Project Zomboid

Project Zomboid

Furry Apocalypse Variety Pack (b42 conversion)
51 Comments
Yo pinto toda la casa 9 Jul @ 10:25pm 
I'm a cameo! :spiffo:
Coldsteel  [author] 21 Jun @ 1:54pm 
@blazikem yeah and the whole Anthro Survivors situation is giga jank. I would honestly just hijack their mod and do everything myself properly, so Furry Apocalypse is a proper anthro package, but I don't have the time. I'm in the military.
blazikem🐓 21 Jun @ 5:24am 
omg thank you my blaziken's there too
the tool thats available for making custom sonas is flagged as a trojan rn which sucks
Shellac 6 Jun @ 5:20pm 
Is me! Flattering, thank you for poking with my model and updating him c:
McLets 20 May @ 12:12pm 
does this still work after the update?
Coldsteel  [author] 24 Apr @ 8:26pm 
@Xenon no this is b42-exclusive mod pack. All of these exist as b41 version. Check out the b41 variety pack mod collection.
Xenon 23 Apr @ 5:33pm 
works for b41 right?
Coldsteel  [author] 26 Feb @ 6:11am 
@Tidurian that's a quirk of your mod sorter. Even though there are already explicit settings for loading before and after other mods in the base game, it decided to override this based on no logic on particular.
Tidurian 23 Feb @ 10:27pm 
oh should had noted. its the "name=Furry Apocalypse Variety Pack Defaults" that causes it
Tidurian 23 Feb @ 10:27pm 
I ran into a problem With dependencys and load orders. im using the Mod Load order sorter mod and it seems your mod creates a Dependency loop. it seems Mod Load order sorter interprest "require=\FurryApocalypse" as "load After as its required". so adding both "require" and "loadModbefore" \FurryApocalypse causes the mod sorter to loose its mind.
Spacccey 5 Feb @ 1:22am 
Hey thanks for converting my calico cat mod, i couldn't be bothered to spend like 20 hours relearning how to make a new one for 42 with the new geometry or waiting for tools to update
Jack Rossman 23 Jan @ 10:48am 
Hmmm....
Coldsteel  [author] 23 Jan @ 9:10am 
(normally as in if you both have your mod in dev folder and subscribe to it, then shenanigans ensue)
Coldsteel  [author] 23 Jan @ 9:10am 
@Jack Rossman it's kind of the point. Not sure how it works but normally original mods override the mod pack versions.
Jack Rossman 22 Jan @ 11:59am 
Just double checked, My MoreAnthroFoxes mod has a conflicting modID to your unofficial port.
Jack Rossman 22 Jan @ 11:58am 
Hmmm. Alr
Coldsteel  [author] 22 Jan @ 11:49am 
@Jack Rossman since the b42 version uses different modID from the original and it could not override the modpack version, so both exist. You can use the same modID for b41 and b42, since they exist in entirely separate realms.
Jack Rossman 21 Jan @ 6:33pm 
head's up: "MoreAnthroFoxes" now supports B42.
Ace_Proto 21 Jan @ 5:26pm 
hey could you fork the anthro bandages mod and add it to this? After reading that some textures in b42 got messed up so I hope this wasnt messed up
Coldsteel  [author] 19 Jan @ 5:03am 
@Eski sorry. It's a mod pack, none of these are mine (except default settings mod) so I can't really merge them.
Argon (eski) 18 Jan @ 7:11am 
Nice mod but it absolutely floods the mod page o-o
Izadumb1 17 Jan @ 5:45pm 
Let me know if someone else fixes those models, plz.
Xx>₱ÙπIßH3D.X.M4π<xX 14 Jan @ 1:50pm 
thank you coldsteel the badass evil hedgehog
ChrisTheDragon 10 Jan @ 1:29pm 
waiting for gryphon and birds update
Ben Wah Balls 7 Jan @ 1:36am 
essential mod, thank you!!!
Coldsteel  [author] 6 Jan @ 10:35pm 
B42 uses subtly different model format, so some models are broken, some mildly (anthro gas masks are backwards), some critically.
Izadumb1 6 Jan @ 10:34pm 
Maybe someone else can, but thanks for trying your best.
Coldsteel  [author] 6 Jan @ 10:33pm 
I've blocked that one sergal, atlas moth and yellow jacket from spawning as zombies. Can't help with using those as player character.
Izadumb1 6 Jan @ 10:15pm 
Sergal and yellow jacket is affected too.
Pompadour Nautice 6 Jan @ 10:06pm 
The muscles have been stretched
Coldsteel  [author] 5 Jan @ 9:53pm 
Ok I added Puro. That mod's a mess to work with.
freak master 3000 5 Jan @ 2:27pm 
project zomboid but in new jersey
psykos 5 Jan @ 11:26am 
thank u sssooo much for this dude
Roy Calbeck 4 Jan @ 11:24am 
I just squee'd a little.
Temmie da Temmie 4 Jan @ 7:01am 
could you update this one please and thanks https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3021072518&searchtext=puro if not, its okay
Dr. DeD_D0C 3 Jan @ 7:05pm 
I got this just to see if it had some mods i wanted. Didn't see the 2gb file or the mass amount of mods in my folder
Ashfur 3 Jan @ 3:10pm 
thank you for updating this mod for b42, been waiting for the og to update but im not sure if the original modder is even around anymore.. GG
Metal Fox 3 Jan @ 1:17pm 
mom get the camera I'm famous
ArtyTheSlugcat 3 Jan @ 1:06pm 
Funny to see the mod my friend made for me end up on this list lol. Thank you for converting these goobers to b42 :slugcatsleep:
Stygian Ikazuchi 3 Jan @ 10:53am 
@Coldsteel So apparently all you actually have to do to update the models is normalize weights and re-triangulate the vertices in Blender. Putting this info in the description (if you're not up to doing it yourself) could help these mod creators update theirs quickly.
Temmie da Temmie 3 Jan @ 9:55am 
just the puro one :3
Temmie da Temmie 3 Jan @ 9:54am 
nv
Temmie da Temmie 3 Jan @ 9:53am 
could you add the boykisser and puro ones? please and thanks.:spiffo:
Pompadour Nautice 3 Jan @ 9:16am 
Dang, this is pretty impressive. Nice job, I'm sure a lot of people will be happy with this.
Coldsteel  [author] 3 Jan @ 6:15am 
@Stygian Ikazuchi I figure proper update to AS would include new base models so that new species can be created without such visual glitches. Then again, the whole thing is just a head and tail on top of normal human models, so they can be upgraded to b42 by copy-pasting geometry.
Stygian Ikazuchi 3 Jan @ 5:48am 
My guess is they probably adjusted the geometry to make the new animations look better
Stygian Ikazuchi 3 Jan @ 5:38am 
@Coldsteel I see. Thanks, I did plan on updating it properly at some point. I'm good with blender so I should be able to fix the clipping once I figure out how it changed.
Coldsteel  [author] 3 Jan @ 3:13am 
@Stygian Ikazuchi You can more or less just copy and paste the contents of your submod from this pack into your own. That said proper conversion entails some geometry editing to fix the clipping on the shoulders of female models.
Stygian Ikazuchi 3 Jan @ 2:13am 
Hey thanks for converting mine. I haven't gotten around to converting it myself and I'm not entirely sure how to do so yet.