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翻訳の問題を報告
It's the first line of the description.
(Also, you are, in fact, awesome)
as soon i woke up i coded (just ini entries of monkey see monkey do)
thousands of lines (dozens)
to make the armor appear correctly as updates. Plz check and tell me everything is okay.
Thanks and have fun. Tomorrow i will work on the 2 final classes (for now).
Wolverine could be a class to get added to your mod too. He is a Super Soldier to a degree and I can also see it being set as a Berserker Class. You would probably have to make it function like the Templar's playstyle with some changes to the animations and using the Shardwielder mod as a reference to figure out a way on how to equip a Ripjack in both the Primary and Secondary slot.
I can probably see a Spider-Man and Venom class being possible with Spider-Man using Grapple and Viper's pull mechanic and Venom doing the same with either their tongues or arms. (Would probably have wait for someone to put Symbiotes into Allies Unknown to have the proper model for Venom). A Symbiote Spider-Man could be somewhat possible mixing both of their skills.
Wolf Predator: Scout class with mines and a Plasma Shotgun
Jungle Hunter: Ranger class that specializes in using a Bolt Caster (with Predator Crossbow skin)
Concrete Jungle Predator: All-Rounder Brute Tank class
AVP: Melee oriented Predator who specialize in Traps, Combisticks and Smart Discs skills
Black Blade Clan: Elite Predator class that might as well be similar to a Super Soldier from the Yautja's perspective that focuses on mix of melee and ranged prowess while also being able to deal big damage from Stealth. (I would make this class only selectable to Predators that reaches the highest rank in XCOM 2 wotc)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1126788564
By default, you can only have one hero from each non starting faction, and two from the starting faction, and that mod modified those checks.
Outside of that, user 'Penril' says: "After several hours i finally fixed it (for my game). Badaia's fix works... but only for the abilities he specified (SwordSlice, Slash_LW, SwordSlice_LW). And not every class that uses a sword necessarily also uses one of those abilities. (EDIT: Goes on to include expanded fix)"
And user 'Deacon Ivory' says: "Musashi retired from XCOM 2 modding in 2021. This mod hasn't been updated since 2019. This mod will not get fixed or updated by Musashi. Therefore it is not compatible with a lot of newer mods, and is essentially broken in most circumstances. If you are experienced with X2 modding might be able to get it working, but there are no guarantees. It's best to leave this mod (and all the mods dependent on it) alone."
I've been looking forward to someone remaking the SuperSoldiers mod, and I wonder if this can accomplish that. Balance tweaking is nice, but the mod itself functioning is better.