Crusader Kings III

Crusader Kings III

Bodyguards for Hire
16 Comments
GodFear 4 Jun @ 11:00pm 
does this still working ?
KARA | Z 13 Mar @ 6:52pm 
will this move to 1.15? Launcher says it is in 1.14?
Evil-Fox 25 Feb @ 5:42pm 
I'm desperately trying to save my wife in game and have literally tried everything else. this exactly the kind of mod I needed thank you.
prusbartek 7 Jan @ 10:00am 
Great mod. Good job! Dear creator - keep going this and another similar mod to grow!
shakenidentity 6 Jan @ 12:41pm 
@piercebuster. Exactly. A super quick and easy interaction that you don't have to overthink. I like slapping it on my newborns, so I don't have to worry so much about them. Thanks for this great mod! :>
Dad needs a Beer  [author] 6 Jan @ 9:02am 
@moogiemode Exactly, but I'm not sure whether the secrecy relates to its exposure rate. Lowering the secrecy certainly makes it easier to identify the culprit, but in the revamped plot system, the secrecy level doesn't seem connected to the probability of the plot being discovered. So, even if the guards fail, it should still be quite helpful in uncovering the true perpetrator.
moogiemode 6 Jan @ 7:35am 
check the pictures, it answers most of these questions. basically you pay money, and the person you selected gets a modifier for 5 years, that reduces the chances of their scheme succeeding and increases the chance of the scheme being exposed. its not an immunity and there's no new character spawn
DoktorFar 5 Jan @ 11:44am 
Do the bodyguards simply serve as a straight up immunity to getting murdered for 1 year for the chosen character? Can I only protect one character at a time for that year?
Dragen Everchosen 5 Jan @ 2:03am 
Wow, awesome! Thank you!
Dad needs a Beer  [author] 4 Jan @ 8:38pm 
@Axion That's a fantastic idea! I'll try to incorporate as much of your suggestion as possible and make a new version.
Dragen Everchosen 4 Jan @ 2:48pm 
does this work in multiplayer? so a player could hire a player as bodyguard?
SilentN4saken 4 Jan @ 10:39am 
↓ Love the tiered idea I'm always super poor in the early on trying to keep legitimacy up
piercebuster 4 Jan @ 9:17am 
I like this. Simple and appropriately costed.

It's just an option to initiate an existing in-game modifier at a price.
Not a character guarding another character with opinions or stats to manage.
Axion 4 Jan @ 5:56am 
For a future update, it would be fantastic to see a tiered bodyguard system, where you could hire guards of varying quality—common mercenaries, skilled warriors, or even elite knights—each with increasing costs and corresponding effects. This would allow players to adapt their choices based on their treasury and level of threat. Early-game rulers with limited funds but fewer enemies could opt for a modest guard, while powerful monarchs facing greater dangers might invest in elite protection.

Additionally, it might add depth if you expanded the system to allow players to pay for bodyguards with other resources, such as Piety for a holy warrior, Renown for a famed knight seeking glory, or even a favor owed to a powerful noble. Dynamic decisions tied to situational events, like hiring a guard in response to a plot discovery or a rebellion brewing, could add even more strategic layers.
Dad needs a Beer  [author] 2 Jan @ 9:24pm 
@TurtleShroom Please see the pics above. It adds a simple interaction that gives a protection modifier.
TurtleShroom 2 Jan @ 8:31pm 
Just to be clear, I assume that this Mod spawns characters and gives them the Bodyguard Minor Court Position?