this mod helps!
Dante  [author] 20 Jun @ 12:32am 
Adds support for the following mods

- Deithland: An Empire Roster Overhaul
- Tigermen of Cathay
- Go Squig or Go Home!
- Bertrand the Brigand, Thieves' Honor
- From the Grave - Vampire Counts custom expansion
- Mutants and Cults (STS)
- Vampire Coast Unit Pack: Rise of the Brinewight
- SCM Might of the Maw
Bloody 19 Jun @ 11:22pm 
hooray, this is such a great mod, for those not trying to speed run their immortal empires campaign, this is just a great and fun addition. Thanks Dante.
ballxxx123 19 Jun @ 2:46pm 
I love this mod without this I would fall asleep and bore to death
Dante  [author] 19 Jun @ 2:35pm 
Adds support for the encounters to spawn in the Immortal Empires Expanded campaign mod. Enjoy!
Dante  [author] 19 Jun @ 2:48am 
Updated faction data to patch 6.2 including incorporating any changes and updates from all supported mods. No new mods have been added for now.

In addition, removed the spawn location in the narrow lane between Sabre Mountain and Icespewer settlements. Thanks @Plaguelord for letting me know.
Plaguelord 18 Jun @ 8:57am 
I'm getting a slight issue with this mod - an encounter spawns in the pass between the Sabre Mountain and Icespewer settlements that blocks movement between them - you cannot order an army to mover to or passed the encounter.
pywislaji 14 Jun @ 4:54pm 
just thumb up for ya
Dante  [author] 13 Jun @ 10:41am 
@TToKKang if you can provide a link to your translation mod, I can add a link to it in the description!
Dante  [author] 13 Jun @ 10:39am 
@warbossrok I have no clue unfortunately
warbossrok 13 Jun @ 10:31am 
Does anyone know if this mod can be edited so that the map markers only show up when you actually have them in vision range of one of your armies or settlements?
TToKKang 8 Jun @ 11:26pm 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
Plaguelord 4 Jun @ 10:04am 
Any chance of making a version for Immortal Empires Expanded?
Louie04k 3 Jun @ 1:53pm 
a mod just came out today that would probably make it MP compatible called "MP Sync"
Dante  [author] 2 Jun @ 11:02pm 
@Louie04k Yes it can.
Louie04k 2 Jun @ 5:05pm 
can this be added mid save?
Kalder (Totally a Hobb) 15 May @ 9:19am 
Aight thank you!
Dante  [author] 15 May @ 9:12am 
@Kalder (Totally a Hobb) No this mod is the only one you need to sub to. This serves as a fix and an expansion to the original mod.
Kalder (Totally a Hobb) 15 May @ 9:04am 
Does it need me to subscribe to both mods?
Dante  [author] 24 Apr @ 9:57am 
@RockCat Adjust the percentage chance of spawns in the MCT settings. IIRC it is set to 100%.
RockCat 24 Apr @ 9:27am 
Tell me how to make events appear less frequently?
Mumm-Ra 13 Apr @ 1:05pm 
Currently using Murranji's Land Encounter Mod (for IE and Roc), Amulets of Secrets - Land Encounters, and Chaos Treasures Closer To The Player (IE & IE Expanded). So far so good. Thx
Pfleger Von Yggdrasill 4 Apr @ 5:27pm 
Anyways to shut down some specific encounters? I'm tired of some chaos leaders asked me for a friendship trainning
CrudBucket 3 Apr @ 8:20am 
Awesome mod! Many thanks.
Dante  [author] 29 Mar @ 2:52pm 
Updated faction data for patch 6.1 including changes from mods like how the Skaven Clans mod re-uploaded themselves with a new mod file name. Same thing applies to the Skaven Esoterica mod as well.
Dante  [author] 29 Mar @ 2:52pm 
@GARAM I have never touched the code for Smithies and I have never interacted with them since I keep them disabled so I have no clue unfortunately.
GARAM 29 Mar @ 11:58am 
Thanks for the update! I was wondering about the smithy — even though it's located in my territory, the script says it belongs to a neighboring kingdom. Since the camera doesn't move or show anything else, how can I tell which neighboring faction owns it?
Dante  [author] 27 Mar @ 5:57pm 
@Fir The original mod does have encounters that offer no combat but gives items instead while reusing the same land encounter UI. It is on a weighted system as far as I know in consideration with all of the other events that this mod provides. Currently playing Ostankya and I get both combat and non-combat events.
Fir 27 Mar @ 4:34pm 
Hi, i was wandering if i was the only one that whenever i enter a land encounter, the event says there is an army, i chose to fight but no combat proceeds to spawn... it gives the item, without combat and money...

Any ideas on whats happening?
Dante  [author] 27 Mar @ 11:19am 
@ThiagoTrentin tbh I have never interacted with the smithies as I keep them disabled via the MCT toggle. That feature belonged to the original mod author and I do not know what to do with them unfortunately.
ThiagoTrentin 27 Mar @ 11:14am 
Playing as Kairos, how do I turn the smith that spawn near him to my side? It is neutral even in my lands. If it matters I am playing the expanded immortal empires map
NowiJ 26 Mar @ 4:43pm 
wOW THANK YOU FOR THE FAST FIX!
Dante  [author] 25 Mar @ 10:04pm 
Updated the mod to resolve the CTD issue introduced by patch 6.1. Special thanks to Cataph for the heads-up about the modding changes introduced by the new patch.

@NowiJ Mod is now updated.
NowiJ 25 Mar @ 9:14pm 
This mod seems to be causing CTD as of latest updates :( I hate updates...