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It's just an option to initiate an existing in-game modifier at a price.
Not a character guarding another character with opinions or stats to manage.
Additionally, it might add depth if you expanded the system to allow players to pay for bodyguards with other resources, such as Piety for a holy warrior, Renown for a famed knight seeking glory, or even a favor owed to a powerful noble. Dynamic decisions tied to situational events, like hiring a guard in response to a plot discovery or a rebellion brewing, could add even more strategic layers.