Left 4 Dead 2

Left 4 Dead 2

Locked Rescue Closet
125 Comments
UwU 2 Jun @ 6:07am 
被锁在房子内正在乞求帮助的求生者.jpg
Tromingus 3 May @ 5:35pm 
A door is only as strong as its lock.
Cirno Frog Freezer 1 May @ 7:56am 
idk if thats the map ive played on but for some reason i were teleported to spawn is that bcs of the map or the mod?
withextradip 4 Apr @ 11:06am 
This mod doesn't work when survivors spawn inside bathroom stalls. The door just can't be opened at all
@ your service 19 Mar @ 4:15am 
Sadly this mod seems to disable rescue closets altogether
Pen_Slinger 9 Mar @ 3:08pm 
Is it possible to make this compatible with 8 survivors mods?
1 Mar @ 6:21am 
I was wandering if this could be applied to saferooms as well. You know opening and closing the saferoom? Ps: Thx for all your mods i enjoy them greatly
tjd1145142 25 Feb @ 5:07am 
what?
MANACAT  [author] 16 Feb @ 2:19am 
it isn't
Sefo 16 Feb @ 12:44am 
@MANACAT
Is the script for single player only?
MANACAT  [author] 15 Feb @ 2:33pm 
@PEACEandLOVE
sorry, i don't want to do that. and also afaik i can't make like that because tech issue.
PEACEandLOVE 14 Feb @ 10:14am 
This Mod is already awesome enough but I would commission a separate version of it along the lines i described below.
PEACEandLOVE 14 Feb @ 10:14am 
Hear me out M4NACAT...

This Mod could make the Witch a relevant threat again. In the spirit of the original L4D1 intro, this should have been part of the vanilla game... remove the survivor silouette, audio is just muffled androgynous crying of uncertain source... there'll be a certain chance for a survivor, say 65%, and a certain chance for a untriggered witch, say 10%, and a certain chance for a triggered witch, say 25%.
Sefo 4 Feb @ 6:07am 
@Player

Thank you for your reply.

I meant that this script works for me in single player, but it doesn't work on a dedicated server if I install the script on the server (as I did with other scripts from MANACAT).

My question is, should this script work on a dedicated server if I install it on a server? (like many other scripts from MANACAT).
| Alex J. 4 Feb @ 5:18am 
Only for singleplayer/local you host. (dunno how to reply to Sefo on mobile)
Lao Zhuo 3 Feb @ 5:47am 
合情合理:steamthumbsup:
Sefo 1 Feb @ 11:32pm 
@MANACAT
Is the script for single player only?

Because I tried it and I have it working in single player, but on a dedicated server nothing happens.
无敌赤石大王 21 Jan @ 12:56am 
The door cannot be opened from this side
樱内彩 20 Jan @ 5:46pm 
这扇门不能从这一侧打开(
Arulmaulana12 [INDO] 15 Jan @ 7:02am 
why this isn't working when im trying open the closet it cannot open like i must finding the key and end up lose
Јамеѕ 14 Jan @ 10:35am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405487901

I was using this, and i think i either used the ammo pack, or i threw it and this error popped up in the console.
MANACAT  [author] 13 Jan @ 10:05pm 
@James
what did you do when the error occurred?
Јамеѕ 13 Jan @ 5:00pm 
I just realized that this may be from something I'm subbed to, so sorry if this is the case.
Јамеѕ 13 Jan @ 4:59pm 
AN ERROR HAS OCCURED [the index 'slot3' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_spawner_give_item()] scripts/vscripts/manacat_rescueLock/rngitem.nut line [297]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[invTable] TABLE
[itemSpawn] INSTANCE
[player] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_spawner_give_item"
[idx] 1
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "spawner_give_item"
[this] TABLE
[params] TABLE
[event] "spawner_give_item"
[this] TABLE
「Mƴstic」 13 Jan @ 1:26pm 
Yeah people like to troll with doors and sometimes its really annoying. Specially in saferoom.
Yukizero 12 Jan @ 1:37am 
像啊,很像啊:steamhappy:
MANACAT  [author] 8 Jan @ 10:22pm 
@「Mystic」
oh, not bad
「Mƴstic」 8 Jan @ 9:52pm 
what about saferoom doors, would u add a timer to those too?
pretty cool mod btw : )
MANACAT  [author] 7 Jan @ 6:49am 
@AO
what do you mean? i did that already
Fennec Fox 7 Jan @ 6:11am 
Are you a Korean creator?!, please explain in American English, Russian, and Chinese in addition to Korean, because most users use American, Russian, and Chinese.
норм
Ajiliffe 7 Jan @ 4:20am 
I was playing in dniepr, roadkill, blight path, and suicide blitz
ink 7 Jan @ 2:25am 
Uses healing animations btw
芬尔琅娜 7 Jan @ 2:22am 
现在知道谁被困的最久了(
MANACAT  [author] 7 Jan @ 1:00am 
@André7
I recruited volunteers
gxh. 6 Jan @ 11:19pm 
bel mod fra come sempre 🔥
飞扬跋扈 6 Jan @ 10:06pm 
还可以
André7 6 Jan @ 9:17pm 
i didn't know that people could translate their mod page to other languages like that
MANACAT  [author] 6 Jan @ 3:41pm 
so let me ask you again, what campaign is that?
Ajiliffe 6 Jan @ 3:02pm 
hmm, probably it is then that these custom campaigns are using some kind of unusual door that this mod cannot pick up.
MANACAT  [author] 6 Jan @ 2:12pm 
@Ajiliffe
i tested it on Cold Front right now, it's works.
Ajiliffe 6 Jan @ 2:03pm 
@MANACAT literally any custom campaign, default campaigns do work. I don't wanna say as i'd rather not have this mod, then...
MANACAT  [author] 6 Jan @ 2:01pm 
@Ajiliffe which campaign?
ПИСЯ 6 Jan @ 12:45pm 
)))
MaRuXyAnA 6 Jan @ 6:25am 
))))):steamhappy:
Ajiliffe 6 Jan @ 4:07am 
awh, it is not compatible with custom campaigns. :steamsad:
Gaming With Sophie 6 Jan @ 3:06am 
:p
MANACAT  [author] 5 Jan @ 5:42pm 
@ExFantasia
Think of a door being locked with a invisible lock. Like having the guns and medkits strapped to back with a invisible belt. I guess we could call it poetic licensing.
Requiem 5 Jan @ 4:25pm 
but why's the lock on the outside this implies that there's a lock on the out side of the room which is odd because they usually a lock on the inside or both sides
so unless they like broke the handle and the lock this would make no sense at all i get i'm putting way to much thought into this but if your reasoning is so that its more realistic you kinda failed good mod tho
MikeyXD 5 Jan @ 2:37pm 
Very good :steamhappy: