Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022] custom
75 Comments
potatosxd 26 Jun @ 5:03am 
i have a issue where it doesnt even work anymore. used to work but now it just doesnt.
Juanito Merito 10 Jun @ 2:48am 
[Team Fortress 2 Bots [2022] custom] lua/entities/npc_tf2base_mvm/init.lua:346: Tried to use a NULL entity!
1. AddEntityRelationship - [C]:-1
2. SetTF2Relationships - lua/entities/npc_tf2base_mvm/init.lua:346
3. InitTeam - lua/entities/npc_tf2base_mvm/init.lua:397
4. unknown - lua/entities/npc_tf2base/init.lua:75
5. ogfunc - [C]:-1
6. Spawn - lua/conv/sh.lua:95
7. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:524
8. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:588
9. unknown - gamemodes/sandbox/gamemode/commands.lua:620
10. unknown - lua/includes/modules/concommand.lua:54

NextBot [51][npc_heavy_mvm_boxer] exploded because his IFF tables were missing.
Juanito Merito 10 Jun @ 2:48am 
They keep spawning as errors now, but not always
killdroid 6 Jun @ 1:33pm 
the weapons of the npcs are bugged and are down them
Alone_Gaming 29 May @ 3:50am 
It would be awesome if you do it to Lambda players
tilinsito 28 May @ 6:33pm 
peak:steamhappy:
Igori 12 May @ 1:16pm 
they seens to be attaking the citizens now,
it worked before but now even TF2AI_BLU_citizen_fof FRIENDLY
don't works anymore
MR. Dewritos 28 Apr @ 7:28am 
[Team Fortress 2 Bots [2022] custom] lua/entities/npc_tf2base_mvm/init.lua:346: Tried to use a NULL entity!
1. AddEntityRelationship - [C]:-1
2. SetTF2Relationships - lua/entities/npc_tf2base_mvm/init.lua:346
3. InitTeam - lua/entities/npc_tf2base_mvm/init.lua:397
4. unknown - lua/entities/npc_tf2base/init.lua:75
5. ogfunc - [C]:-1
6. Spawn - lua/conv/sh.lua:95
7. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:524
8. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:588
9. unknown - gamemodes/sandbox/gamemode/commands.lua:620
10. unknown - lua/includes/modules/concommand.lua:54
Sealife Fan 27 Apr @ 12:34pm 
bug: i made them hostile to everything and they still wont attack vj and drgbase npcs
regunkyle 17 Apr @ 9:19pm 
they can't see the terminator nextbots. could you please try and fix this?
The Celestial 16 Apr @ 11:23am 
Heavy is way too fast lol, make him the same speed from base tf2. This fast heavy is really op
LynxZMB東方 9 Apr @ 10:19pm 
Could you explain how to set the relationship between TF2 bots and VJ/DRG nextbots
that squirrel guy 6 Apr @ 10:32am 
silly billy
regunkyle 5 Apr @ 1:44pm 
oh.... hm.... i guess my conversation with the original creator was not needed?
Sonic MaDMaXMiX 28 Mar @ 7:49am 
THANKS FOR MAKING THIS SNPC FIGHTING VJ BASE SNPC'S!!! :D
tristan_baldwin 27 Mar @ 6:31pm 
what is it's npc limit before running slow?
mason2008 21 Mar @ 9:10pm 
they just start moving in place at some point
LλMBDA Huge SCP / Gmod Fan 20 Mar @ 2:01pm 
Can They Voice Chat?
Juanito Merito 15 Mar @ 3:21am 
@Otis laurey [g.e.w.p.t.i.c.o.n] I think that happens when you have tf2 SWEPS installed, that happened to me before, s try to remove the sweps (if u have one) then check again
Spoon 10 Mar @ 8:53pm 
Support for lambda players
markuss0311 3 Mar @ 5:57am 
nice
grug 24 Feb @ 9:29pm 
why are their weapons on the ground and not at their hands when they are holding them
17th21stlancers 18 Feb @ 10:29am 
@funny engineer i agree
PİCK UP THAT CAN COP 16 Feb @ 2:17am 
You Can Fix VJ Melee Hit Fix Of Bots?
PİCK UP THAT CAN COP 8 Feb @ 6:19am 
THANK YOU DEVELOPER!!!
PİCK UP THAT CAN COP 8 Feb @ 6:19am 
WORLDS BEST ADDON EVER!!!
Funny Engineer 19 Jan @ 11:38pm 
u should totally add mvm robots fr fr fr
Juanito Merito 17 Jan @ 1:12am 
ayyy it really is fixed now. Thanks bro
nope  [author] 16 Jan @ 5:28pm 
Just fixed tf2 bots are attacking everything. It may cause relationship system are "hostile" to another entities. I just set to "hostile" to "neutral". So, it should fixed now.
ShadowLurker1 15 Jan @ 7:50am 
and if there is no wandering system

i'd suggest working on the coding for the npc targeting

but other then that im really glad someone updated this mod
ShadowLurker1 15 Jan @ 7:45am 
i really like this, but i really think you should remove the wandering system

It seems to cause the bots to just attack literally anything

doors

props

the air

the ground

you name it
Jduke 14 Jan @ 7:37pm 
@Froob

Yeah its true, literally just now i noticed they started attacking a door
Juanito Merito 12 Jan @ 10:57pm 
@Zyph3r What I meant was what @BlackWolf was talking about (attacking invisible targets/entities somewhere in the map part). I just suck at explaining things sometimes :(
BlackWolf 12 Jan @ 7:13am 
Otherwise I would say a good job was done!
BlackWolf 12 Jan @ 7:10am 
Another option that I also remember would be good to add, but I'll leave this as extra, is to put an option like the VJ base and DRGbase have, which is to put as much health and damage to the NPCs (BLU, RED and robots) as the user asks for, at least that is a useful option I would say for the future.
BlackWolf 12 Jan @ 7:07am 
Ok, after trying the addon, the relationships are very well done, however I notice (I don't know if it's because of some mod I have, which I don't think) that they suddenly start looking for invisible targets or attack props as well, and they start moving towards meaningless areas looking for the invisible target, At least that's what happens to me.
Zyph3r 🍀 11 Jan @ 10:18am 
@froob they are programmed to look and explore the map. It is like Combine Patrols.
Juanito Merito 11 Jan @ 7:37am 
hi man the tf2 bots keep walking elsewhere whenever there's no enemies. It's as if they spotted an enemy in a certain spot of the map even tho there isn't. I wanted them to stand idly when there's nothing happening but they keep walking
nope  [author] 8 Jan @ 3:10pm 
@tangonaninc2 then disable or unsubscribe original tf2 bots 2022 pack. otherwise this addon will not work properly. read the description.
MR.T 8 Jan @ 8:33am 
yes i do have the original tf2 bots 2022 npc pack
nope  [author] 7 Jan @ 10:01pm 
@tangonaninc2 Do you have original addon of this? then this addon couldn't work well. this addon have vj base and drg base npc relationship configure setting. read the description please.
MR.T 7 Jan @ 9:54pm 
yea i know that but it's about tf2 bot against the VJ and DRG npcs i have npcs hate nextbots and lua patcher
nope  [author] 7 Jan @ 9:36pm 
@tangonaninc2 you can change on the press q -> go to option -> find "Team Fortress 2 Bot general control panel" and scroll down then find red team, blu team, mvm team and can change it.
MR.T 7 Jan @ 9:25pm 
i know but how to change it to neutral to hostile on the gmod console command?
nope  [author] 7 Jan @ 6:38pm 
@booty eater tf2 bots are use navmesh. no use node.
Kegg 7 Jan @ 7:08am 
I have a question do the tf2 bots run on navmesh or node
Lady Alcina Dimitrescu 7 Jan @ 1:00am 
Bruh, don't update it every 15 minutes, just take your time. Fix the problems as much as you can and make a huge update with detailed change-log and ask people to report bugs.
nope  [author] 6 Jan @ 8:28pm 
What a shame. Now that I look at it, it was just a one-sided relationship between tf2 bots, whether it was vj base or drg base. I just didn't notice it because the vj base snpc's were set to react a little slow. I'm sorry.
In fact, it is because the enemy/ally relationship is internally adjusted, whether it is vj base or drg base.
and then, it is just an enemy relationship.
BlackWolf 6 Jan @ 5:32pm 
Maybe something about the relationship is not well written or at least it seems to me at first glance, maybe it does not cover everything or since it does not work well it does not cover everything (in this case the vj)
BlackWolf 6 Jan @ 5:26pm 
Nice, as soon as I can, I have problems using PC at the moment, I will test the mod well and if there are any suggestions or bugs, I will tell you too.