Starbound

Starbound

nuggubs' Mega Mod - Vanilla+
42 Comments
Rumi 28 Jun @ 8:48am 
Yes it's fixed thanks a lot :)
nuggubs  [author] 28 Jun @ 2:59am 
it really just looks like it decided to just stop working the way it was no reason at all
so i changed how it works a little and now it should be fixed :)
Rumi 28 Jun @ 1:27am 
Hey I like this mod but just a little disappointed that 'Nova store' sign doesn't work. I can craft and place it on the map but it's invisible to me.
But I'm glad to finally have a colony looks like a real urban city <3
nuggubs  [author] 22 Jun @ 3:19am 
no friggin way. CANNOT be serious
it is quite liiterally a... well, like yeah it's unbalanced but how tf are people getting it (at a point where it would be cheaty)?
...whatever, i'll do something
󠀡󠀡 22 Jun @ 1:51am 
can you make a patch to remove the crafting thing
as i find it quite a cheat thing and no one of my server is bothering playing the game correctly
VolteVaris 21 Mar @ 6:27am 
Right-o. Sorry to bother you.
nuggubs  [author] 21 Mar @ 5:59am 
uh, um
i mean i can't say i really had any plans for biotechnical style (maybe i could try to do terraria's flesh furniture in the future in mvg if that's any good)
nor spikes for that matter, but i don't see why not
but currently? i don't think i've added anything of the sort
VolteVaris 21 Mar @ 5:51am 
No problem. Any chance there's decorative spikes in any of those? Would be useful for 'teeth' like you see in the flesh biomes.

Thanks again nuggubs.
nuggubs  [author] 21 Mar @ 5:49am 
oh. yeah. i didn't mention that on the page anywhere huh. well yea i figured i should split the "vanilla shop" and the multiverse shop, so that's why that's like that
VolteVaris 21 Mar @ 5:48am 
While I have you...
Part of the aesthetic I'm trying to work with is a bit strogg-esque; N'fortunately; we don't have a lot of things that could work- aside from the table that the Apex have.

I'm just going to throw that around given the biotechnician/metaphysics nature of what I'm working with. (quake 4 especially had the enormous damned heart and stuff)
VolteVaris 21 Mar @ 5:45am 
Okay, wasn't sure what mod added that; Haven't gotten around to that shop.
nuggubs  [author] 20 Mar @ 8:21pm 
uhm. have you tried the starcatalog "shop" found at upgraded inventor's table?
VolteVaris 20 Mar @ 8:00pm 
where has the 'large shipping container' been moved to? (the recipe one)
i noticed a bunch of them were no longer in the multiverse shop thing
nuggubs  [author] 13 Mar @ 1:50am 
sorry it's been. like. a month. uh, finally got around to it
nuggubs  [author] 13 Feb @ 10:11pm 
nvm, miscount detected. it's 100 figurines
nuggubs  [author] 13 Feb @ 10:08pm 
alright. with only this and base game, i can reduce from 205 to 102
figurines that drop that won't count include: hemogoblin head & butt, big ape projectors, glitch rider, penguin tank, any applicable farm animals, and "non-monster" animal-types.
all but three of the purchasable won't count - being the Ruin, Punchy and Erchius Ghost (entries placed at 100-102)
still gotta sort out the patch part tho so update will happen whenever
Cgoober2000 13 Feb @ 1:00am 
heh, that's fair lol.
nuggubs  [author] 13 Feb @ 12:48am 
that face you make when you forget when collectables are... collectable :bruv:
Cgoober2000 12 Feb @ 11:41pm 
After thinking about it for a while, I think my least favourite part of this mod is just how many action figures it adds... no seriously, it adds WAY too many of the things in my opinion, with the figurine collection going from a nice 110 with the other mods I have, to 249 just with the addition of this mod... that's a whole 139 (!) extra figurines, heavily bloating the action figure collection.

I think I would prefer it if the "purchasable only" action figures and the "drops from monsters" action figures were split off into separate mods, though I am probably one of the few people who care about such a minor thing, and it probably won't stop me from using the mod if it doesn't happen, I just feel it would make sense to split up the figures from the main mod.
Nofe 7 Feb @ 4:34am 
@nuggubs Got it from frog merchant in swamp. And I only sub this mod but not multiverse.
nuggubs  [author] 7 Feb @ 2:54am 
not sure where you got the thing from (was it ocean loot?), but i moved that object to the multiverse goods mod for crafting reasons
Nofe 7 Feb @ 2:49am 
Got a item name "nmm_yellowbucket", turns into generic perfect cube (the green thing). I guess it is missing something?
nuggubs  [author] 15 Jan @ 5:43am 
pretty sure the figurines this mod adds should be a degree less rare than vanilla's, due to the nature of the enemies that drop them
some like nutmidge and hemogoblin head/butt should be around the same as vanilla though
and none are affected by other mods afaik
Cgoober2000 15 Jan @ 3:54am 
What exactly are the drop rates of the added figurines, and are they affected by mods that make figurines drop more often?
ABlueHairedFox 14 Jan @ 5:30pm 
This mod makes my game crash
Genbu_Serafino 9 Jan @ 12:39pm 
this mod apparently breaks Frogg Furnishing, making it unable to open
nuggubs  [author] 6 Jan @ 7:47pm 
to put it simply, the inside of the mod is disorganised as shit. and inconsistent
these two are now just easier to work with
Bolinha De Dógui 6 Jan @ 6:33pm 
you are talented dude, thx for all the mods! Just for question, why you would make this new set of mods instead of maintain the old ones? if most of the items are new or something like this?
nuggubs  [author] 6 Jan @ 4:51am 
if you're running this mod on an old universe (one that had the old version of the mod installed), i've re-added the old monster drop pools. hopefully y'all shouldn't get any crashes relating to that now
nuggubs  [author] 5 Jan @ 10:59pm 
or rather, the old stuff wasn't my best stuff
that's why i've kept the old version up. i can update that version one last time, to include the vanilla tweaks and stuff like it did before, also some of the newer stuff, and i'll leave that at that.
what i was maybe trying to say was, i have no progress to lose so i'm just like, whatever.
nuggubs  [author] 5 Jan @ 10:51pm 
i'm doing this for me
matvejkirpicenko 5 Jan @ 10:04pm 
Oh, I really should lost all my progress for two new crops and unknown novelties?:steamsad:
nuggubs  [author] 5 Jan @ 9:09pm 
neither. most furniture will cease. the game shouldn't crash, unless you have planets with pre-existing glitch villages or apex miniknog bases, which getting too close will apparently crash if there are still robot chickens or minidrones
Bolinha De Dógui 5 Jan @ 1:43pm 
if I unsubscribe the legacy version and install this, my old universe will still have the furniture on? or will crash?
nuggubs  [author] 4 Jan @ 7:49am 
...oh, never mind. i'm not sure if that's something i can really fix nicely, if they're pre-update robo chickens. they're stuck with the old treasure pool :/
i could whip up an extra quick fix patch, but i don't have time right now
nuggubs  [author] 4 Jan @ 7:40am 
indeed, it's the two mods
...and really? i thought i fixed that. guess not, one sec
Nofe 4 Jan @ 7:36am 
Does that mean now the 2 new mods replacing the old mod by spliting contents?

Btw, after unsub the legacy version and install new mod, got "WorldServerThread exception caught: (TreasureException) Unknown treasure pool 'nuggubs_robotchickenTreasure'" and crash. Once I enter the same place it keeps crashing.
nuggubs  [author] 4 Jan @ 6:14am 
the patches are fine, i've updated those to be used with the new mods
A-Vladimir 4 Jan @ 6:10am 
what about the "Food Stack Patch" and "Improved Containers Patch" ?
nuggubs  [author] 4 Jan @ 5:58am 
It'll be the one that has [LEGACY] at the front of it. I should maybe link to that from this page
A-Vladimir 4 Jan @ 5:54am 
What is the original mod that I need to unsub from?
MegaMato 3 Jan @ 12:30pm 
Now I want to build a Perfectly Generic house.